Overlay: Difference between revisions

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: ''Main article: [[Underground (Overlay)| Underground (Overlay)]].
: ''Main article: [[Underground (Overlay)| Underground (Overlay)]].
: ''This overlay displays [[constructions]] which are in the underground. The overlay becomes available for all stakeholders when added to a project.''-->
: ''This overlay displays [[constructions]] which are in the underground. The overlay becomes available for all stakeholders when added to a project.''-->
====Safety Zone====
====Distance Zone====
[[File:Safety Zone-Overlay.jpg|thumb|left|Optional Distance Zone overlay]]
[[File:Safety Zone-Overlay.jpg|thumb|left|Optional Distance Zone overlay]]
: ''Main article: [[Safety Zone (Overlay)| Safety Zone (Overlay)]].
: ''Main article: [[Safety Zone (Overlay)| Safety Zone (Overlay)]].

Revision as of 13:20, 15 January 2016

Template:Learned

What are overlays

An overlay is a layer drawn over a visualization to illustrate different properties. They do not contain all the information of a given visualization, but serve as a supplement. By adding these properties onto the same view, the additional information can immediately be made understandable in the same way. A reason to split information off into other layers in this fashion can be to avoid overwhelming a user with too much information.

How do overlays relate to the Tygron Engine interface

Overlays are implemented in the Tygron Engine as part of the interface. Properties such as ownership and zoning are important pieces of information to the player, but would be very overwhelming to display at all times. Instead, a player can activate on overlay to make these pieces of information visible. In principle, all spatially varied information is accessible as an overlay.

How to access overlays in a project

File:Overlays-Icons.jpg
How to access overlays

Overlays available to stakeholders appear as buttons just below the minimap. To switch to a specific overlay, use the button to switch to the designated overlay. To switch back to the default view, switch to the "City" overlay. Some overlays are default available when a project is created, see default available overlay types. Some overlays are very closely related to indicators (heat stress and livability) and can not be used separately.

Default available overlay types

Multiple types of overlay exist in the Tygron Engine. All overlays which are available by default when creating a project are described below.

City

Default City overlay
The default view. This displays the project detail area in natural colors. Hovering over a location displays properties of the construction or land type in that location.


Zoning

Default Zoning overlay
This overlay is available by default. This overlay displays the zoning plan for the entire project detail area. This is helpful when considering indicators which are scored per zone, and when looking to construct a building which is restricted to certain zones.


Property

Default Property overlay
This overlay is available by default. This overlay displays the ownership of properties across the entire project area, using each stakeholder's colors. This is important when considering which stakeholder may perform actions such as constructing or demolishing at a given location, or whom to negotiate with for land transactions.


Optional overlay types

After creation of a new project it is also possible to add one of more optional overlays, as described below:

Traffic Flow

File:Traffic Flow-Overlay.jpg
Optional Traffic Flow overlay
Main article: Traffic Flow (Overlay).
This overlay displays the flow of traffic through roads. It becomes available for all stakeholders when added to a project.


Traffic Noise

Optional Traffic Noise overlay
Main article: Traffic Noise (Overlay).
This overlay displays the impact noise polution of traffic has on the surrounding area. It becomes available for all stakeholders when added to a project.


Traffic NO2 (Air polution effect)

Optional Traffic NO2 (Air polution effect) overlay
Main article: Traffic NO2 (Overlay).
This overlay displays the impact of traffic air polution (nitrogen dioxide) on the surrounding area. It becomes available for all stakeholders when added to a project.


Distance Zone

Optional Distance Zone overlay
Main article: Safety Zone (Overlay).
This overlay displays the Distance Zone as defined by constructions. The overlay becomes available for all stakeholders when added to a project.


View Distance Zone

File:Sight Distance overlay.jpg
Optional View Distance Zone overlay
Main article: View Distance Zone (Overlay).
This overlay combines the Safety Zone as defined by constructions (= distance zone) with the direct line of sight for these constructions. The overlay becomes available for all stakeholders when added to a project.


Heat

File:Heat-Overlay.jpg
Optional Heat overlay, linked to Heat indicator
Main article: Heat (Overlay).
This overlay displays the Heat Stress. The overlay displays the average temperature deviation (positive or negative) for the project area, giving an indication of where the most heat-stress is occurring. This overlay only becomes available for each stakeholder with an interest in the Heat Stress indicator. In other words, the overlay is only visible when the heat indicator is also active for the selected stakeholder.


Livability

Optional Livability overlay, linked to Livability indicator
Main article: Livability (Overlay).
This overlay displays the average livability for each part of the project detail area, giving an indication whether the livability is good, average or bad. This overlay becomes available for each stakeholder with an interest in the livability indicator. In other words, the overlay is only visible when the livability indicator is also active for the selected stakeholder.


Terrain Flooding

Optional Terrain Flooding overlay
Main article: Terrain Flooding (Overlay).
This overlay displays active flooding terrains. This overlay becomes available for each stakeholder.


Terrains

File:Terrains-Overlay.jpg
Optional Terrains overlay
Main article: Terrains (Overlay).
The Terrains overlay displays a combination of selected active terrains. This overlay becomes available for each stakeholder.


Function Highlight

File:Function Highlight-Overlay.jpg
Optional Function Highlight overlay
Main article: Function Highlight (Overlay).
This overlay highlights all constructions in the 3D world, for which the specific function has been selected, such as all shops in an area.


Custom Color Areas

File:Custom Color Areas-Overlay.jpg
Optional Custom Color Areas overlay
Main article: Custom Color Area (Overlay).
This overlay shows colored areas in the 3D world, in locations defined in the editor.


Vacancy

Optional Vacancy overlay
Main article: Vacancy (Overlay).
This overlay shows all constructions in the project area which have been set as vacant in the Editor.


Image

File:Image-Overlay.jpg
Optional Image overlay
Main article: Image (Overlay).
This overlay projects a custom image over the project area.


Online GIS data

File:GIS-Overlay.jpg
Optional Online GIS data overlay, based on public available noise pollution data (PDOK)
Main article: Online GIS data (Overlay).
This option enables users to import private or public available GIS data sets as an overlay.


Adding and removing overlays

Template:Editor ribbon

Adding and removing overlays is a generic process, however, certain overlays are dependent on other assets being present too, such as indicators, terrains, vacancy, images, etc. For more information please refer to the respective main articles for the specific overlays.

How to add an overlay:
  1. Select in the editor '3D World' from the ribbon
  2. Select 'Overlays' > 'Edit overlays' from the ribbon bar
  3. Select the desired overlay'*' from the drop down menu on the bottom of the left panel
  4. Select 'Add' from the bottom of the left panel
  5. Fill in parameters on the right panel, as required for some overlays
  6. The overlay icon will now appear under the mini map'**'
How to remove an overlay:
  1. Select in the editor '3D World' from the ribbon
  2. Select 'Overlays' > 'Edit overlays' from the ribbon bar
  3. Select the desired overlay'*' from the list of active overlays'**' on the left panel
  4. Select 'remove' from the bottom of the left panel
  5. Confirm the removal in the pop up confirmation message

Sometimes it can be convenient to duplicate an already existing overlay. To do so, follow the steps for removal, but select 'Duplicate' in stead of 'Remove'.

'*' The default City, Zoning and Property overlays are already present when creating a new project in the editor. However, they can be removed and added later again.

'**'The Heat and Livability overlays can only be added to selected stakeholders as part of the heat and livability indicators, assigned to said stakeholders. These overlays are automatically added when adding the paired indicator, and removed along with the indicator again. See also: Indicators.