Water level (Water Overlay): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Overlay | {{Overlay keys|<onlyinclude> | ||
| | {{Overlay keys|type=row|group=Water Overlay | ||
|unit={{mdatum}} | |key=WATER_LEVEL | ||
|description=The water level for all [[terrain water (Water Overlay)|water terrain]]s in this water | |prequel=Water level | ||
|unit={{mdatum}} or m above datum | |||
|description=The water level for all [[terrain water (Water Overlay)|water terrain]]s in this water area. | |||
|defaultvalue=n/a | |defaultvalue=n/a | ||
|icon=[[ | |icon=waterwizard_icon_water_level.png | ||
}}</onlyinclude>}} | |||
{{article end | |||
|notes= | |||
* In case the attribute [[Water relative (Water Overlay)|WATER_RELATIVE]] is configured to a value above 0, the Water Level is interpreted as the height above the datum. This means that the water level is raised relatively above the digital terrain height, which can spatially vary a lot. | |||
* The [[Surface level prequel (Water Overlay)|water level]] can alternatively be provided as a [[prequel]], in combination with the {{linkappend|post= (Water Overlay)|inundation level}}. | |||
|seealso= | |||
* [[Water area (Water Overlay)]] | |||
* [[Inundation level (Water Overlay)]] | |||
* [[Object datum output a (Water Overlay)]] | |||
* [[Surface water level formula (Water Overlay)]] | |||
* [[Surface level prequel (Water Overlay)]] | |||
}} | }} | ||
{{WaterOverlay hydrological features nav}} | {{WaterOverlay hydrological features nav}} | ||
Latest revision as of 09:34, 26 January 2024
Icon | Key | Unit | Range | Description | Default value |
---|---|---|---|---|---|
WATER_LEVEL | m + datum or m above datum | The water level for all water terrains in this water area. | n/a |
Notes
- In case the attribute WATER_RELATIVE is configured to a value above 0, the Water Level is interpreted as the height above the datum. This means that the water level is raised relatively above the digital terrain height, which can spatially vary a lot.
- The water level can alternatively be provided as a prequel, in combination with the inundation level.