Ground Price: Difference between revisions

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{{learned|file=GroundPriceLogo.jpg|about ground price|about the importance of ground price in the Tygron Engine|about the different types of ground prices in the Tygron Engine|how to change the different types of ground prices in the editor}}
[[File:Api_current_situation_geography.png|thumb|right|400px|[[Elevation model]] in relation to [[Terrain]]s, [[Height sector]]s and [[Elevation GeoTIFF]]s.]]
 
[[Land transactions]] (and buying and selling of [[Buildings]]) between [[Stakeholders]], to change [[ownership]] in the [[project area]], are an integral part of the {{software}}. Therefore, ground prices are also implemented. Not only does ground in the {{software}} have a fixed price per surface unit, also lowering and raising the [[elevation model|terrain]] can be set to a fixed price. After the ground price for buying and selling land is set in the editor, users can even negotiate and adjust the ground price later on in the actual session.
==Ground Price==
: The Ground price is the assigned numerical and/ or monetary value in exchange for transfer of ownership
 
: The Ground price forms the essential basis of transactions in the Tygron Engine. It may be fixed or negotiated during the course of dealings between the stakehodlers involved.
 
==How the ground price is implemented in the Tygron Engine==
 
: [[Land transactions]] (and buying and selling of [[constructions]]) between [[stakeholders]], to change [[ownership]] in the [[3D World|3D world]], are an integral part of the Tygron Engine. Therefore, ground prices are also implemented in the Tygron Engine. Not only has ground in the Tygron Engine a fixed price per surface unit, also lowering and raising the [[terrain height]] can be set to a fixed price. After the ground price for buying and selling land is set in the editor, players can even negotiate and adjust the ground price later on in the actual game.
[[File:GroundPriceTransaction.jpg|left]]<br clear=all>


==Ground price types available==
==Ground price types available==
: There are three types of ground related prices implemented in the Tygron Engine, in order to better visualize the costs involved in players' [[actions]]; the actual ground price per surface unit, the price it costs to raise terrain from water level to ground level, and the price to lower terrain from ground level to water level.
There are three types of ground related prices implemented in the {{software}}, in order to better visualize the costs involved in user's [[actions]]; the actual ground price per surface unit, the price it costs to raise terrain from water level to ground level, and the price to lower terrain from ground level to water level.


===Ground price===
===Ground price===
: ''The ground price is the purchase price of an area in an amount of money per surface unit. Depending on the regional selections made in the editor/ [[Wizard]], the values can be very different between the regions. For example: the European region calculates the ground price in Euro per square meter, while the US region uses dollars per square foot.''<br clear=all>
The ground price is the purchase price of an area in an amount of money per surface unit. Depending on the regional selections made in the editor/ [[New Project Wizard]], the values can be very different between the regions. For example: the European region calculates the ground price in Euro per square meter, while the US region uses dollars per square foot.
[[File:Editor_ground_price_panel.png|thumb|left|[[Ground price panel]] in the [[editor]], accessed by hovering over [[Terrain]]s in the editor [[ribbon bar]] and selecting ''Edit ground prices''.]]{{clear}}


===Price to lower land from ground to water level===
===Price to lower land from ground to water level===
[[File:GroundPriceLowerLand.jpg|left|200px]]
[[File:GroundPriceLowerLand.jpg|right|200px]]
: ''The price to lower land from ground to water level is important when actions adjust terrain height. For example, if an action creates open water to be able to improve the water storage of an area, the costs reflect the terrain adjustment.<br clear=all>
The price to lower land from ground to water level is important when actions adjust terrain height. For example, if an action creates open water to be able to improve the water storage of an area, the costs reflect the terrain adjustment.{{clear}}


===Price to raise land from water to ground level===
===Price to raise land from water to ground level===
[[File:GroundPriceRaiseLand2.jpg|right|200px]]
[[File:GroundPriceRaiseLand2.jpg|right|200px]]
: ''The price to raise land from ground level also plays its part in the Tygron Engine. When an action raises the ground level with one meter to resolve a flood danger, costs involved with adjusting the terrain height are calculated based on this price.''<br clear=all>
The price to raise land from ground level also plays its part in the {{software}}. When an action raises the ground level with one meter to resolve a flood danger, costs involved with adjusting the terrain height are calculated based on this price.{{clear}}
 
==How to change the ground price==
{{Editor ribbon|header=3D World|bar=Land|dropdown=Change Ground Prices}}
[[File:GroundPricePanel.jpg|left|200px|thumb|Ground Price panel]]
 
To change the prices in the game, open the Ground Price panel in the Editor, from the 3D world menu. Changing any of the three values is immediately implemented when the panel is closed again. <br clear=all>


{{Editor steps|title=change ground prices|Open the Ground Price panel from 3D world|Change any of the available prices, as desired|Close the Ground Price panel again}}
{{article end
|howtos=
* [[How to change the ground price]]
}}
{{Editor current situation nav}}

Latest revision as of 12:26, 28 February 2024

Land transactions (and buying and selling of Buildings) between Stakeholders, to change ownership in the project area, are an integral part of the Tygron Platform. Therefore, ground prices are also implemented. Not only does ground in the Tygron Platform have a fixed price per surface unit, also lowering and raising the terrain can be set to a fixed price. After the ground price for buying and selling land is set in the editor, users can even negotiate and adjust the ground price later on in the actual session.

Ground price types available

There are three types of ground related prices implemented in the Tygron Platform, in order to better visualize the costs involved in user's actions; the actual ground price per surface unit, the price it costs to raise terrain from water level to ground level, and the price to lower terrain from ground level to water level.

Ground price

The ground price is the purchase price of an area in an amount of money per surface unit. Depending on the regional selections made in the editor/ New Project Wizard, the values can be very different between the regions. For example: the European region calculates the ground price in Euro per square meter, while the US region uses dollars per square foot.

Ground price panel in the editor, accessed by hovering over Terrains in the editor ribbon bar and selecting Edit ground prices.

Price to lower land from ground to water level

GroundPriceLowerLand.jpg

The price to lower land from ground to water level is important when actions adjust terrain height. For example, if an action creates open water to be able to improve the water storage of an area, the costs reflect the terrain adjustment.

Price to raise land from water to ground level

GroundPriceRaiseLand2.jpg

The price to raise land from ground level also plays its part in the Tygron Platform. When an action raises the ground level with one meter to resolve a flood danger, costs involved with adjusting the terrain height are calculated based on this price.