Terrain min unsaturated fraction (Water Overlay): Difference between revisions

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*When the ground water (saturated zone) drops below the [[Ground water max uptake depth m (Water Overlay)|GROUND_WATER_MAX_UPTAKE_DEPTH_M]] this uptake is stopped.
*When the ground water (saturated zone) drops below the [[Ground water max uptake depth m (Water Overlay)|GROUND_WATER_MAX_UPTAKE_DEPTH_M]] this uptake is stopped.
*Can also be adjusted via a [[Min unsaturated fraction prequel (Water Overlay)]].
*Can also be adjusted via a [[Min unsaturated fraction prequel (Water Overlay)]].
* This 'min fraction' can also be dynamically adjusted, based on other factors, during the simulation using [[Simulation_Core|iterations]].
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Latest revision as of 11:34, 4 December 2025

Notes

  • This minimal fraction prevents the unsaturated zone from running dry. Default value is around the 10%.
  • Water either comes from above (surface) or uptake from below (saturated zone) to reach this value.
  • When the ground water (saturated zone) drops below the GROUND_WATER_MAX_UPTAKE_DEPTH_M this uptake is stopped.
  • Can also be adjusted via a Min unsaturated fraction prequel (Water Overlay).
  • This 'min fraction' can also be dynamically adjusted, based on other factors, during the simulation using iterations.

How-to's

See also