Inundation area (Water Overlay): Difference between revisions

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An inundation is an initial placement of a quantity of water. This differs from the [[Water level area (Water Overlay)|water level area]]s in that an inundation level allows you to place water anywhere on the surface.{{RequestImage|description=Same image as for water area, but in which the water terrain is already filled and the other valley isn't, but in the second image is filled with water.}}
An inundation area is an initial placement of a quantity of water. This differs from the [[Water level area (Water Overlay)|water level area]]s in that an inundation level allows you to place water anywhere on the surface.{{RequestImage|description=Same image as for water area, but in which the water terrain is already filled and the other valley isn't, but in the second image is filled with water.}}
{{Overlay attribute
{{Overlay attribute
|attribute=[[Inundation_level_(Water_Overlay)|INUNDATION_LEVEL]]
|attribute=[[Inundation_level_(Water_Overlay)|INUNDATION_LEVEL]]

Revision as of 13:16, 30 April 2019

An inundation area is an initial placement of a quantity of water. This differs from the water level areas in that an inundation level allows you to place water anywhere on the surface. Template:Overlay attribute

Notes

  • If a grid cell is not covered by an inundation area or it is marked as water, the grid cell will not be inundated.
  • For terrain with a steep decline, using a single inundation area to define the inundation level might not suffice, since the level is a datum height, not a relative offset from the bottom.