Stakeholder: Difference between revisions
Jump to navigation
Jump to search
Line 36: | Line 36: | ||
: Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These [[unplayable stakeholder|non-playable Stakeholders]] can be represented by a game [[facilitator]] during a session. | : Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the [[3D World]] without actually being playable. These [[unplayable stakeholder|non-playable Stakeholders]] can be represented by a game [[facilitator]] during a session. | ||
: The following predefined stakeholders are available for users to add to their game: | : The following predefined stakeholders are available for users to add to their game: | ||
Revision as of 13:48, 2 September 2014
After reading this page
- you've learned what a Stakeholder is
- you've learned about Stakeholders in the Tygron Engine
- you've learned about the differences between Stakeholders
- you've learned which types of Stakeholder are available
- you've learned how to add or remove stakeholders from the game
- you've learned about the properties of stakeholders and how to change them
What is a stakeholder?
- A stakeholder is a person, group or organization that has interest or concern in a project or area.
- Stakeholders can affect or can be affected by the project's actions, objectives and policies. Some examples of key stakeholders are municipal and other authorities, companies, project developers, the water board and the community in an area. Not all stakeholders are equal; the municipality is usually in charge of livability in an area, which is often no concern for a project developer or waterboard.
- An example of impact on stakeholders in an area is when a company needs to cut costs and plans a round of layoffs. This negatively affects the community of workers, the inhabitants in the area, and therefore the local economy. A project developer that plans a large commercial building may run into objections from the inhabitants as they are concerned about the lack of parking areas in their neighborhood. The municipality may require heat stress compensation in the plans, and the water board would like to see such a large concrete structure to better cope with excess rainfall to avoid any flooding.
How do stakeholders relate to the Tygron Engine?
- The Tygron Engine streamlines the planning process by bringing the actual stakeholder roles from the real world into our multiplayer gaming environment. Users can then select which role they want to play, in order to experiment, plan and negotiate better solutions for spatial planning, urban designs and development projects. Users can select the role they fulfill in real life, or select any of the other available stakeholders to learn about the 'other side's' interests and concerns.
- In the Tygron engine, the stakeholder’s interests and concerns are reflected in the indicators. With actions a stakeholder can affect the indicators and thus the game's outcome in a total score.
Different stakeholders have different interests and concerns
- As mentioned above, different stakeholders have different interests (indicators) and concerns (importance). In the Tygron Engine each stakeholder is defined by it's indicators, importance and available actions. A Project Developer will prioritize it's profit margin, while a Housing Corporation will focus on reaching it's housing target and will be less (or not at all) focused on making any profit. Some stakeholders have a large budget but lack (ownership of) property to perform their actions on, others have the tools (actions) and property but lack the financial means to fulfill their objectives. By negotiating with each other, stakeholders are to search for any common grounds, in order to fulfill their individual and collective targets of the game.
Playable vs. Non playable
- The Tygron Engine has Playable and Non playable stakeholders.
- Playable stakeholders are stakeholders with a large influence sphere in the issues discussed in the area. Examples of players who have a large influence are the municipality which can accept or decline permits and the project developer who can realize new apartments.
- Non playable stakeholders also have their role. They can be non playable because their impact on the issues in the area is minimal, or they are only marginally involved/ concerned. Inhabitants for example are often a non-playable stakeholder, since there's little they can do to really influence the issues (besides protesting and sending messages off course). Those non playable stakeholders can still be of value to the game. Those can be represented by a game facilitator during a game session. The facilitator can use those non playable stakeholders to send messages, in this way representing those parties and making their voice heard. The facilitator can also use those non playable stakeholders to send messages. If players are focusing too much on a certain subject and not addressing others they could be sent a message from the government for example.
Which types of stakeholder are available in the Tygron Engine?
- Predefined stakeholders are available in the Tygron Engine, however, not all of these stakeholders have to be present and not all have to be playable either. As described above, stakeholders can be present in the 3D World without actually being playable. These non-playable Stakeholders can be represented by a game facilitator during a session.
- The following predefined stakeholders are available for users to add to their game:
Civilian
- These are the inhabitants of the 3D World. As individual they have a limited impact and concern, however, to have a project carried from the bottom up, participation from the inhabitants is essential.
Company
- This private entity has a profit objective, and is also growing and expanding it's market.
Education
- Educational organizations can have a huge impact on the 3D World, with, for example, a rising demand for Student Housing and the impact on Quality of Life.
Expert
- Sometimes expert advise and participation is required to resolve a complex spatial planning challenge.
Farmer
- Farms usually occupy a large area and they also have a big impact on their surroundings.
Healthcare
- Hospitals and clinics have a direct impact on their surroundings; they are usually big employers and have a huge demand for special supplies.
Housing Corporation
- Being responsible for enough housing units in the 3D World, the housing corporation plays a big role in spatial planning.
Municipality
- The municipality is the stakeholder with the main responsibility for zoning and approval of building permits. They are also in charge of the livability in the 3D World and management of the public spaces, including sewers and roads.
Media
- Newspapers and other media play a big part in communicating plans to other playable and non playable stakeholders.
Project Developer
- The Project Developer has to make profit by building commercial constructions, such as shops and industry.
Waterboard
- This semi governmental body is responsible for water management in the 3D World. Usually the waterboard has no property in ownership and needs to negotiate with other stakeholders to be able to perform any actions.
Other Authority
- Sometimes a provincial or national/ federal (or even international) body of authority is also active in the 3D World.
Other
- In case a specific unlisted stakeholder is required, this option can be customized.
What properties does a stakeholder have in the Tygron Engine?
- The stakeholders available in the Tygron Engine have all a set of properties that can be adjusted. These properties can all be found on the Stakeholder Panel in the Tygron Engine Editor.
Besides adding and removing stakeholders on this panel, the following properties are available for adjustment:
Stakeholders
- In this field a stakeholder can be selected, added or removed. The options to add and remove are available in a context menu after right clicking in this field.
Name
- Each stakeholder has a name in order to differentiate between the different stakeholders. In this field the full name of a stakeholder can be entered.
Short Name
- When a stakeholder's name is very long, a short version can be entered here, which will be used in instances in game with limited space. This occurs in places such as the top bar and in drop down lists.
Color
- Colors are used besides the name to differentiate between the different stakeholders present in game. The selected color will indicate the stakeholder's property on the ownership overlay. By clicking and holding the left mouse button on this field, another color can be selected from a context menu.
Type
- There are different types (See also) of stakeholders available in the Tygron Engine. In this field the type of stakeholder can be changed by selecting an option from the drop down menu.
Playable
- Selected stakeholders can be made playable, which means that players can select the stakeholder and play the game in that role. This selection box marks if the stakeholder can be selected for play or not. Non playable stakeholders can be represented by a session facilitator.
Image
- Each stakeholder has an image or icon assigned to it for better identification in game. These images are used on the stakeholder summary on the top bar and in messages. By clicking on the image on the stakeholder panel, a second panel will open from where another image for the stakeholder can be selected. This can be a generic image or users can add custom assets - such as a company's logo - to their game, as long as the image (.png/.jpg) adheres to the size requirement of 80x80 pixels.
Draw Ownership
- Ownership of property is an important aspect in the Tygron Engine. By selecting this option, the area of ownership of property of the stakeholder can be drawn into the 3D World using the selected color.
Description
- The description text informs a player about the Stakeholder. In this field the introduction text can be entered for the selected stakeholder. This text is then displayed as introduction at the start of a game session, when a player highlights the stakeholder.
Assignment
- The assignment describes in text the added importance to the stakeholder indicator(s). After confirmation of selection of a stakeholder, the player will be given a specific assignment related to the indicators and importance. This can be entered in the assignments text field after switching to the 'Level 1' tab.
Stakeholder Indicators
- To actually link stakeholders with indicators, switch to 'Level 1' tab and right click on the Stakeholder Indicators field. Specific indicators can be activated or deactivated for the selected stakeholder. In the column on the right side of the indicators, the importance of the selected indicator can be entered. This is the weight the indicator has on the total score.
Budget Increment At Start
- Stakeholders have a budget to be able to perform any actions. On the 'Level 1' tab the option is available to give a stakeholder a starting budget. Please enter the amount (in K) as starting budget at the start of the game.