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In the {{software}}, income refers to the incoming money flow per [[stakeholder]] and thereby enhancing the [[Budget]] of a stakeholder. This money can be used to compensate for made [[cost]]s. The start budget of a player at the beginning of a level is also seen as income. During a [[planning session]], a stakeholder can try to change its financial status using various methods. Incomes, together with [[Cost]]s, compose the total [[Budget]] of a [[Stakeholder]]. Income can be generated from diverse types of sources. | In the {{software}}, income refers to the incoming money flow per [[stakeholder]] and thereby enhancing the [[Budget]] of a stakeholder. This money can be used to compensate for made [[cost]]s. The start budget of a player at the beginning of a level is also seen as income. During a [[planning session]], a stakeholder can try to change its financial status using various methods. Incomes, together with [[Cost]]s, compose the total [[Budget]] of a [[Stakeholder]]. Income can be generated from diverse types of sources. | ||
===Types of Income=== | ===Types of Income=== | ||
The platform distinguishes a wide variety of different types of income: | The platform distinguishes a wide variety of different types of income: | ||
====Income from selling==== | ====Income from selling==== | ||
: Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a | : Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a building was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale. | ||
====Money Transfers from other Stakeholders==== | ====Money Transfers from other Stakeholders==== |
Revision as of 15:32, 7 October 2022
In the Tygron Platform, income refers to the incoming money flow per stakeholder and thereby enhancing the Budget of a stakeholder. This money can be used to compensate for made costs. The start budget of a player at the beginning of a level is also seen as income. During a planning session, a stakeholder can try to change its financial status using various methods. Incomes, together with Costs, compose the total Budget of a Stakeholder. Income can be generated from diverse types of sources.
Types of Income
The platform distinguishes a wide variety of different types of income:
Income from selling
- Selling an object will generate income in the form of sales income. Even extreme low price settings will generate income. This does not mean that the income generates profit automatically, as that depends on prior costs before the transaction. For example, selling a piece of land for a low price of 1 Euro per square meter, when previously a building was demolished there for 10.000 Euro per square meter, will generate income, however, there will be a negative profit margin (loss) left over after the sale.
Money Transfers from other Stakeholders
- It is possible to receive a money transfer from other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder. The acting stakeholder can receive a money transfer as a contribution from the affected stakeholder.