Budget (Indicator): Difference between revisions
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* You've learned what the budget indicator is | * You've learned what the budget indicator is | ||
* You've learned how the budget indicator functions | * You've learned how the budget indicator functions | ||
* You've learned how to set the target for the budget indicator | |||
* You've learned what properties the budget indicator has | * You've learned what properties the budget indicator has | ||
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Each stakeholder has a budget, but the budget is only visible to the player when that stakeholder also has a budget indicator. Actions performed are still limited by the amount of money the stakeholder has available, even if the stakeholder does not have a budget indicator. If the player has a negative budget, they will receive a [[total score]] of zero, until the budget is at or above zero of the respective currency. | Each stakeholder has a budget, but the budget is only visible to the player when that stakeholder also has a budget indicator. Actions performed are still limited by the amount of money the stakeholder has available, even if the stakeholder does not have a budget indicator. If the player has a negative budget, they will receive a [[total score]] of zero, until the budget is at or above zero of the respective currency. | ||
==Indicator target== | |||
The budget indicator has 1 value for a target. | |||
==Indicator properties== | ==Indicator properties== | ||
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This indicator functions by tally. The amount added and substracted results in the current value. | This indicator functions by tally. The amount added and substracted results in the current value. | ||
This indicator did something i cannot remember, zomething with zones/ |
Revision as of 07:51, 20 August 2014
After reading this page
- You've learned what the budget indicator is
- You've learned how the budget indicator functions
- You've learned how to set the target for the budget indicator
- You've learned what properties the budget indicator has
Budget
The budget of a stakeholder is the amount of money that stakeholder has available to perform actions in the game.
How is the budget indicator implemented in the Tygron Engine?
The budget indicator displays the amount of money a stakeholder has available. The budget is influenced by virtually all actions taken by a stakeholder. For example, placing a construction in the world will lower the budget of a stakeholder. Some constructions also provide money to the stakeholder, increasing their budget.
Each stakeholder has a budget, but the budget is only visible to the player when that stakeholder also has a budget indicator. Actions performed are still limited by the amount of money the stakeholder has available, even if the stakeholder does not have a budget indicator. If the player has a negative budget, they will receive a total score of zero, until the budget is at or above zero of the respective currency.
Indicator target
The budget indicator has 1 value for a target.
Indicator properties
This indicator is a stakeholder-specific indicator. This means the indicator is unique to a specific stakeholder. If multiple stakeholders have this indicator, they each have their own separate version.
This indicator is represented numerically, rather then with a progress bar.
This indicator functions by tally. The amount added and substracted results in the current value.
This indicator did something i cannot remember, zomething with zones/