Terrain elevation prequel (Water Overlay): Difference between revisions

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|notes=* The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
|notes=* The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
* Any [[Grid Overlay]] used as input for this [[prequel]] should cover the [[3D world]] completely, without any {{nodata}} values. If the dataset used does contain {{nodata}} values, it is prudent to use a [[Combo Overlay]] or an [[Average Overlay]] to fill up any {{nodata}} values, and use that [[Grid Overlay]] as input for this [[prequel]] instead.
* Any [[Grid Overlay]] used as input for this [[prequel]] should cover the [[project area]] completely, without any {{nodata}} values. If the dataset used does contain {{nodata}} values, it is prudent to use a [[Combo Overlay]] or an [[Average Overlay]] to fill up any {{nodata}} values, and use that [[Grid Overlay]] as input for this [[prequel]] instead.
|seealso=
|seealso=
* [[Prequel]]
* [[Prequel]]

Revision as of 11:53, 30 January 2023


This prequel serves as a replacement for the DTM, which is the elevation model without the Buildings. The Water Overlay will still add the heights of any Buildings present, in accordance with the set DESIGN_FLOOD_ELEVATION M.

Notes

  • The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
  • Any Grid Overlay used as input for this prequel should cover the project area completely, without any NO_DATA values. If the dataset used does contain NO_DATA values, it is prudent to use a Combo Overlay or an Average Overlay to fill up any NO_DATA values, and use that Grid Overlay as input for this prequel instead.

See also