Terrain elevation prequel (Water Overlay): Difference between revisions
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|notes=* The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed. | |notes=* The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed. | ||
* Any [[Grid Overlay]] used as input for this [[prequel]] should cover the [[ | * Any [[Grid Overlay]] used as input for this [[prequel]] should cover the [[project area]] completely, without any {{nodata}} values. If the dataset used does contain {{nodata}} values, it is prudent to use a [[Combo Overlay]] or an [[Average Overlay]] to fill up any {{nodata}} values, and use that [[Grid Overlay]] as input for this [[prequel]] instead. | ||
|seealso= | |seealso= | ||
* [[Prequel]] | * [[Prequel]] |
Revision as of 11:53, 30 January 2023
Name | Prequel | Underlying data | Unit | Range | No data | Description |
---|---|---|---|---|---|---|
Terrain elevation | TERRAIN_ELEVATION | Water Prequel | -10000 to 10000 | Clamped to range | Used for initializing the terrain elevation on this datum. |
This prequel serves as a replacement for the DTM, which is the elevation model without the Buildings. The Water Overlay will still add the heights of any Buildings present, in accordance with the set DESIGN_FLOOD_ELEVATION M.
Notes
- The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
- Any Grid Overlay used as input for this prequel should cover the project area completely, without any NO_DATA values. If the dataset used does contain NO_DATA values, it is prudent to use a Combo Overlay or an Average Overlay to fill up any NO_DATA values, and use that Grid Overlay as input for this prequel instead.