Terrain elevation prequel (Water Overlay)
Revision as of 08:47, 30 November 2023 by Maxim@tygron.com (talk | contribs)
Name | Prequel | Underlying data | Unit | Range | No data | Description |
---|---|---|---|---|---|---|
Terrain elevation | TERRAIN_ELEVATION | Water Prequel | -10000 to 10000 | Clamped to range | Used for initializing the terrain elevation on this datum. |
This prequel serves as a replacement for the DTM, which is the elevation model without the Buildings. The Water Overlay will still add the heights of any Buildings present, in accordance with the set DESIGN_FLOOD_ELEVATION M.
Note: This prequel Overlay must be set to inactive in order to function properly!
Notes
- The values in this prequel grid are clamped between -10000.0 and 10000.0. No data values are not allowed.
- Any Grid Overlay used as input for this prequel should cover the project area completely, without any NO_DATA values. If the dataset used does contain NO_DATA values, it is prudent to use a Combo Overlay or an Average Overlay to fill up any NO_DATA values, and use that Grid Overlay as input for this prequel instead.