Terrain Type: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
(Created page with "{{learned|what the {{software}}'s Terrain Types represent|how Terrain Type's are implemented in the {{software}}}} ==What are Terrain types== Terrain types are definitions of...")
 
No edit summary
 
(26 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{learned|what the {{software}}'s Terrain Types represent|how Terrain Type's are implemented in the {{software}}}}
[[File:Api_current_situation_geography.png|thumb|right|400px|[[Terrain Type]]s in relation to [[Terrain]]s and [[Terrain Type Override]]s.]]
 
==What are Terrain types==
Terrain types are definitions of how the ground behaves. Oftentimes, the (sub)soil consists of a mixture of various types of material. Each individual material can be considered a type of terrain, the combination of materials can be considered a type of terrain as well.
Terrain types are definitions of how the ground behaves. Oftentimes, the (sub)soil consists of a mixture of various types of material. Each individual material can be considered a type of terrain, the combination of materials can be considered a type of terrain as well.


==Terrain Types in the {{software}}==
Terrain Types in the {{software}} are abstract definitions of either a surface or ground composition of the [[Terrain]]. In other words, every Terrain Type belongs either to the {{inlink|surface}} [[layer]] or the {{inlink|underground}} [[layer]]. Each Terrain Type has a series of [[Attribute]]s defining its exact properties and behavior, both for functionalities such as the generation of the default [[elevation model]], as well as for calculation models ranging from the Average Overlay to the Water Overlay.
Terrain Types are abstract definitions of the properties of the ground. Every Terrain Type is either a {{inlink|surface}} Terrain Type or an {{inlink|underground}} Terrain Type. Each Terrain Type has a series of [[Attribute]]s defining its exact properties and behavior, both for functionalities such as the generation of the default [[elevation model]], as well as for calculation models ranging from the Average Overlay to the Water Overlay.


Terrain Types form an integral part of [[Terrain]]s, defining their properties, effecting specific data spatially in the [[3D World]]. Each [[Terrain]] has exactly 1 associated Terrain Type.
Terrain types do not contains spatial information. Instead they form an integral part of [[Terrain]]s, which themselves do contain spatial information. Every [[Terrain]] item links to one [[Terrain Type]], which in turn determines in what [[layer]] the Terrain is situated.


===Surface===
===Surface===
Surface Terrain Types represent the soil as as it lies on the very top of the [[Terrain]]. It is often a single layer such as [[Grassland]], [[Concrete]], or a [[Waterway]]. In most cases, the surface Terrain Type also affects the visualization of the [[3D World]]. [[Water (Terrain Attribute}|Water]] is most obvious, as water will be drawn on top of the existing [[Terrain]]. However, all Terrain Types have a set texture which will be shown in any location where the [[Terrain]] is changed for a different [[Terrain Typpe]]. (Otherwise the default [[satellite map]] will be visible.)
Surface Terrain Types represent the soil as as it lies on the very top of the [[Terrain]]. It is often a single layer such as [[Grassland (Terrain Type)|Grassland]], [[Concrete (Terrain Type)|Concrete]], or a [[Waterway]]. In most cases, the surface Terrain Type also affects the visualization of the height-map in the [[3D Visualization]]. [[Water (Terrain Attribute)|Water]] is most obvious, as water will be drawn on top of the existing [[Terrain]]. However, all Terrain Types have a set texture which will be shown in any location where the [[Terrain]] is changed for a different Terrain Type. (Otherwise the default [[satellite map]] will be visible.)


The following Terrain Types exist for the surface:
The following Terrain Types exist for the surface:
{| class="wikitable"
! EN
! NL
! Description
|-
|Breakwater
|Golfbreker
|A construction designed to protect the coastline from wave action.
|-
|Concrete
|Beton
|Commonly found in urban and industrial areas.
|-
|Dunes
|Duinen
|A naturally occurring landscape feature forming the division between the beach and the hinterland.
|-
|Grassland
|Grasland
|Area dominated by grass vegetation.
|-
|Open land
|Open land
|The default terrain type for land surface. If an empty world is generated, this type will cover the entire map.
|-
|Levee
|Dijk
|A construction usually built between a water body and low-lying land (polder) offering protection from flooding.
|-
|Sand
|Zand
|Area largely consisting of sandy sediment.
|-
|Sea
|Zee
|Water that is part of a sea or ocean.
|-
|Waterbody
|Watervlakte
|A water body which is often not part of a 'managed' water system.
|-
|Waterway
|Waterloop
|A waterway which is often part of a 'managed' water system
|}


Each surface Terrain Type contains the following attributes:
{{Terrain types|suppresscategory=true|
{{terrain attributes table start}}
{{:Breakwater (Terrain Type)}}
{{:buildable (Terrain Attribute)}}
{{:Concrete (Terrain Type)}}
{{:ground infiltration md (Terrain Attribute)}}
{{:Dunes (Terrain Type)}}
{{:heat effect (Terrain Attribute)}}
{{:Grassland (Terrain Type)}}
{{:livability effect (Terrain Attribute)}}
{{:Open land (Terrain Type)}}
{{:polder water (Terrain Attribute)}}
{{:Levee (Terrain Type)}}
{{:safety (Terrain Attribute)}}
{{:Sand (Terrain Type)}}
{{:terrain mix (Terrain Attribute)}}
{{:Sea (Terrain Type)}}
{{:texture type (Terrain Attribute)}}
{{:Waterbody (Terrain Type)}}
{{:water (Terrain Attribute)}}
{{:Waterway (Terrain Type)}}
{{:water depth m (Terrain Attribute)}}
}}
{{:water evaporation factor (Terrain Attribute)}}
{{:water manning (Terrain Attribute)}}
{{table end}}


===Underground===
===Underground===
Underground Terrain Types represent the subsoil; everything beneath the surface. The underground Terrain Type is still considered present as much as the surface Terrain Type in the same location, but is not visualized directly in the 3D world. The layout of the underground can be seen using the [[Underground Overlay]].
Underground Terrain Types represent the subsoil; everything beneath the surface. The underground Terrain Type is still considered present as much as the surface Terrain Type in the same location, but is not displayed directly in the 3D Visualization. The layout of the underground can be seen using the [[Underground Overlay]].


The following Terrain Types exist for the undergroud:
The following Terrain Types exist for the surface:
{| class="wikitable"
 
! EN
{{Terrain types|suppresscategory=true|
! NL
{{:Gravel (Terrain Type)}}
! Description
{{:Clay (Terrain Type)}}
|-
{{:Chalk (Terrain Type)}}
|Gravel
{{:Loam (Terrain Type)}}
|Grind
{{:Loess (Terrain Type)}}
|
{{:Unknown (Terrain Type)}}
|-
{{:Silt (Terrain Type)}}
|Clay
{{:Peat (Terrain Type)}}
|Klei
{{:Sand (subsurface) (Terrain Type)}}
|
{{:Marine clay (Terrain Type)}}
|-
}}
|Chalk
|Krijt
|
|-
|Loam
|Leem
|
|-
|Loess
|Löss
|
|-
|Unknown
|Onbekend
|Default, if no subsurface data is available.
|-
|Silt
|Silt
|
|-
|Peat
|Veen
|
|-
|Sand
|Zand
|
|-
|Marine clay
|Zeeklei
|
|}


Each underground Terrain Type contains the following attributes:
Each underground Terrain Type contains the following attributes:
{{terrain attributes table start}}
{{:angle of repose (Terrain Attribute)}}
{{:buildable (Terrain Attribute)}}
{{:ground infiltration md (Terrain Attribute)}}
{{:peat fraction (Terrain Attribute)}}
{{:toplayer thickness (Terrain Attribute)}}
{{:water storage percentage (Terrain Attribute)}}
{{table end}}


===See also===
==Attributes==
Each surface and ground Terrain Type may contain or inherit the following attributes:
{{:Terrain Attributes}}
 
{{article end
|seealso=
* [[Terrain]]
* [[Terrain]]
* [[Elevation model]]
* [[Elevation model]]
 
|howtos=
===How-to's===
* [[How to manually change the Terrain]]
* [[How to manually change the Terrain]]
}}
{{Editor current situation nav}}
[[Category:Items]][[Category:Terrain]]

Latest revision as of 16:44, 27 February 2024

Terrain types are definitions of how the ground behaves. Oftentimes, the (sub)soil consists of a mixture of various types of material. Each individual material can be considered a type of terrain, the combination of materials can be considered a type of terrain as well.

Terrain Types in the Tygron Platform are abstract definitions of either a surface or ground composition of the Terrain. In other words, every Terrain Type belongs either to the surface layer or the underground layer. Each Terrain Type has a series of Attributes defining its exact properties and behavior, both for functionalities such as the generation of the default elevation model, as well as for calculation models ranging from the Average Overlay to the Water Overlay.

Terrain types do not contains spatial information. Instead they form an integral part of Terrains, which themselves do contain spatial information. Every Terrain item links to one Terrain Type, which in turn determines in what layer the Terrain is situated.

Surface

Surface Terrain Types represent the soil as as it lies on the very top of the Terrain. It is often a single layer such as Grassland, Concrete, or a Waterway. In most cases, the surface Terrain Type also affects the visualization of the height-map in the 3D Visualization. Water is most obvious, as water will be drawn on top of the existing Terrain. However, all Terrain Types have a set texture which will be shown in any location where the Terrain is changed for a different Terrain Type. (Otherwise the default satellite map will be visible.)

The following Terrain Types exist for the surface:

Underground

Underground Terrain Types represent the subsoil; everything beneath the surface. The underground Terrain Type is still considered present as much as the surface Terrain Type in the same location, but is not displayed directly in the 3D Visualization. The layout of the underground can be seen using the Underground Overlay.

The following Terrain Types exist for the surface:

Each underground Terrain Type contains the following attributes:

Attributes

Each surface and ground Terrain Type may contain or inherit the following attributes: