Terrain Type: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 22: Line 22:
{{:Waterbody (Terrain Type)}}
{{:Waterbody (Terrain Type)}}
{{:Waterway (Terrain Type)}}
{{:Waterway (Terrain Type)}}
}}
Each surface Terrain Type contains the following attributes:
{{Terrain attributes|suppresscategory=true|allowselflinks=true|
{{:buildable (Terrain Attribute)}}
{{:ground infiltration md (Terrain Attribute)}}
{{:heat effect (Terrain Attribute)}}
{{:livability effect (Terrain Attribute)}}
{{:polder water (Terrain Attribute)}}
{{:safety (Terrain Attribute)}}
{{:terrain mix (Terrain Attribute)}}
{{:texture type (Terrain Attribute)}}
{{:water (Terrain Attribute)}}
{{:water depth m (Terrain Attribute)}}
{{:water evaporation factor (Terrain Attribute)}}
{{:water manning (Terrain Attribute)}}
}}
}}


Line 61: Line 44:
Each underground Terrain Type contains the following attributes:
Each underground Terrain Type contains the following attributes:


{{Terrain attributes|suppresscategory=true|allowselflinks=true|
==Attributes==
{{:angle of repose (Terrain Attribute)}}
Each surface and ground Terrain Type may contain or inherit the following attributes:
{{:buildable (Terrain Attribute)}}
{{:Terrain Attributes}}
{{:ground infiltration md (Terrain Attribute)}}
{{:peat fraction (Terrain Attribute)}}
{{:toplayer thickness (Terrain Attribute)}}
{{:water storage percentage (Terrain Attribute)}}
}}


{{article end
{{article end

Latest revision as of 16:44, 27 February 2024

Terrain types are definitions of how the ground behaves. Oftentimes, the (sub)soil consists of a mixture of various types of material. Each individual material can be considered a type of terrain, the combination of materials can be considered a type of terrain as well.

Terrain Types in the Tygron Platform are abstract definitions of either a surface or ground composition of the Terrain. In other words, every Terrain Type belongs either to the surface layer or the underground layer. Each Terrain Type has a series of Attributes defining its exact properties and behavior, both for functionalities such as the generation of the default elevation model, as well as for calculation models ranging from the Average Overlay to the Water Overlay.

Terrain types do not contains spatial information. Instead they form an integral part of Terrains, which themselves do contain spatial information. Every Terrain item links to one Terrain Type, which in turn determines in what layer the Terrain is situated.

Surface

Surface Terrain Types represent the soil as as it lies on the very top of the Terrain. It is often a single layer such as Grassland, Concrete, or a Waterway. In most cases, the surface Terrain Type also affects the visualization of the height-map in the 3D Visualization. Water is most obvious, as water will be drawn on top of the existing Terrain. However, all Terrain Types have a set texture which will be shown in any location where the Terrain is changed for a different Terrain Type. (Otherwise the default satellite map will be visible.)

The following Terrain Types exist for the surface:

Underground

Underground Terrain Types represent the subsoil; everything beneath the surface. The underground Terrain Type is still considered present as much as the surface Terrain Type in the same location, but is not displayed directly in the 3D Visualization. The layout of the underground can be seen using the Underground Overlay.

The following Terrain Types exist for the surface:

Each underground Terrain Type contains the following attributes:

Attributes

Each surface and ground Terrain Type may contain or inherit the following attributes: