Terrain Type Override: Difference between revisions

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(Created page with "Terrain Type Override items are used to store changes of the Terrain Type it is linked to; they both have the same id. This allows Users to easily reset attributes back to the default value when resetting them in the Editor. {{Editor current situation nav}}")
 
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[[File:Api_current_situation_geography.png|thumb|right|400px|[[Terrain Type Override]]s in relation to [[Terrain Type]]s.]]
Terrain Type Override items are used to store changes of the Terrain Type it is linked to; they both have the same id. This allows Users to easily reset attributes back to the default value when resetting them in the [[Editor]].
Terrain Type Override items are used to store changes of the Terrain Type it is linked to; they both have the same id. This allows Users to easily reset attributes back to the default value when resetting them in the [[Editor]].


{{article end
|notes=When using the [[API]], always check if a Terrain Type Override overrides a particular attribute of its related [[Terrain Type]].
}}
{{Editor current situation nav}}
{{Editor current situation nav}}

Latest revision as of 10:29, 2 March 2023

Terrain Type Override items are used to store changes of the Terrain Type it is linked to; they both have the same id. This allows Users to easily reset attributes back to the default value when resetting them in the Editor.

Notes

When using the API, always check if a Terrain Type Override overrides a particular attribute of its related Terrain Type.