Upgrade Type: Difference between revisions

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[[File:Actions.png|link=https://www.tygron.com/nl/2019/05/22/actions-measures-en-upgrades/]]
[[File:Api_future_design.png|thumb|right|400px|[[Upgrade Type]]s in relation to other [[Action]]s]]


During a [[Planning Session]] in the {{software}}, [[Buildings]] can be upgraded using [[Upgrade Types]], provided an upgrade definition exists within that Upgrade Type which applies to that building's [[function]]. Upgrades can be used to improve the building to a related function, or to change the building to a completely different function [[category]].
During a [[Planning Session]] in the {{software}}, [[Buildings]] can be upgraded using [[Upgrade Types]], provided an upgrade definition exists within that Upgrade Type which applies to that building's [[function]]. Upgrades can be used to improve the building to a related function, or to change the building to a completely different function [[category]].
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What building Functions can be upgraded to other Functions is managed using Upgrade Pairs, defined in the Upgrade Type.  
What building Functions can be upgraded to other Functions is managed using Upgrade Pairs, defined in the Upgrade Type.  
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==Performing an upgrade==
During a session, an upgrade can be performed in a similar manner as the placement of a building. The only difference is that, rather than empty terrain being valid, a building with a valid type of function must be valid.


{{Editor steps|title=perform an upgrade|Find a building with a function fit for upgrade.|Select the upgrade to perform.|Draw the selection for the upgrade.|Press the "Upgrade" button.|If required, use the popups to request and acquire a permit.|The upgrade has now been performed.}}
==Default upgrade types==
The upgrade types already present in the {{software}} can be roughly categorized into two types:
* ''improvements'', such as:
** Flat roof &rarr; Green roofs
** Roads &rarr; Water-permeable
* ''transformations'', such as:
** Offices &rarr; Apartments
** Offices &rarr; Shops


<gallery mode="nolines">
When creating your own upgrade types, you can keep in mind that upgrades can improve a building, or change a building.
File:Find_construction.jpg|Find a building to upgrade
File:Select_upgrade.jpg|Select an upgrade
File:Draw_selection.jpg|Draw a selection
File:Press_upgrade.jpg|Press "Upgrade"
File:Upgrade_complete.jpg|Upgrade complete
</gallery>
-->


==How-to==
See also the [[List of Upgrade Types|list of all available default upgrade types]].
 
{{article end
|howtos=
* [[How to add or remove upgrade types]]
* [[How to add or remove upgrade types]]
* [[How to change upgrade type properties]]
* [[How to change upgrade type properties]]
* [[How to link functions to upgrade types]]
* [[How to link functions to upgrade types]]
 
* [[How to perform an upgrade]]
==Default upgrade types==
|seealso=
The upgrade types already present in the {{software}} can be roughly categorized into two types: improvements and transformations. These are not defined by settings as such, but help when creating an overview of existing upgrade types. When creating your own upgrade types, you can keep in mind that upgrades can improve a building, or change a building.
* [[Attribute Action]]
 
* [[Action Menu]]
===Improvements===
* [[Measure]]
Improvements retain the essential basis of the function's intent, but make it better in some respect. For example: a warehouse, upgraded with green roofs, is still a warehouse, but will be better for the water storage and livability of an area. The following improvement upgrades exist in the {{software}}:
}}
* Gardens &rarr; Water tanks
* Parkinglots &rarr; Water-permeable
* Roads &rarr; U-Gutter
* Roads &rarr; High kerbstones
* Roads &rarr; Water-permeable
* Roads &rarr; Plant trees
* Roads &rarr; Roads with Floodgates (sideway)
* Roads &rarr; Roads with Floodgates (blockades, right)
* Roads &rarr; Roads with Floodgates (blockades, left)
* Roads &rarr; Roads with Floodgates (blockades, south)
* Roads &rarr; Roads with Storm surge wall
* Roads &rarr; Covered Roads
* Roads &rarr; Covered Roads with nature
* Buildings &rarr; Entrance Floodgates
* Flat roof &rarr; Water roods
* Flat roof &rarr; Green roofs
* Flat roof &rarr; Roofgardens
* Solar Panels
* Houses &rarr; Renovate
 
===Transformations===
Transformations change the basis of the function's intent, possibly by changing the [[Function Category|category]] of the function. For example, an office building can be upgraded to be an apartment complex. The following transformative upgrades exist in the {{software}}:
* Offices &rarr; Apartments
* Offices &rarr; Shops
 
 
 
 
 
 




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{{Template:Editor_future_design_nav}}

Latest revision as of 08:30, 1 February 2024

Upgrade Types in relation to other Actions

During a Planning Session in the Tygron Platform, Buildings can be upgraded using Upgrade Types, provided an upgrade definition exists within that Upgrade Type which applies to that building's function. Upgrades can be used to improve the building to a related function, or to change the building to a completely different function category.

When a building is upgraded, it is effectively demolished and replaced with a different building, without the demolition taking place as a separate step. A user in a session will see the building change directly from one function to another. The new building retains certain properties of the old building, such as location or ownership. The most significant difference between the old and the new building is its function. An upgrade can also be applied to a sub-section of a building.

Another difference that can occur is a change in the amount of floors a building sections have. If the building has more or fewer floors than allowed by the new function, the amount of floors is increased or decreased to match the new function's allowed amount of floors.

What building Functions can be upgraded to other Functions is managed using Upgrade Pairs, defined in the Upgrade Type.

Default upgrade types

The upgrade types already present in the Tygron Platform can be roughly categorized into two types:

  • improvements, such as:
    • Flat roof → Green roofs
    • Roads → Water-permeable
  • transformations, such as:
    • Offices → Apartments
    • Offices → Shops

When creating your own upgrade types, you can keep in mind that upgrades can improve a building, or change a building.

See also the list of all available default upgrade types.