Upgrade Type: Difference between revisions

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[[File:Api_future_design.png|thumb|right|400px|[[Upgrade Type]]s in relation to other [[Action]]s]]
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{{learned|what upgrades are|what role upgrades have in the Tygron Engine|what kinds of upgrades are available by default|how to add upgrades to your project|how to edit upgrades}}


==Upgrades==
During a [[Planning Session]] in the {{software}}, [[Buildings]] can be upgraded using [[Upgrade Types]], provided an upgrade definition exists within that Upgrade Type which applies to that building's [[function]]. Upgrades can be used to improve the building to a related function, or to change the building to a completely different function [[category]].
An upgrade is an improvement to or replacement with a(n often better) variant of the entity being upgraded. A computer can be upgraded by replacing components with newer and better components. When aircraft passengers moved from economy class to business class, that is called receiving an upgrade.


==How upgrades relate to the Tygron Engine==
When a building is upgraded, it is effectively demolished and replaced with a different building, without the demolition taking place as a separate step. A user in a session will see the building change directly from one function to another. The new building retains certain properties of the old building, such as location or ownership. The most significant difference between the old and the new building is its function. An upgrade can also be applied to a sub-section of a building.  
[[Constructions]] in the Tygron Engine can be upgraded, provided an upgrade definition exists which applies to that construction. A given upgrade will either not be applicable on a certain construction (because it does not have an appropriate [[Functions|function]]), or alter the function of that construction into exactly one other function.


When a construction is upgraded, it is effectively demolished and replaced with a different construction. The new construction retains the properties of the old construction, such as location or ownership. The most significant difference between the old and the new construction is its function. Another difference that can occur is a change in the amount of floors a construction has. If the construction has more or less floors than allowed by the new function, the amount of floors is increased or decreased to match the new function's allowed amount of floors.
Another difference that can occur is a change in the amount of floors a building sections have. If the building has more or fewer floors than allowed by the new function, the amount of floors is increased or decreased to match the new function's allowed amount of floors.


==Performing an upgrade==
What building Functions can be upgraded to other Functions is managed using Upgrade Pairs, defined in the Upgrade Type.


==Kinds of upgrades==
==Default upgrade types==
The upgrade types already present in the {{software}} can be roughly categorized into two types:
* ''improvements'', such as:
** Flat roof → Green roofs
** Roads → Water-permeable
* ''transformations'', such as:
** Offices → Apartments
** Offices → Shops


==Creating and editing upgrades==
When creating your own upgrade types, you can keep in mind that upgrades can improve a building, or change a building.


An upgrade contains a set of function pairs. A construction with a function that matches the first function in one of those pairs is upgraded to the other function in that same pair.
See also the [[List of Upgrade Types|list of all available default upgrade types]].
 
{{article end
|howtos=
* [[How to add or remove upgrade types]]
* [[How to change upgrade type properties]]
* [[How to link functions to upgrade types]]
* [[How to perform an upgrade]]
|seealso=
* [[Attribute Action]]
* [[Action Menu]]
* [[Measure]]
}}
 
 
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Latest revision as of 08:30, 1 February 2024

Upgrade Types in relation to other Actions

During a Planning Session in the Tygron Platform, Buildings can be upgraded using Upgrade Types, provided an upgrade definition exists within that Upgrade Type which applies to that building's function. Upgrades can be used to improve the building to a related function, or to change the building to a completely different function category.

When a building is upgraded, it is effectively demolished and replaced with a different building, without the demolition taking place as a separate step. A user in a session will see the building change directly from one function to another. The new building retains certain properties of the old building, such as location or ownership. The most significant difference between the old and the new building is its function. An upgrade can also be applied to a sub-section of a building.

Another difference that can occur is a change in the amount of floors a building sections have. If the building has more or fewer floors than allowed by the new function, the amount of floors is increased or decreased to match the new function's allowed amount of floors.

What building Functions can be upgraded to other Functions is managed using Upgrade Pairs, defined in the Upgrade Type.

Default upgrade types

The upgrade types already present in the Tygron Platform can be roughly categorized into two types:

  • improvements, such as:
    • Flat roof → Green roofs
    • Roads → Water-permeable
  • transformations, such as:
    • Offices → Apartments
    • Offices → Shops

When creating your own upgrade types, you can keep in mind that upgrades can improve a building, or change a building.

See also the list of all available default upgrade types.