Elevation (Water Overlay): Difference between revisions

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The [[terrain height]] defines the height of the terrain on and in which the hydrology is modeled. Terrain height includes the relief on the surface of dry land, but also the height of the stream beds of water bodies.
The [[elevation model]] defines the height of the terrain on and in which the hydrology is modeled. Elevation includes the relief on the surface of dry land, but also the height of the stream beds of water bodies.


By default the terrain height model will be derived from data sources relevant to the geographical location of the project area. However, especially in water bodies the level of detail of the terrain height may be insufficient. For these situations it's possible to load in a(n additional) [[GeoTiff]] of terrain heights, load in a [[GeoJSON]] file with water depths, or [[terrain height brush|manually modify the elevation model]].
By default the [[elevation model]] will be derived from data sources relevant to the geographical location of the project area. However, especially in water bodies the level of detail of the elevation model may be insufficient. For these situations it's possible to load in a(n additional) [[GeoTiff]] defining elevations, load in a [[GeoJSON]] file with water depths, or [[terrain height brush|manually modify the elevation model]].


In addition to the base terrain height, the height of [[construction]]s is also taken into account. [[Breach (Water Overlay)|Breach]]es are also embedded into the resulting Digital Surface Model the [[Water Module]] calculates with.
In addition to the [[elevation model]], the height of [[construction]]s is also taken into account. [[Breach (Water Overlay)|Breach]]es are also embedded into the resulting [[Elevation model (Water Overlay)|Digital Surface Model]] the [[Water Module]] uses for its calculations.


During a session, a number of actions can directly affect the terrain height. Actions such as the creation of [[levee]]s, or the creation of open water, both affect the topography. Placing or removing constructions also affects the terrain height, in terms of where water can flow.
During a session, a number of [[action]]s can directly affect the terrain height. [[Action]]s such as the creation of [[levee]]s, or the creation of open water, both affect the topography. Placing or removing [[construction]]s also affects the terrain height, in terms of where water can flow.


{{GeoTiffSpec
{{GeoTiffSpec
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==See also==
==See also==
* [[Levee]]
* [[Elevation model]]
* [[Breach (Water Overlay)]]
* [[Breach (Water Overlay)]]
* [[Subsidence (Water Overlay)]]
* [[Subsidence (Water Overlay)]]
* [[Terrain height|Terrain height (General)]]
* [[Levee]]
* [[Surface model (Water Overlay)]]
* [[Surface model (Water Overlay)]]
* [[Elevation model (Water Overlay)]]


{{WaterOverlay simulation data nav}}
{{WaterOverlay simulation data nav}}

Revision as of 08:24, 27 August 2020

The elevation model defines the height of the terrain on and in which the hydrology is modeled. Elevation includes the relief on the surface of dry land, but also the height of the stream beds of water bodies.

By default the elevation model will be derived from data sources relevant to the geographical location of the project area. However, especially in water bodies the level of detail of the elevation model may be insufficient. For these situations it's possible to load in a(n additional) GeoTiff defining elevations, load in a GeoJSON file with water depths, or manually modify the elevation model.

In addition to the elevation model, the height of constructions is also taken into account. Breaches are also embedded into the resulting Digital Surface Model the Water Module uses for its calculations.

During a session, a number of actions can directly affect the terrain height. Actions such as the creation of levees, or the creation of open water, both affect the topography. Placing or removing constructions also affects the terrain height, in terms of where water can flow.

Terrain height GeoTIFF specification
Description The height of the terrain's surface across the project area.
In case of no data: Data is unchanged from the base terrain height.
Value Terrain height (m + datum)

How to's

See also