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{{learned|what costs are| how costs relate to the {{software}}}}
The cost is the quantity of [[currency]] needed to execute or perform certain [[Actions]] during a [[session]]. An example of a cost can be the currency needed to build a [[Building|building]].
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==What is a Cost?==
==How does a Cost relate to the {{software}}?==
The cost is the quantity of [[currency]] needed to execute or perform a certain action type during a [[session]]. An example of a cost can be the currency needed to build a building. It is possible to adjust the various costs functions of a feature manually in the category management.  
In the {{software}} costs are values created when [[Action]]s are taken that influence the [[Budget]] of a [[Stakeholder]]. It is possible to adjust the cost per [[Function]]. The cost of an action can be influenced by a variety of different factors (e.g. number of floors or building type). Incomes, together with costs, compose the total [[Budget]] of a [[Stakeholder]] in a session.
The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type).
Overview of different costs as a function value during an session:
* [[Construction_cost_(Function_Value)|Constuction Cost]]
* [[Buyout_cost_(Function_Value)|Buyout Cost]]
* [[Demolition_cost_(Function_Value)|Demolition Cost]]


==How does a Cost relate to the {{software}}?==
===Types of Costs===
There are various ways to access the cost during a game session, the first one is to use the finacial system. This can be added via the action menu.
The platform distinguishes a variety of different types of costs:
{{Editor location|actions}}
====[[Construction_cost_(Function_Value)|Construction Cost]]====
: Building costs refer to the money that is used for constructing a [[Building|Building]]. Also, the costs for [[Terrain]] adjustments, such as lowering and raising the terrain, or changing the type of terrain, are referred to as Construction Costs.
 
====Land Price when buying====
: The land price when buying reflects the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.


===Budget===
====[[Buyout_cost_(Function_Value)|Buyout Cost]]====
[[File:Cost Budget.JPG|right|thumb|200px|An example of a budget overview]]
: When demolishing a Building in the {{software}} during a [[planning session]], the associated costs can be considerably higher when the building is not [[Building#Vacancy|vacant]]. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation.
The amount of money a stakeholder has during a game is influenced by income and cost. Income are the revenues of a stakeholder, this can be increased by certain actions such as selling houses or land, but also by loaning money to other stakeholders. The start budget of a player at the beginning of a level is also seen as income.
The cost a player makes consits out of the expenses.
The [[Budget (Indicator)]] is a usefull tool to gain insight in the cost balance of a [[stakeholder]]. It can also be used to set financial targets for a stakeholder
{{Editor location|Indicators}}
During a game session, a stakeholder can try to change its financial status by using the finacial options. This can be added to a session via the action menu. In the financial options a stakeholder can
*Transfer Money
*Request subsidy
*Ask Bank Loans
 
{{Editor location|actions}}


====Money Transfers to other Stakeholders====
: It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an [[Action]] that also positively affects an [[Indicator]] for another stakeholder, who is willing to contribute to the project with an amount of money.


==How-to's==
*[[How to adjust Building Costs]]
*[[How to adjust Demolition Costs]]
*[[How to adjust Land Price when buying]]
*[[How to adjust Buyout costs]]


==See also==
==See also==
*[[Financial_system|Financial system]]
*[[Financial_system|Financial system]]
*[[Budget]]
*[[Income|Income]]
*[[Income|Income]]




[[Category:Items]]
[[Category:Items]]

Latest revision as of 11:40, 19 October 2022

The cost is the quantity of currency needed to execute or perform certain Actions during a session. An example of a cost can be the currency needed to build a building.

How does a Cost relate to the Tygron Platform?

In the Tygron Platform costs are values created when Actions are taken that influence the Budget of a Stakeholder. It is possible to adjust the cost per Function. The cost of an action can be influenced by a variety of different factors (e.g. number of floors or building type). Incomes, together with costs, compose the total Budget of a Stakeholder in a session.

Types of Costs

The platform distinguishes a variety of different types of costs:

Construction Cost

Building costs refer to the money that is used for constructing a Building. Also, the costs for Terrain adjustments, such as lowering and raising the terrain, or changing the type of terrain, are referred to as Construction Costs.

Land Price when buying

The land price when buying reflects the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.

Buyout Cost

When demolishing a Building in the Tygron Platform during a planning session, the associated costs can be considerably higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation.

Money Transfers to other Stakeholders

It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an Action that also positively affects an Indicator for another stakeholder, who is willing to contribute to the project with an amount of money.

How-to's

See also