Budget (Indicator): Difference between revisions

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==How is the budget indicator implemented in the Tygron Engine?==
==How is the budget indicator implemented in the Tygron Engine?==
[[File:indicator_editor_screen_-_budget.jpg|framed|right]]
The budget [[indicator]] displays the amount of money a stakeholder has available. The budget is influenced by virtually all actions taken by a stakeholder. For example, placing a construction in the world will lower the budget of a stakeholder. Some constructions also provide money to the stakeholder, increasing their budget.
The budget [[indicator]] displays the amount of money a stakeholder has available. The budget is influenced by virtually all actions taken by a stakeholder. For example, placing a construction in the world will lower the budget of a stakeholder. Some constructions also provide money to the stakeholder, increasing their budget.



Revision as of 09:39, 21 August 2014

After reading this page

  • You've learned what the budget indicator is
  • You've learned how the budget indicator functions
  • You've learned how to set the target for the budget indicator
  • You've learned what properties the budget indicator has

Budget

The budget of a stakeholder is the amount of money that stakeholder has available to perform actions in the game.

How is the budget indicator implemented in the Tygron Engine?

Indicator editor screen - budget.jpg

The budget indicator displays the amount of money a stakeholder has available. The budget is influenced by virtually all actions taken by a stakeholder. For example, placing a construction in the world will lower the budget of a stakeholder. Some constructions also provide money to the stakeholder, increasing their budget.

Each stakeholder has a budget, but the budget is only visible to the player when that stakeholder also has a budget indicator. Actions performed are still limited by the amount of money the stakeholder has available, even if the stakeholder does not have a budget indicator. If the player has a negative budget, they will receive a total score of zero, until the budget is at or above zero of the respective currency.

Indicator targets

The budget indicator has 1 value for a target.

Amount of money that the Stakeholder needs to earn.
In thousands, the amount of money that the stakeholder should have left to have this indicator at 100%. If the stakeholder has between 0 currency and the target amount, the score will lie between 0% and 100%. If the stakeholder has a negative budget, the indicator will have a negative percentage.

Indicator properties

This indicator is a stakeholder-specific indicator. This means the indicator is unique to a specific stakeholder. If multiple stakeholders have this indicator, they each have their own separate version, and their targets may differ.

This indicator is represented numerically, rather then with a progress bar.

This indicator functions by tally. The amount added and subtracted results in the current value.

This indicator scores uniformly on the entire game. It is not divided into a separate sub-score per zone.