Weir (Water Overlay): Difference between revisions

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** Define the [[Weir_angle_(Water_Overlay)|weir angle]], in which case the {{software}} will automatically raise the DEM in the simulation based on the position, [[Weir_width_(Water_Overlay)|width]] and angle of the weir.
** Define the [[Weir_angle_(Water_Overlay)|weir angle]], in which case the {{software}} will automatically raise the DEM in the simulation based on the position, [[Weir_width_(Water_Overlay)|width]] and angle of the weir.
** Manually raise  the [[terrain height (Water Overlay)|terrain height]] using the terrain height tool or applying a terrain height geotiff.
** Manually raise  the [[terrain height (Water Overlay)|terrain height]] using the terrain height tool or applying a terrain height geotiff.
** Weirs can now be read in as a point.


==See also==
==See also==
* [[Weir formula (Water Overlay)|Weir formula]]
* [[Weir formula (Water Overlay)|Weir formula]]
{{WaterOverlay hydraulic structure nav}}
{{WaterOverlay hydraulic structure nav}}

Revision as of 10:11, 27 November 2019

Weirs are effectively small dams in the water, and allow water to flow from a water body with a higher water level to a lower water level. Any water exceeding the height of the weir can flow over it, increasing the throughput as the water level increases. Strictly, water can flow over the weir in either direction.

Waterwizard icon weir.png A weir is a line-based construction. Template:Overlay attribute

Notes

  • If a weir is placed in a waterway, and the waterway is not otherwise interrupted, water might be able to flow past the weir via the waterway itself. In order to obstruct the waterway, one of two options can be chosen:
    • Define the weir angle, in which case the Tygron Platform will automatically raise the DEM in the simulation based on the position, width and angle of the weir.
    • Manually raise the terrain height using the terrain height tool or applying a terrain height geotiff.
    • Weirs can now be read in as a point.

See also