Culvert (Water Overlay): Difference between revisions

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|[[Culvert_height_(Water_Overlay)|CULVERT_HEIGHT]]
|[[Culvert_height_(Water_Overlay)|CULVERT_HEIGHT]]
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|The height of the culvert. (When set to a level lower than the terrain for either endpoint of it, the culvert's height is equal to the height of the (highest) {{inlink|Terrain height|terrain}} under either endpoint.)
|The height of the inner side of the culvert's underside (or the threshold height at which water starts flowing through the culvert). When set to a level below the terrain height at either its upstream or downstream end, the culvert's height will automatically attain a value equal to that of the highest terrain found at either of its endpoints.  
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Revision as of 12:56, 27 May 2019

Culverts are effectively tunnels or pipes directly connecting two bodies of water, and allow water to flow in either direction. Culverts can also be used to model tunnels on land, creating a hole which water can flow through when it is flowing over land. The throughput of a culvert is limited by its dimensions.

Culverts are assumed to have a spherical cross-section.

A culvert is a line-based construction.

Icon Attribute Unit Description Default
CULVERT_DIAMETER m The diameter of the culvert. For throughput calculations, the culvert is assumed to have a spherical cross-section. 1
CULVERT_HEIGHT m + datum The height of the inner side of the culvert's underside (or the threshold height at which water starts flowing through the culvert). When set to a level below the terrain height at either its upstream or downstream end, the culvert's height will automatically attain a value equal to that of the highest terrain found at either of its endpoints. 0
CULVERT_N manning value The manning value of the culvert's material, which influences the flow speed. 0,014

See also