Building: Difference between revisions

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Buildings have an impact on various [[overlays]] and [[indicators]]; a large concrete ware house will probably have a negative influence on the [[Green (Indicator)|green]] and [[Parking (Indicator)|parking]] indicators, prompting [[stakeholders]] to address these changes, if required for their [[Indicator|indicator objective]]s. For an example on Buildings and their effects [[Functions#Example|see also]].
Buildings have an impact on various [[overlays]] and [[indicators]]; a large concrete ware house will probably have a negative influence on the [[Green (Indicator)|green]] and [[Parking (Indicator)|parking]] indicators, prompting [[stakeholders]] to address these changes, if required for their [[Indicator|indicator objective]]s. For an example on Buildings and their effects [[Functions#Example|see also]].


==Types of available buildings==
==Categorization==
: In the {{software}}, there are three types of man made buildings available: standard buildings, roads and underground. Each type of structure has its own properties. Not only is a building shown on the screen by a visual model in the 3D world; it also represents data that can be used by calculation models and indicators.
: In the {{software}}, buildings can be categorized in multiple ways depending on the context. For example, some calculation models only take into account buildings that belong to a road system, or a situated in the underground.  
 
These categories are used to distinguish buildings:
* '''Road''' and '''Road system''': A building with a function that belongs to one of these [[Category|categories]]: Road, intersection or bridge.
* '''Underground''': A building having a function that belongs to the category: underground.
* '''Standard building''': A building belonging to a function that is not a road or underground category.
* '''Walled''': A building belonging to a function that has a visualization that includes ''walls''. The visualization depends on the configured model sets and cannot be changed by users.
* [[Function]]: Buildings belonging to a specific function
* [[Key]]: Buildings that have an attribute specified in an overlay as a key. For example [[Culvert (Water Overlay)|Culvert]] or [[Weir (Water Overlay)|Weir]]


===Standard Buildings===
[[File: constructions2a.jpg|thumb|left|European housing]]
[[File: constructions2a.jpg|thumb|left|European housing]]
: ''Standard buildings are generic buildings that are best described as being not recognizable for a specific location. Most standard buildings are specific for one or more regions in the world. Currently, the defined regions are Africa, Asia, North America and Europe. Standard buildings are adjustable: they can be adjusted according to the available space and desired amount of floors. Note that a standard building does not necessarily represent an individual unit. It can represent a group of houses, or multiple warehouses as well.''
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===Roads===
[[File:construction11a.jpg|thumb|left|Dutch Asphalt Road]]
[[File:construction11a.jpg|thumb|left|Dutch Asphalt Road]]
: ''A road is a thoroughfare, route, or way on land between two places, which has been paved or otherwise improved to allow travel by some conveyance, including a horse, cart, or motor vehicle. Roads consist of one, or sometimes two, roadways (British English: carriageways) each with one or more lanes and also any associated sidewalks (British English: pavement) and road verges. In the {{software}}, roads range from African dirt roads to high tech Asian Rapid Transit Rails.''
{{clear}}
===Underground===
[[File:construction_underground1.jpg|thumb|left|200px|Underground buildings]]
[[File:construction_underground1.jpg|thumb|left|200px|Underground buildings]]
: ''Underground buildings include metro lines, culverts, tree roots, cellars/ foundations, (dangerous materials) storage containers, parking garages and more.''
{{clear}}
[[File:YoutubeLogo1.jpg|thumb|left|200px|link=https://youtu.be/-wxsCBhqico|Improved Underground functionalities Tygron Preview Server 2021]]
{{clear}}


==Attributes==
==Attributes==

Revision as of 13:02, 6 October 2022

In the Tygron Platform, Buildings is a collection of physical objects present on the surface and below ground. These include constructions and roads placed by people, planted trees and agriculture, nature, culverts and drainage pipes.

When a new project is generated using the New Project Wizard, Buildings will generally be placed automatically in the project based on the used data sources. Additional buildings can be imported using the Geo-wizard or manually added and adjusted using the Editor. During a session, stakeholders can plan the construction of new Buildings and the demolition of existing buildings, as integral part of the session mechanics. Upgrading existing buildings with green roofs, renovation etc., during a session is also possible.

Each Building has its own properties and effects on their surroundings. A Building is always assigned to a Function, which specifies properties shared by buildings of the same type. These also include visual properties. Each individual Building can also override most of these properties if necessary. Buildings consist of one or more sections. These sections each have their own surface plan and an amount of floors, allowing one building to consist of multiple sections of different floors and heights, while sharing the properties of that building. These sections are not allowed to intersect.

Buildings have an impact on various overlays and indicators; a large concrete ware house will probably have a negative influence on the green and parking indicators, prompting stakeholders to address these changes, if required for their indicator objectives. For an example on Buildings and their effects see also.

Categorization

In the Tygron Platform, buildings can be categorized in multiple ways depending on the context. For example, some calculation models only take into account buildings that belong to a road system, or a situated in the underground.

These categories are used to distinguish buildings:

  • Road and Road system: A building with a function that belongs to one of these categories: Road, intersection or bridge.
  • Underground: A building having a function that belongs to the category: underground.
  • Standard building: A building belonging to a function that is not a road or underground category.
  • Walled: A building belonging to a function that has a visualization that includes walls. The visualization depends on the configured model sets and cannot be changed by users.
  • Function: Buildings belonging to a specific function
  • Key: Buildings that have an attribute specified in an overlay as a key. For example Culvert or Weir
European housing
Dutch Asphalt Road
Underground buildings

Attributes

It's possible to access and modify the Attributes of Buildings using queries.

Icon Attribute Unit Range Description
BAG_ID Integer A unique identifier for the Building as assigned by the BAG.

How to's

QA wanner terrain building wiki3.jpg (In Dutch)