Scenario: Difference between revisions

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{{being updated}}
[[File:Api_multi_scenario.png|thumb|right|400px|[[Stakeholder]]s and [[Scenario]]s]]
{{learned|file=LevelsLogo-Q3-2015.jpg|what Levels are|how Levels relate to the Tygron engine|how to add Levels to your project|how to change Level properties in your project}}
By default, a project in the {{software}} always consists of at least one scenario.
==What are Levels?==
There are many definitions for the word Level, of which the following is the most relevant for the Tygron Engine:


: '''''A Level is a relative position or rank on a scale.'''''
When you have multiple Scenarios, for example with two different designs for you project, you can switch between them from the ribbon bar in the editor. Currently, only one scenario can be active at the same time. Actions taken in a different scenario are reverted.


==How do Levels relate to the Tygron Engine==
A project in the Tygron Engine can be set up as a [[Timeline based project]]. A session of such a project will progress along a time line, with the intention to see the impact of [[actions]] and [[measures]] on the [[indicators]] over time.


For different reasons it is possible to divide this timeline in two or more levels. Reasons to do so can be (but are not limited to):
{{article end
* '''to provide the session participants a learning curve to get used to the Tygron Engine interaction'''
|notes=
:''Create a first level as tutorial where a [[stakeholder]] can only perform a limited number of actions and measures, maybe even in a secluded area in the [[3D World]], in order to get acquainted with the interaction with the project in the Tygron Engine, without affecting the outcome of the session as a whole.''
* Scenarios are intended to become parallel planned situations
* '''to gradually make the project interaction more complex, to match the issue in real life more closely'''
* Scenarios replaced the incremental ''Level'' system.
:''Add more complex actions, measures and indicators to let session participants gradually experience the complexity of the spatial planning issue(s) at hand. This can be combined with the above mentioned reason of course.''
|howtos=
* '''to jump in time to a future scenario'''
* [[How to add or remove a Scenario]]
:''Each level can start with an [[event]] that reflects future scenarios, such as [[floodings]] that only occur once every fifty and every one hundred years, or the sea level rising over time.''
* [[How to change properties of a Scenario]]
* '''to provide pause moments during a session'''
* [[How to change Events fired by a Scenario]]
:''Sessions often take place during business hours, taking up a whole morning, afternoon or even the whole day. By implementing levels the session flow can be interrupted to incorporate [[pause moments]] for reflection and refreshments.''
* [[How to change Measures activated by a Scenario]]
* [[How to configure the available actions of a stakeholder per scenario]]
* [[How to configure an intro Cinematic for a Stakeholder and a Scenario]]
|videos=
  {{video|link=https://www.youtube.com/watch?v=2eAsisgZNuo&list=PLqkv7u9AhhfwrmXQSwDkEvBbzfK900yg3&index=10|language=dutch|description=Webinar {{software}} LTS release 2023: working with scenario's.}}
}}


By default, a project in the Tygron Engine always consists of at least one level.
{{Editor multi scenario nav}}
 
[[Category:Items]]
==Adding, duplicating and removing Levels in a project==
{{Editor ribbon|header=Storyline|bar=Levels|dropdown=Add new Level}}
===Adding a Level===
[[File:LevelsAddNewLevel-Q3-2015.jpg|thumb|left|Add new level - drop down menu]]
[[File:LevelsAddLevel-Q3-2015.jpg|frame|right|Add new level - left panel]]
A level can be added in two ways in the Tygron Engine; through a ribbon drop down option or by selecting the Add button on the bottom of the left panel, after selecting Levels in the ribbon bar.
{{Editor steps|title=add levels to a project|Select Storyline → Levels|Select Add new Level from the drop down menu|Or select Add on the bottom of the left panel}}
<br clear=all>
===Duplicating a Level===
[[File:LevelsSelectLevel-Q3-2015.jpg|thumb|left|Select level to duplicate on left panel]]
[[File:LevelsDuplicateLevel-Q3-2015.jpg|frame|right|Duplicate selected level]]
When levels are used to add complexity or to provide a tutorial, it can be very convenient to be able to duplicate a previous level. This avoids having to create and assign all previous actions, measures and indicators again for each consecutive level. In stead, only the added complexity needs to be put in the duplicated level.
{{Editor steps|title=duplicate levels in a project|Select Storyline &#8594; Levels|Select the level to be duplicated on the left panel|Select Duplicate on the bottom of the left panel}}
<br clear=all>
===Removing a Level from a project===
 
==Changing the properties of a Level==
{{Editor ribbon|header=Storyline|bar=Levels}}
 
===Level===
====Name====
====Description====
===Event Bundles===
====Server Events fired when chosen====
===Measures===
===Stakeholders===
====Provided Budget====
====Start with Cinematic====
====Active Action Menus====
===Playable Zones===

Latest revision as of 12:01, 21 February 2023

By default, a project in the Tygron Platform always consists of at least one scenario.

When you have multiple Scenarios, for example with two different designs for you project, you can switch between them from the ribbon bar in the editor. Currently, only one scenario can be active at the same time. Actions taken in a different scenario are reverted.


Notes

  • Scenarios are intended to become parallel planned situations
  • Scenarios replaced the incremental Level system.

How-to's

Videos

Webinar Tygron Platform LTS release 2023: working with scenario's. (In dutch)