Unit Type: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
 
(117 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{learned|what units are|what role units have in the Tygron Engine|which types of units are available|how to add or units to or from a project|how to change already existing units in a project}}
Unit Types, also called ''Traffic Units'' in the {{software}}, are the various means of transportation that can be displayed in the [[3D Visualization]]. For the vehicles that are situated on the roads, the units not only complete the visualization of the real life situation, they are also used for visualization of the traffic density calculations (See also: [[Traffic Model]]) of the various types of roads. For example, a highway has more units per hours than a brick road. However the units per hour cannot always be visualized. Crossroads are an example of this, the units per hour on a crossroad can be used in the calculation process but are not included in the visualization.
<br clear=all>
==Untis==
: Units are the various means of transportation that can be displayed in the 3D world.


==How do units relate to the Tygron Engine?==
==Types of available Units==
: The available units can be added to the 3D world in order to complete the dynamic feel of the 3D world. For the vehicles that are situated on the roads the units not only complete the visualization of the real life situation, they also are used for the traffic density calculations of the various types of roads. For example, a highway has more units per hours than a brick road. the amount of units per hour can be edited and is used for calculations and visualisation of traffic overlays.
In the {{software}}, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and whether it is set active in the [[project]].


==Types of available units==
{| border="1" style="border-collapse:collapse;"
: In the Tygron Engine, there are three types of man made constructions available: standard buildings, landmarks and roads. Each type of structure has its own properties. Not only is a construction shown on the screen by a visual model in the 3D world; it also represents data that can be used by calculation models and indicators.
! scope="col"| Land based units (Road)
! scope="col"| Land based units (Rail)
! scope="col"| Waterborne units
! scope="col"| Airborne units
|-
| Pickup
| Tram
| Canoe
| Airplane
|-
| Bus
| Transrapid
| Sailboat
|
|-
| Sedan car (multiple color types)
|
| Cargo ship
|
|-
| Tractor
|
| Riverboat small
|
|-
| Truck
|
| Riverboat medium
|
|-
| Scooter
|
| Riverboat large
|
|-
| SUV
|
| Oil tanker
|
|-
| Mini Cooper (multiple color types)
|
| Spray boat
|
|-
| Ambulance
|
|
|
|-
| Street sweeper
|
|
|
|-
| Smokey truck
|
|
|
|-
| Delivery truck
|
|
|
|-
| Small car
|
|
|
|-
| Police car
|
|
|
|-
| Yellow cab
|
|
|
|-
| US ambulance
|
|
|
|-
| US firetruck
|
|
|
|-
| Container truck
|
|
|
|-
| Grain truck
|
|
|
|-
| Oil truck
|
|
|
|-
| Bio truck
|
|
|
|-
| E-car
|
|
|
|}


===Standard Buildings===
{{article end
: ''Standard buildings are generic constructions that are best described as being not recognizable for a specific location. Most standard buildings are specific for one or more regions in the world. Currently, the defined regions are Africa, Asia, North America and Europe. Standard buildings are adjustable: they can be adjusted according to the available space and desired amount of floors. Note that a standard building does not necessarily represent an individual unit. It can represent a group of houses, or multiple warehouses as well.''
|seealso=
<br />
*[[Unit Data]]
<gallery mode="nolines">
*[[Unit Data Override]]
File: constructions2.jpg|European housing
|howtos=
File: constructions3.jpg|African housing
*[[How to add and activate a traffic unit]]
File: constructions4.jpg|North American housing
*[[How to duplicate a traffic unit]]
</gallery>
*[[How to remove a traffic unit]]
*[[How to change properties of a traffic unit]]
*[[How to edit the amount of units per hour]]
*[[How to show a unit type in the 3D Visualization]]
}}


===Landmarks===
{{editor current situation nav}}
: ''A landmark is a recognizable natural or man-made feature used for navigation, a feature that stands out from its near environment and is often visible from long distances. There is a limited set of landmarks available in the Tygron Engine, also selectable per part of the world. Landmarks do not scale and are not adjustable in the amount of floors. They are fixed, recognizable objects that can be placed in the 3D world, used primarily to enhance the user's immersion in the 3D world. <!--Upon request, the artists at Tygron can create new landmarks to better suit your next project. User created landmarks can also be submitted for implementation in the Tygron Engine. For more information about custom landmarks and user created content, please contact info@tygron.com.-->''
[[Category:Unit Type]]
<br />
<gallery mode="nolines">
File:construction5.jpg|University Library Delft (Netherlands)
File:construction6.jpg|Freedom Towers New York (USA)
File:construction7.jpg|(Part of) Highway Junction near Pretoria (South Africa)
</gallery>
 
===Roads===
: ''A road is a thoroughfare, route, or way on land between two places, which has been paved or otherwise improved to allow travel by some conveyance, including a horse, cart, or motor vehicle. Roads consist of one, or sometimes two, roadways (British English: carriageways) each with one or more lanes and also any associated sidewalks (British English: pavement) and road verges. In the Tygron Engine, roads range from African dirt roads to high tech Asian Rapid Transit Rails.''
<br />
<gallery mode="nolines">
File:construction8.jpg|African Dirt Road
File:construction9.jpg|Asian Rapid Transit Rails
File:construction10.jpg|US Asphalt Road without sidewalk
File:construction11.jpg|Dutch cycling track
</gallery>
 
==Editing units==
===Adding and removing units===
 
''This section deals with adding constructions to the 3D world. For adding [[actions]] to a [[stakeholders|Stakeholder]] see [[Actions#Adding and removing categories and actions|Adding and removing Actions]].''
 
{{Editor ribbon|header=Geo Data|bar=Buildings}}
[[File:constructionspanel-Q4-2015.jpg|frame|right|Construction panel]]
Building and demolishing are essential actions a stakeholder can perform in a Tygron Engine based project to reach his [[objectives]]. When a project is created (or edited) in the Tygron Engine, constructions are being added and removed in the editor. Below is a short description, for more in depth detail, please see the [[Editor]]. <br />
 
To add or remove constructions, select Constructions from 3D World in the editor:
<br />
====Adding constructions====
: ''By selecting a type followed by the Add button on the bottom of list of constructions, a new construction item appears on the list. The list is alphabetical per construction type. The new construction is not present in the 3D World yet, since no function has been selected yet, and the construction has not been placed in the 3D World either. For details on adding / changing a selection from a construction: [[#How to change constructions|see below.]]''
 
 
{{Editor steps|title=add constructions|Select Geo Data|Select Buildings on the ribbon bar|Select the desired construction type from the drop down list|Select 'Add' from the bottom of the list| Notice a new construction has been added to the construction list}}
 
 
<gallery mode="nolines">
File:Select3Dworld-Q3-2015.jpg|Select Geo Data
File:SelectConstructions-Q3-2015.jpg|Select Buildings from ribbon bar
File:SelectConstructionType-Q3-2015.jpg|Select desired construction type
File:SelectAddConstruction-Q3-2015.jpg|Select 'Add' from the bottom of the list
File:NewlyAddedConstructions-Q3-2015.jpg|Newly added default building
</gallery>
 
====Removing units====
: ''To completely remove a construction, including its slot from the construction list, select Constructions, highlight the construction to be removed and select 'Remove'. This will open a confirmation message to ensure no constructions are deleted by accident.''
 
 
{{Editor steps|title=remove constructions|Open the Building Panel|Highlight the construction to be removed|Select "Remove" on the bottom of the list|Confirm the deletion on the popped up message panel}}
 
<br />
<gallery mode="nolines">
File:HighlightConstruction-Q3-2015.jpg|Select Construction to be removed
File:SelectRemoveConstruction-Q3-2015.jpg|Select 'Remove'
File:RemoveConstructionConfirmationMessage-Q3-2015.jpg|Confirmation Message
</gallery>
 
===Changing units===
{{Editor ribbon|header=Geo Data|bar=Buildings}}
[[File:ConstructionsRightSideDetail-Q4-2015.jpg|right|frame|Right side detail panel]]
 
Changing an already existing construction is similar to assigning a construction to a newly created empty slot. By highlighting an already existing construction (or empty slot) on the left side Construction Panel, the main view of the 3D world will jump to the constructions location and the existing construction can be edited and changed accordingly on the detail panel on the right side of the editor main view. It is also possible to select an existing construction in the 3D world, the construction on the left side will be highlighted in the list and can be edited on the detail panel on the right side.
 
{{Editor steps|title=change constructions|Select Constructions from 3D World|Search in the list or the 3D world for the construction to be changed|Select the name or construction.|On the detail panel on the right side, change the construction name in the "[[#Name|Name]]" field|Select the [[#Function (Construction Type)|construction type]] by clicking on the image|Select if a building is vacant, by marking the check box named "[[#Vacancy|Vacant]]"|Select the construction owner from the drop down menu|Use the entry field to set the "[[#Amount of floors|Amount of floors]]"|Select to use the default roof/ wall colours or to use custom colours (check box & color menu)|Select the "[[#Draw area|Draw]]" Button to draw the construction in in the 3D world}}
<br clear=left>
 
====Name====
[[File:Constructions-Name-Q4-2015.jpg|frame|left|Constructions Name Field]]
: ''In the "Name" field, a specific name for the construction can be entered, replacing the default naming. Please note that the default name of a construction often refers to the actual address of the construction in real life. See also [[#Editing addresses of constructions|"Editing addresses of constructions"]]''
<br clear=left>
 
====Function (Construction Type)====
: '' Main article: [[Function]]''
[[File:ConstructionChangeFunctionRightSideDetail-Q4-2015.jpg|frame|left|Select to change function]]
[[File:ChooseFunction-Q3-2015.jpg|thumb|left|296px|Choose Function list]]
: ''By clicking on the image, the actual construction type can be selected from a newly opened panel - the Choose Function list.''
<br clear=left>
 
====Vacancy====
[[File:ConstructionVacancyRightSideDetail-Q4-2015.jpg|frame|left|Set vacancy]]
: ''Vacancy can be turned on for a construction with the check box marked "Vacant". When a building is vacant, livability will be reduced in the area. The costs to demolish a vacant building are lower, as there is no need to buy out any occupants.''
<br clear=left>
 
====Owner====
[[File:ConstructionOwnershipRightSideDetail-Q4-2015.jpg|frame|left|Ownership field]]
: ''This drop down menu contains all available stakeholders in the project. Also non-playable stakeholders can be selected. Ownership affects interactions such as zoning planning, building permits and land transactions.''
<br clear=left>
 
====Amount of floors====
[[File:ConstructionFloorsRightSideDetail-Q4-2015.jpg|frame|left|Enter number of floors]]
: ''In this field the amount of floors can be set for a construction. The numbers between brackets after the title 'Floors' indicates the allowed minimum and maximum number of floors for the selected function. Please note that not all constructions have the option to add floors.''
<br clear=left>
 
====Year of Construction====
[[File:ConstructionBuildYearRightSideDetail-Q4-2015.jpg|left|frame|Year of Construction]]
''The Tygron Engine uses the actual year of construction for most buildings when a project is based on real data. In case a new construction is added, or no date is available, it is possible to enter a year of construction by hand in this field. In case no value is entered on a new construction that is added to a project, the current simulation year is used.''
<br clear=left>
 
====Roof & Wall Color====
[[File:ConstructionColorRightSideDetail-Q4-2015.jpg|frame|left|Select custom wall and roof color]]
''By marking the check box, the default roof and wall color, based on the satellite map, can be overwritten with any color from the drop down menus below the check boxes.''
<br clear=left>
 
====Roof Height====
[[File:ConstructionRoofHeightRightSideDetail-Q4-2015.jpg|frame|left|Roof height indication]]
''This field indicates the height from the ground to the roof edge. The value can not be changed and is used to verify the height of the building minus any roof structures, such as a slanted roof. For example, a building with 3 floors and a roof height of 15 meters has an average height of 5 meters per floor.''
<br clear=left>
 
====Draw area====
: ''Now the construction can be drawn into the 3D world by selecting the 'Draw Area' button on the bottom of the panel. A new panel - the [[Brush]] Panel - becomes available under the editor main view port:''
<br />
<gallery mode="nolines">
File:ConstructionDrawAreaRightSideDetail-Q3-2015.jpg|Draw Area Button
File:ConstructionBrushPanelRightSideDetail-Q3-2015.jpg|Brush Panel
File:construction19.jpg|Brush Panel Area Selection
</gallery>
 
: ''By dragging the cursor, while left clicking on on the 3D world's main view, the ground plan for the construction is drawn. Colors indicate if the area is available for the selected construction. Different Selection Types can be selected; rectangles for buildings, lines for roads, etc. By selecting 'Apply Selection', the construction is confirmed. 'Clear Selection' removes the selection from the 3D world. The option 'Remove Building' can be used to remove any constructions that are already in the 3D world present. This option only removes the actual drawn-in construction, the building slot will remain in the list of constructions, as an empty slot.''
 
===Editing addresses of constructions===
:''With a construction selected on the left panel, it is possible to edit its address on the bottom panel. In case a (newly added) construction lacks an address, it is possible to select 'import'. The address will then be assigned automatically to the selected construction, if available. In case a construction is in such a planning state that no address is already known, it is also possible to enter a desired address in the name field of the construction. By selecting the 'Add' button on the bottom panel, the address-as-name will be added to the construction as address property. It is also possible to duplicate or remove addresses from this list.''
[[File:ConstructionsBottomPanelAddresses-Q4-2015.jpg|frame|center|Bottom panel with address properties of selected construction]]

Latest revision as of 15:17, 27 February 2023

Unit Types, also called Traffic Units in the Tygron Platform, are the various means of transportation that can be displayed in the 3D Visualization. For the vehicles that are situated on the roads, the units not only complete the visualization of the real life situation, they are also used for visualization of the traffic density calculations (See also: Traffic Model) of the various types of roads. For example, a highway has more units per hours than a brick road. However the units per hour cannot always be visualized. Crossroads are an example of this, the units per hour on a crossroad can be used in the calculation process but are not included in the visualization.

Types of available Units

In the Tygron Platform, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and whether it is set active in the project.

Land based units (Road) Land based units (Rail) Waterborne units Airborne units
Pickup Tram Canoe Airplane
Bus Transrapid Sailboat
Sedan car (multiple color types) Cargo ship
Tractor Riverboat small
Truck Riverboat medium
Scooter Riverboat large
SUV Oil tanker
Mini Cooper (multiple color types) Spray boat
Ambulance
Street sweeper
Smokey truck
Delivery truck
Small car
Police car
Yellow cab
US ambulance
US firetruck
Container truck
Grain truck
Oil truck
Bio truck
E-car