Unit Type: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
 
(86 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{learned|what units are|what role units have in the Tygron Engine|which types of units are available|how to add or units to or from a project|how to change already existing units in a project}}
Unit Types, also called ''Traffic Units'' in the {{software}}, are the various means of transportation that can be displayed in the [[3D Visualization]]. For the vehicles that are situated on the roads, the units not only complete the visualization of the real life situation, they are also used for visualization of the traffic density calculations (See also: [[Traffic Model]]) of the various types of roads. For example, a highway has more units per hours than a brick road. However the units per hour cannot always be visualized. Crossroads are an example of this, the units per hour on a crossroad can be used in the calculation process but are not included in the visualization.
<br clear=all>
==Units==
: Units are the various means of transportation that can be displayed in the 3D world.


==How do units relate to the Tygron Engine?==
==Types of available Units==
: The available units can be added to the 3D world in order to visualize the dynamic feel of the 3D world. For the vehicles that are situated on the roads,  the units not only complete the visualization of the real life situation, they are also used for the traffic density calculations (See also: [[Traffic Model]]) of the various types of roads. For example, a highway has more units per hours than a brick road. The amount of units per hour can be edited and is used for calculations and visualization of traffic overlays.
In the {{software}}, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and whether it is set active in the [[project]].


==Types of available units==
: In the Tygron Engine, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and if it is active or not in the 3D world.
<br>
{| border="1" style="border-collapse:collapse;"
{| border="1" style="border-collapse:collapse;"
! scope="col"| Land based units (Road)
! scope="col"| Land based units (Road)
Line 127: Line 121:
|}
|}


==Editing units==
{{article end
===Adding and removing units===
|seealso=
*[[Unit Data]]
*[[Unit Data Override]]
|howtos=
*[[How to add and activate a traffic unit]]
*[[How to duplicate a traffic unit]]
*[[How to remove a traffic unit]]
*[[How to change properties of a traffic unit]]
*[[How to edit the amount of units per hour]]
*[[How to show a unit type in the 3D Visualization]]
}}


''This section deals with adding units to the 3D world.''
{{editor current situation nav}}
 
[[Category:Unit Type]]
{{Editor ribbon|header=Visuals|bar=Units}}
[[File:Units_panel.png|frame|right|Units panel]]
<br />
====Adding units====
: ''By selecting the Add button on the bottom of list of units, a new units appears on the list. The list is alphabetical per units type. The new unit is not present in the 3D World yet, since the Active in Simulation checkbox has not been selected yet.''
 
 
{{Editor steps|title=add units|Select Visuals|Select Units on the ribbon bar|Select 'Add' from the bottom of the list|Select the desired unit type from the popup panel and apply| Notice a new unit has been added to the unit data overrides list}}
 
 
<gallery mode="nolines">
File:Menu.png|Select Visuals
File:Menu2.png|Select Units from ribbon bar
File:Add_unit.png|Select 'Add' from the bottom of the list
File:Unit_popup.png|Select desired unit type and apply
</gallery>
 
====Duplicate units====
: ''By selecting the Duplicate button on the bottom of list of units, a new units appears on the list with the followup number in parentheses. The list is alphabetical per units type. Whether the new unit is active already in the 3D world depends on the parent unti that is duplicated. It wil copi the active or inactive state of the original unit.''
 
 
{{Editor steps|title=duplicate units|Select Visuals|Select Units on the ribbon bar|Select 'Duplicate' from the bottom of the list|Notice the new duplicated unit has been added to the unit data overrides list}}
 
<gallery mode="nolines">
File:Menu.png|Select Visuals
File:Menu2.png|Select Units from ribbon bar
File:Duplicate3.png|Select 'Duplicate' from the bottom of the list
File:Duplicate4.png|Notice the new duplicated unit
</gallery>
 
====Removing units====
: ''It is not possible to remove a unit, it is however possible to make a unit inactive and therefor not be vizualized in the 3D world.''
 
 
{{Editor steps|title=inactivate a unit|Select the unit in the left unit data overrides panel|Uncheck the Active in Simulation checkbox in the right panel}}
 
<br />
<gallery mode="nolines">
File:Select_unit.png|Select unit to be inactivated
File:Active_ccheckbox.png|Uncheck the Active in Simulation checkbox
</gallery>
 
===Changing units===
{{Editor ribbon|header=Visuals|bar=Units}}
[[File:Right_unit_panel.png|right|frame|Right side detail panel]]
 
Changing existing units can be done by selecting an already existing unit on the left side of the Unit Data Overrides Panel. The characteristics of the existing unti are displayed and can be edited on the detail panel on the right side of the editor main view.
 
{{Editor steps|title=change units|Select Viluals in the header|Select Units in the bar|Search in the list of unit data overrides panel the unit to be changed|Edit the given options on the right side panel if desired}}
<br clear=left>
 
====Name====
[[File:Unit_name.png|frame|left|Unit Name Field]]
: ''In the "Name" field, a specific name for the unit can be entered, replacing the default naming. Please note that the default name of a construction often refers to the actual type of the unit.''
<br clear=left>
 
====Active in Simulation====
[[File:Actieve_checkbox.png|frame|left|Active in Simulation checkbox]]
: ''By checking or unchecking the checkbox the selected unit is vizualized in the 3D world or not.''
<br clear=left>
 
====Available Unit Colors====
[[File:Color_units.png|frame|left|Available Unit Colors]]
: ''In these colors this type unit is displayed in the 3D world.''
<br clear=left>
 
XXXXXXXX
 
====Add====
[[File:ConstructionOwnershipRightSideDetail-Q4-2015.jpg|frame|left|Ownership field]]
: ''This drop down menu contains all available stakeholders in the project. Also non-playable stakeholders can be selected. Ownership affects interactions such as zoning planning, building permits and land transactions.''
<br clear=left>
 
====Duplicate====
[[File:ConstructionFloorsRightSideDetail-Q4-2015.jpg|frame|left|Enter number of floors]]
: ''In this field the amount of floors can be set for a construction. The numbers between brackets after the title 'Floors' indicates the allowed minimum and maximum number of floors for the selected function. Please note that not all constructions have the option to add floors.''
<br clear=left>
 
====Remove====
[[File:ConstructionBuildYearRightSideDetail-Q4-2015.jpg|left|frame|Year of Construction]]
''The Tygron Engine uses the actual year of construction for most buildings when a project is based on real data. In case a new construction is added, or no date is available, it is possible to enter a year of construction by hand in this field. In case no value is entered on a new construction that is added to a project, the current simulation year is used.''
<br clear=left>
 
xxxxxxxxxxx
 
====Draw area====
: ''Now the construction can be drawn into the 3D world by selecting the 'Draw Area' button on the bottom of the panel. A new panel - the [[Brush]] Panel - becomes available under the editor main view port:''
<br />
<gallery mode="nolines">
File:ConstructionDrawAreaRightSideDetail-Q3-2015.jpg|Draw Area Button
File:ConstructionBrushPanelRightSideDetail-Q3-2015.jpg|Brush Panel
File:construction19.jpg|Brush Panel Area Selection
</gallery>
 
: ''By dragging the cursor, while left clicking on on the 3D world's main view, the ground plan for the construction is drawn. Colors indicate if the area is available for the selected construction. Different Selection Types can be selected; rectangles for buildings, lines for roads, etc. By selecting 'Apply Selection', the construction is confirmed. 'Clear Selection' removes the selection from the 3D world. The option 'Remove Building' can be used to remove any constructions that are already in the 3D world present. This option only removes the actual drawn-in construction, the building slot will remain in the list of constructions, as an empty slot.''
 
===Editing addresses of constructions===
:''With a construction selected on the left panel, it is possible to edit its address on the bottom panel. In case a (newly added) construction lacks an address, it is possible to select 'import'. The address will then be assigned automatically to the selected construction, if available. In case a construction is in such a planning state that no address is already known, it is also possible to enter a desired address in the name field of the construction. By selecting the 'Add' button on the bottom panel, the address-as-name will be added to the construction as address property. It is also possible to duplicate or remove addresses from this list.''
[[File:ConstructionsBottomPanelAddresses-Q4-2015.jpg|frame|center|Bottom panel with address properties of selected construction]]

Latest revision as of 15:17, 27 February 2023

Unit Types, also called Traffic Units in the Tygron Platform, are the various means of transportation that can be displayed in the 3D Visualization. For the vehicles that are situated on the roads, the units not only complete the visualization of the real life situation, they are also used for visualization of the traffic density calculations (See also: Traffic Model) of the various types of roads. For example, a highway has more units per hours than a brick road. However the units per hour cannot always be visualized. Crossroads are an example of this, the units per hour on a crossroad can be used in the calculation process but are not included in the visualization.

Types of available Units

In the Tygron Platform, there are multiple types of units available. Each type of unit has its own properties consisting of its name, color and whether it is set active in the project.

Land based units (Road) Land based units (Rail) Waterborne units Airborne units
Pickup Tram Canoe Airplane
Bus Transrapid Sailboat
Sedan car (multiple color types) Cargo ship
Tractor Riverboat small
Truck Riverboat medium
Scooter Riverboat large
SUV Oil tanker
Mini Cooper (multiple color types) Spray boat
Ambulance
Street sweeper
Smokey truck
Delivery truck
Small car
Police car
Yellow cab
US ambulance
US firetruck
Container truck
Grain truck
Oil truck
Bio truck
E-car