Water Module getting started: Difference between revisions

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__NOTOC__
{{Water Module buttons}}
[[File:GettingStarted1.png|right|300px]]
Getting started with the [[Water Module|water module]] in the {{software}} can seem to be a difficult process. By following a few basic steps and completing the [[Wizard|wizard]] belonging to the selected [[Water Overlay|water overlay(s)]], completing this process will be much easier.


To use the water module and its calculations in the [[3D World|three dimensional world]] of the {{software}}, a couple of [[Overlay|overlays]] are available. These overlays use the water module to calculate and simulate the water model in the project area. Results will be visualized as a two dimensional layer imposed over the 3D world.
[[File:Flooding_overview.png|300px|middle]]
<br clear=all>
==Preparing the project==
To be able to use the water module, a valid project needs to be loaded in the editor of the {{software}}.<br>
#<code>Start the {{software}} client.</code><br>
#<code>Create or load a project at the required location.</code><br>
<gallery>
File:LogIn1.png|thumb|200px|Start the client and log in
File:CreateOrLoadProject1.png|200px|Load or create a project in the Editor
</gallery>


==Selecting the overlay==
There are several approaches for getting started with the [[Water_Module|Water Module]], which are listed below.
:''Main article: [[How-to add and remove an overlay|Add and remove an overlay]]
When the project is loaded in to the editor, we are ready to start using the water module. To do so, we need to select which water overlay best suits the purpose of our project. The table below shows all available water overlays and a short description of these.


{| class="wikitable"
=== Tutorials ===
||[[File:Overlay_rainfall.png]]
* If you want to start by practising with the basics of the Water Module in a real situation, follow the [[Rainfall_Overlay_tutorial|Rainfall Overlay Tutorial]]
|[[Rainfall_(Overlay)|Rainfall Overlay]]
* If you want to start by practising with the basics of the Water Module in a theoretical setting, follow the [[Testbed_tutorial|Testbed Tutorial]].
|provides insight into the water stress and impact caused by (excessive) rainfall
|-
||[[File:Overlay_flooding.png]]
|[[Flooding_(Overlay)|Flooding Overlay]]
|provides insight into water stress and impact caused by breaches in levees or other sources causing excessive water inflow
|-
||[[File:Overlay_groundwater.png]]
|[[Groundwater_(Overlay)|Groundwater Overlay]]
|provides insight into long-term processes of water flow both on the surface and underground
|}


==Configuring the overlay==
=== Testbeds ===
* If you would like to get familiar with the different components of the Water Module first, check out the [[Testbed_water_module|Water Module Testbed]]. This Testbed is available to you as a project in the {{software}}.


{| class="wikitable"
=== How-to's and instructions for specific configurations ===
!colspan="6"|Water Overlay Wizards
More examples of specific configurations of the water overlays are found on our [[How_to_configure_the_Water_Overlays| 'Configurations']] Page
|-
||[[File:Overlay_rainfall.png]]
|[[Rainfall Overlay Wizard]]
||[[File:Overlay_flooding.png]]
|[[Flooding Overlay Wizard]]
||[[File:Overlay_groundwater.png]]
|[[Groundwater Overlay Wizard]]
|}


==How-to's==
====Water Overlays====
* [[How-to add and remove an overlay|Add and remove an overlay]]
*[[Basic_water_model_use_case_(Water_Overlay)|How to configure a Water Overlay]]
* [[How-to edit an overlay legend|Edit an overlay legend]]
* [[How to add a timeframe for initial conditions of a simulation (Water Overlay)]]
* [[How to configure two overlays with different settings for hydraulic structures and hydrological features]]


<br style="clear right">
====Buildings====
<ul>
*[[How to add and configure hydraulic structures (Water Overlay)]]
<li style="display: inline-block;">
 
<div class="module-button">
====Breach====
<div class="module-button-text">[[Water_module_introduction|Introduction]]</div>
*[[How to add a breach with external area manually]]
</div>
*[[How to add a breach with input area manually]]
</li>
*[[How to import a breach with input area]]
<li style="display: inline-block;">
*[[How to set dynamic breach height]]
<div class="module-button">
*[[How to visualize multiple sequential breaches (Water Overlay)]]
<div class="module-button-text">[[Water_module_overview|Overview]]</div>
* [[How to simulate water overflowing river barrier]]
</div>
 
</li>
====Sewers====
<li style="display: inline-block;">
*[[How to add sewer data (Water Overlay)]]
<div class="module-button">
*[[How to generate a sewer]]
<div class="module-button-text">[[Water_module_getting started|Getting started]]</div>
*[[How to import sewers]]
</div>
*[[How to import sewer overflows]]
</li>
 
<li style="display: inline-block;">
====Evaporation====
<div class="module-button">
*[[How to load in dynamic evaporation rate (Water Overlay)]]
<div class="module-button-text">[[Water_module_configuration|Configuration]]</div>
*[[How to set linear evaporation rate (Water Overlay)]]
</div>
====Rainfall====
</li>
*[[How to set linear rain and simulation time (Water Overlay)]]
<li style="display: inline-block;">
*[[How to load in dynamic rain and simulation time (Water Overlay)]]
<div class="module-button">
*[[How to create a Rain area]]
<div class="module-button-text">[[Water_module_use_cases|Use cases]]</div>
*[[How to add rain barrels to your project]]
</div>
 
</li>
====Surface====
<li style="display: inline-block;">
*[[How to import a GeoJSON of waterways]]
<div class="module-button">
*[[How to import a GeoTIFF of waterway depths]]
<div class="module-button-text">[[Water_module_theory|Theory]]</div>
*[[How to investigate increasing water levels in waterways]]
</div>
 
</li>
====Groundwater====
<li style="display: inline-block;">
*[[How to upload and use a groundwater GeoTIFF (Water Overlay)]]
<div class="module-button">
*[[How to use a default groundwater GeoTIFF (Water Overlay)]]
<div class="module-button-text">[[Water_module_benchmarks|Benchmarks]]</div>
*[[How to generate an initialized groundwater situation]]
</div>
 
</li>
{{article end
<li style="display: inline-block;">
|seealso=* [[Getting started]]
<div class="module-button">
}}
<div class="module-button-text">[[Water_module_tips_and_tricks|Tips and tricks]]</div>
{{Water Module buttons}}
</div>
</li>
</ul>

Latest revision as of 16:50, 30 January 2024


Flooding overview.png

There are several approaches for getting started with the Water Module, which are listed below.

Tutorials

  • If you want to start by practising with the basics of the Water Module in a real situation, follow the Rainfall Overlay Tutorial
  • If you want to start by practising with the basics of the Water Module in a theoretical setting, follow the Testbed Tutorial.

Testbeds

  • If you would like to get familiar with the different components of the Water Module first, check out the Water Module Testbed. This Testbed is available to you as a project in the Tygron Platform.

How-to's and instructions for specific configurations

More examples of specific configurations of the water overlays are found on our 'Configurations' Page

Water Overlays

Buildings

Breach

Sewers

Evaporation

Rainfall

Surface

Groundwater

See also