Water Module getting started: Difference between revisions

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*[[How to set linear evaporation rate (Water Overlay)]]
*[[How to set linear evaporation rate (Water Overlay)]]
====Rainfall====
====Rainfall====
*[[How to set linear rain and simulation time (Water Overlay)]]
*[[How to load in dynamic rain and simulation time (Water Overlay)]]
*[[How to load in dynamic rain and simulation time (Water Overlay)]]
*[[How to set linear rain and simulation time (Water Overlay)]]
*[[How to create a Rain area]]
*[[How to create a Rain area]]
*[[How to add rain barrels to your project]]
*[[How to add rain barrels to your project]]

Latest revision as of 16:50, 30 January 2024


Flooding overview.png

There are several approaches for getting started with the Water Module, which are listed below.

Tutorials

  • If you want to start by practising with the basics of the Water Module in a real situation, follow the Rainfall Overlay Tutorial
  • If you want to start by practising with the basics of the Water Module in a theoretical setting, follow the Testbed Tutorial.

Testbeds

  • If you would like to get familiar with the different components of the Water Module first, check out the Water Module Testbed. This Testbed is available to you as a project in the Tygron Platform.

How-to's and instructions for specific configurations

More examples of specific configurations of the water overlays are found on our 'Configurations' Page

Water Overlays

Buildings

Breach

Sewers

Evaporation

Rainfall

Surface

Groundwater

See also