Sewer overflow (Water Overlay): Difference between revisions
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Sewer overflows are points where water is moved from the [[sewer model (Water Overlay)|sewer]] to the [[surface model (Water Overlay)|surface water system]]. A sewer overflow will allow water to flow through if the water in the sewer exceeds the [[Sewer_overflow_threshold_model_attribute_(Water_Overlay)|SEWER_OVERFLOW_THRESHOLD]], and the water in the connected sewer exceeds the height of the terrain at the location of the sewer overflow. It will then allow water to flow out of all sewers overflows part of that sewer area. | |||
[[File:waterwizard_icon_sewer_overflow.png]] A sewer overflow is a [[Point-based_building_(Water_Overlay)|point-based building]]. It must intersect with a [[Sewer area (Water Overlay)|sewer area]] but does not need to intersect with an actual [[sewered (Water Overlay)|sewered]] building. | |||
{{Overlay keys|suppresscategory=true| | |||
{{ | {{:sewer overflow attribute (Water Overlay)}} | ||
{{:sewer overflow speed (Water Overlay)}} | |||
}} | }} | ||
{{article end | |||
|notes= | |||
* At most one overflow can exist per sewer area. | * At most one overflow can exist per sewer area. | ||
* Water will flow when the water height in the | * Water will flow when the water height in the sewer is larger then the [[Sewer_overflow_threshold_model_attribute_(Water_Overlay)|SEWER_OVERFLOW_THRESHOLD]]. | ||
= | * Sewer overflows can be generated along with [[sewer area (Water Overlay)|sewer area]]s in the [[Water Overlay Wizard|configuration wizard]]. They will be generated in the first [[terrain water (Water Overlay)|water terrain]] which is covered by a [[sewer area (Water Overlay)|sewer area]] and a [[water area (Water Overlay)|water area]]. | ||
* [[ | |howtos= | ||
* [[ | * [[How to correct multiple buildings on the same location]] | ||
* [[ | |seealso= | ||
* [[Sewer Overflow formula (Water Overlay)]] | |||
* [[Sewer area (Water Overlay)]] | |||
* [[Sewer model (Water Overlay)#Sewer Overflow|Sewer model on Sewer Overflow]] | |||
}} | |||
{{WaterOverlay hydraulic structure nav}} | {{WaterOverlay hydraulic structure nav}} |
Latest revision as of 15:01, 6 October 2022
Sewer overflows are points where water is moved from the sewer to the surface water system. A sewer overflow will allow water to flow through if the water in the sewer exceeds the SEWER_OVERFLOW_THRESHOLD, and the water in the connected sewer exceeds the height of the terrain at the location of the sewer overflow. It will then allow water to flow out of all sewers overflows part of that sewer area.
A sewer overflow is a point-based building. It must intersect with a sewer area but does not need to intersect with an actual sewered building.
Icon | Key | Unit | Range | Description | Default value |
---|---|---|---|---|---|
SEWER_OVERFLOW | m + datum | -10000 to 10000 | The height at which the Sewer Overflow is situated. The average height at which the related Sewer Area will be situated is relative to this height. | n/a | |
SEWER_OVERFLOW_SPEED | m3/s | 0 to 3.4028235E38 | The maximum speed by which the water flows through the overflow. | 10 |
Notes
- At most one overflow can exist per sewer area.
- Water will flow when the water height in the sewer is larger then the SEWER_OVERFLOW_THRESHOLD.
- Sewer overflows can be generated along with sewer areas in the configuration wizard. They will be generated in the first water terrain which is covered by a sewer area and a water area.