Watershed Overlay: Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
(Created page with "thumb|420px|right|Example of the Watershed overlay The watershed overlay calculated where surface water will end up based on the DEM or a Wa...")
 
No edit summary
 
(40 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Watershed_overlay.PNG|thumb|420px|right|Example of the Watershed overlay]]
[[File:Watershed_Overlay.png|thumb|420px|right|Example of the Watershed overlay]]
The watershed overlay calculated where surface water will end up based on the [[DEM]] or a Water Overlay's direction result.
The watershed overlay calculates where surface rainfall water will end up based on the [[elevation model]] or a [[Water Overlay]]'s [[Surface_avg_direction_result_type_(Water_Overlay)|direction result]]. Users can influence the created [[Watersheds result type (Watershed Overlay)|watersheds]] by providing indicative [[Discharge area (Watershed Overlay)|discharge areas]], which will expand into watersheds. Moreover, a [[Direction prequel (Watershed Overlay)|direction prequel overlay]], such as a [[Rainfall (Overlay)|rainfall overlay's]] [[Surface_avg_direction_result_type_(Water_Overlay)|surface avg direction result]] can be used to calculate more realistic watersheds.
__NOTOC__


==Modules==
==Usage==
In order to configure a Heat Stress Overlay, a module has to be selected. The module can be configured by opening the Heat Overlay Wizard.
The watershed overlay results can be used to:
* Debug a water system; are the [[Water_level_area_(Water_Overlay)|water areas]] used to initialize my [[Water Overlay|water overlay]] correct or do they need adjustments?
* Determine which waterways are the most important waterways in my water system, based on the size of the calculated discharge areas.
* Help solve disputes with land owners: does rainfall on the land of a land owner end up in water ways or does it remain on land?
* Using discharge areas as input for water simulation tools outside the {{software}}, by combining the size of the area with the amount of rainfall it receives.


The selectable modules are:
==Considerations==
* [[DPRA Heat Module|DPRA Heat stress module]]. This module is more detailed and based on the 2019 {{Heat DPRA Report}}. It can generate multiple Heat Overlay [[Result type (Heat Overlay)|result types]] as child overlays;
The watershed overlay calculates watershed areas based on:
* [[UNESCO Heat Module|UNESCO Heat stress module]]. This module generates a simple heat stress overlay which visualizes the [[Pet_relative_result_type_(Heat_Overlay)|Relative Physiological equivalent temperature]] result type. It uses a different (and smaller) set of formula's to calculate Heat differences. It does not calculate the expected Physiological Equivalent Temperature.
* A heavy rainfall;
* Sewer is not taken into account;
* Large Forests often do not have proper discharge when they are not close to water ways;
* Certain computed watershed areas might not be connected to the original water system used as input, in the form as discharge areas. This in turn can help find flaws in your water system;
* Culverts are important for the connectivity of discharge areas, but often not all culverts are initially know or defined. The [[Water_Connection_Generator|water connection generator]] tool has been added to generate culverts on a large scale based on input parameters;


[[File:Heatstress_overlay.PNG|thumb|420px|right|Example of the UNESCO heat stress overlay]]
==Module==
{{Template:Heat_Module_buttons}}
A Watershed Overlay can be configured by opening the Watershed Overlay Wizard.
{{Template:Watershed_Module_buttons}}


==Notes==
==Result types==
* The Heat Stress overlay present in the [[Climategame]] uses the [[UNESCO Heat Module|UNESCO Heat stress model]].
The watershed overlay can provide the following result types:
{{result types|suppresscategory=true|allowselflinks=true|
  {{:Watersheds result type (Watershed Overlay)}}
  {{:Discharge areas result type (Watershed Overlay)}}
  {{:Direction result type (Watershed Overlay)}}
  {{:Base types result type (Watershed Overlay)}}
}}


==How-to's==
<ul>
* [[FAQ (Heat Overlay)|FAQ for Heat Overlay]]
<li style = "display:inline-block">[[File:Watershed_Overlay.png|200xpx]]</li>
* [[How-to add and remove an overlay|Add and remove an overlay]]
<li style = "display:inline-block">[[File:Discharge_areas_result.jpg|200xpx]]</li>
* [[How-to edit an overlay legend|Edit an overlay legend]]
<li style = "display:inline-block">[[File:Direction result type (Watershed Overlay).jpeg|200xpx]]</li>
<li style = "display:inline-block">[[File:Watershed_base_types.jpeg|200xpx]]</li>
</ul>


{{Template:Overlay nav}}
==Demo projects==
* The project Demo Watershed can be explored to see how a Watershed Overlay based on a [[Rainfall (Overlay)|Rainfall Overlay]] can contribute to debugging a watersystem.
 
{{Article end
|howtos=
* [[FAQ (Watershed Overlay)|FAQ for Watershed Overlay]]
* [[How to add and remove an Overlay]]
* [[How to edit an overlay legend|Edit an overlay legend]]
}}
{{WatershedOverlay result nav}}
{{Overlay nav}}
[[Category:Overlays with result types]]

Latest revision as of 13:41, 2 February 2024

Example of the Watershed overlay

The watershed overlay calculates where surface rainfall water will end up based on the elevation model or a Water Overlay's direction result. Users can influence the created watersheds by providing indicative discharge areas, which will expand into watersheds. Moreover, a direction prequel overlay, such as a rainfall overlay's surface avg direction result can be used to calculate more realistic watersheds.


Usage

The watershed overlay results can be used to:

  • Debug a water system; are the water areas used to initialize my water overlay correct or do they need adjustments?
  • Determine which waterways are the most important waterways in my water system, based on the size of the calculated discharge areas.
  • Help solve disputes with land owners: does rainfall on the land of a land owner end up in water ways or does it remain on land?
  • Using discharge areas as input for water simulation tools outside the Tygron Platform, by combining the size of the area with the amount of rainfall it receives.

Considerations

The watershed overlay calculates watershed areas based on:

  • A heavy rainfall;
  • Sewer is not taken into account;
  • Large Forests often do not have proper discharge when they are not close to water ways;
  • Certain computed watershed areas might not be connected to the original water system used as input, in the form as discharge areas. This in turn can help find flaws in your water system;
  • Culverts are important for the connectivity of discharge areas, but often not all culverts are initially know or defined. The water connection generator tool has been added to generate culverts on a large scale based on input parameters;

Module

A Watershed Overlay can be configured by opening the Watershed Overlay Wizard.


Result types

The watershed overlay can provide the following result types:

  • Watershed Overlay.png
  • Discharge areas result.jpg
  • Direction result type (Watershed Overlay).jpeg
  • Watershed base types.jpeg

Demo projects

  • The project Demo Watershed can be explored to see how a Watershed Overlay based on a Rainfall Overlay can contribute to debugging a watersystem.