Breach (Water Overlay): Difference between revisions

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{{article end
{{article end
|notes=
* [[Breach (Water Overlay)|Breach]]es can only be configured for [[Flooding Overlay]]s.
|howtos=
|howtos=
*[[How to add a breach with external area manually]]
*[[How to add a breach with external area manually]]
*[[How to add a breach with input area manually]]
*[[How to add a breach with input area manually]]
*[[How to add a breach level area to a breach]]
*[[How to import a breach with input area]]
*[[How to import a breach with input area]]
*[[How to set dynamic breach height]]
*[[How to set dynamic breach height]]
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* [[Breach flow formula (Water Overlay)]]
* [[Breach flow formula (Water Overlay)]]
* [[Object width output (Water Overlay)]]
* [[Object width output (Water Overlay)]]
|videos=
{{video|link=G2DNGtdUOO8|lang=dutch|description=Modeling breach growth}}
}}
}}
{{WaterOverlay hydrological features nav}}
{{WaterOverlay hydrological features nav}}

Latest revision as of 15:22, 30 January 2024

A Breach area can be used to simulate a breach in a levee or dam. It is identified via the BREACH_HEIGHT attribute. Water flowing through the breach originates from a body of water. This body of water can be defined as an input area in the project or a conceptual external water body existing outside the project area. Water can flow through the breach from the input water body to the defined Breach area, and vice versa.

Attributes

Overlay attributes