Iteration Overlay: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
The Iteration Collector Overlay is a [[Grid Overlay]] that can be used to collect the values of each iteration from its prequel. For example run 10 iterations of a [[Water Overlay]] in the [[Simulation Core]] and collect the results with the Iteration Collector. The 10 iterations are now 10 timeframes. | The Iteration Collector Overlay is a [[Grid Overlay]] that can be used to collect the values of each iteration from its prequel. For example run 10 iterations of a [[Water Overlay]] in the [[Simulation Core]] and collect the results with the Iteration Collector. The 10 iterations are now 10 timeframes. | ||
Using the MODULUS attribute is is also possible to not store every iteration (MODULUS=1) but e.g. every second iteration (MODULUS=2). | |||
{{article end | {{article end |
Latest revision as of 14:55, 14 November 2024
The Iteration Collector Overlay is a Grid Overlay that can be used to collect the values of each iteration from its prequel. For example run 10 iterations of a Water Overlay in the Simulation Core and collect the results with the Iteration Collector. The 10 iterations are now 10 timeframes.
Using the MODULUS attribute is is also possible to not store every iteration (MODULUS=1) but e.g. every second iteration (MODULUS=2).