Ribbon: Difference between revisions

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[[File:Editor_ribbon.jpg|850px|thumb|left|]]<br clear=all>
[[File:Editor_ribbon.jpg|850px|thumb|left|]]<br clear=all>


==Ribbon Overview==
The ribbon at the top consists of 2 parts, the Ribbon header and the Ribbon bar.  
The ribbon at the top consists of 2 parts, the Ribbon header and the Ribbon bar.  


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The ribbon bar provides access to the main properties adjustable in the Tygron Engine. The ribbon bar is divided in 3 parts. The left part for stopping and starting the test run, the middle part for currently active ribbon header subitems and the right part for playable stakeholders available in the current project.
The ribbon bar provides access to the main properties adjustable in the Tygron Engine. The ribbon bar is divided in 3 parts. The left part for stopping and starting the test run, the middle part for currently active ribbon header subitems and the right part for playable stakeholders available in the current project.


==Ribbon Overview==
 
==Ribbon header general layout==
==Ribbon header general layout==
The Ribbon Header consists of a number of tabs, which provide access to tools required to edit your project. Activating a tab makes tools available in the ribbon bar.
The Ribbon Header consists of a number of tabs, which provide access to tools required to edit your project. Activating a tab makes tools available in the ribbon bar.

Revision as of 08:13, 17 August 2015

Template:Learned

How does the Ribbon relate to the Tygron Engine

The ribbon is the generic header of the Tygron Editor. It is a tabbed header, which provides access to tools grouped by categories. Those categories are in organized in tabs. This makes tools accessible in a logical way.

Editor ribbon.jpg


Ribbon Overview

The ribbon at the top consists of 2 parts, the Ribbon header and the Ribbon bar.

Ribbon header


The ribbon header provides access to the File Menu. Additionally it provides access to the tabs Stakeholders, Indicators, 3D World, Animations, Storyline, Tools and Help. Activating one of the tabs reveals available sub-items. The Ribbon header also provides access to the Team Chat Box, the ability to Sign in with ArcGIS Online and provides access to your project details.

Ribbon bar


The ribbon bar provides access to the main properties adjustable in the Tygron Engine. The ribbon bar is divided in 3 parts. The left part for stopping and starting the test run, the middle part for currently active ribbon header subitems and the right part for playable stakeholders available in the current project.


Ribbon header general layout

The Ribbon Header consists of a number of tabs, which provide access to tools required to edit your project. Activating a tab makes tools available in the ribbon bar.

File

File Pane

Selecting the "File" Tab from the ribbon header opens the File Menu.

Stakeholders


Contains the options related to stakeholders: stakeholders, actions, Measures and Messages.

Indicators


Contains the options related to: indicators, the properties of functions, and their effects on custom indicators. The option recalculate indicators can also be found here.

3D World


Contains all the options with a spatial aspect, and thus must exist or be drawn in the 3D world: constructions, land, zoning, terrains, overlays, dike types and upgrade type.

Animations


Contains all the options with a moving aspect: Cinematics, Special Effects, Units, Weather, Environment.

Storyline


Contains the options with a storyline related aspect: Levels, Timeline, Intro Texts and Interface

Tools

Editor ribbon header tools.jpg


Contains the options with a tool related aspect: Event Bundles, Screenshot, Video, Free Cam, Query Tool and the API Overview

Help


Contains the following help options: Team Chat Box, Community, Contact Support