Sun angle: Difference between revisions

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With the sun angle menu, the location of the sun and lighting of the environment can be adjusted based on the user's preferences and the use case for the project you are creating. These properties enhance the realism of the [[3D Visualization]], without functionally affecting the [[project]].  
[[File:Api_tools_visual.png|thumb|right|400px|[[Sun angle]] in relation to other effects]]
With the sun angle menu, the date and hour of day of your project can be adjusted. This in turn determines the location of the sun in the 3D visualization. Adjusting this setting allows your to visually inspects the shades created by spatial plans, such as wind mills and multi story buildings.


If you are more interested in doing calculations with sun angles and shades, please see [[Shade calculation model (Heat Overlay)]]
If you are more interested in doing calculations with sun angles and shades, please see [[Shade calculation model (Heat Overlay)]]


The sun angle menu can be found by clicking in the Editor on:
==Sun angle Panel==


[[Editor|Editor]] → [[Ribbon|Tools (Ribbon tab)]] → Sun Angle
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==Sun angle==
The sun angle menu can be found by clicking in the Editor on:
The sun angle menu is visible in the bottom panel of the  [[Editor|editor]]. Click on:
 
[[Editor|Editor]] → [[Ribbon|Tools (Ribbon tab)]] → Sun Angle → Show Sun Angle (Dropdown)
 
 
With this panel, different settings for the visualization of the position of the sun in the 3D World can be configured. Configuring the position of the sun can be relevant in a use case where wind turbines are placed to determine the reach of the shadows of these wind turbines. Another example use case could be to create a winter morning or a summer evening sky for a [[Cinematic|cinematic]] or to play with different times and dates to see how the shadows change surrounding a new housing development scenario.
 
==Environment==
Most Environment settings can be edited in the bottom panel of the [[Editor]]. To see this panel, click on: <br>
<br>
[[Editor|Editor]] → [[Ribbon|Tools (Ribbon tab)]] → Sun Angle → Edit Environmental Visualisation (Dropdown)
<br>
[[File:Environment_panel_update.PNG|thumb|600px|left|The bottom panel shows the environment settings]]
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===Water type===
[[Editor|Editor]] → [[Ribbon|Tools (Ribbon tab)]] → Environment → Sun Angle
In the Environment panel you can choose different settings for the visualization of the water in the 3D World. Depending on the use case and the type of water you have in your project, one of the following styles can be applicable. Changing to another style will mean that all the water in the 3D model will have that style.
*CANAL: default style of the water.
*SEA: darker style for the water with waves, best suitable for modelling a large water body.
*DELTAVIEWER: similar to the above style, is used in the Deltaviewer.


===Sky===
The sun angle menu is visible in the bottom panel of the [[Editor|editor]].
In the Environment panel you can choose different settings for the visualization of the sky in the 3D World. Depending on the use case and the time of day, several settings for the sky can be chosen:
* DEFAULT: default style for the sky.
* SUNNY: this style is suitable if the use case requires a sunny day.
* CLOUDED: this style is suitable if the use case requires a cloudy sky.
* EVENING: this style is suitable if the time of day is evening.


===Water wind direction===
With this panel, different settings for the visualization of the position of the sun in the [[3D Visualization]] can be configured. Configuring the position of the sun can be relevant in a use case where wind turbines are placed to determine the reach of the shadows of these wind turbines. Another example use case could be to create a winter morning or a summer evening sky for a [[Cinematic|cinematic]] or to play with different times and dates to see how the shadows change surrounding a new housing development scenario.
The direction of the wind affects the visualization of [[Water Terrain]]s, specifically the direction of the waves. Additionally, some [[Special Effect]] particles are affected by wind direction, such as smoke. The units are [[geo angle]]s.


===Terrain brightness===
[[File:Sun_angle_panel.PNG|thumb|300px|left|The bottom panel shows the sun angle settings]]
This setting changes the darkness of the [[Terrain|terrain]] and satellite map background. By adjusting the slider, the brightness can be changed from dark to bright.


{{Template:Editor tools nav}}
{{Template:Editor tools nav}}

Latest revision as of 12:44, 24 November 2023

Sun angle in relation to other effects

With the sun angle menu, the date and hour of day of your project can be adjusted. This in turn determines the location of the sun in the 3D visualization. Adjusting this setting allows your to visually inspects the shades created by spatial plans, such as wind mills and multi story buildings.

If you are more interested in doing calculations with sun angles and shades, please see Shade calculation model (Heat Overlay)

Sun angle Panel

The sun angle menu can be found by clicking in the Editor on:

EditorTools (Ribbon tab) → Environment → Sun Angle

The sun angle menu is visible in the bottom panel of the editor.

With this panel, different settings for the visualization of the position of the sun in the 3D Visualization can be configured. Configuring the position of the sun can be relevant in a use case where wind turbines are placed to determine the reach of the shadows of these wind turbines. Another example use case could be to create a winter morning or a summer evening sky for a cinematic or to play with different times and dates to see how the shadows change surrounding a new housing development scenario.

The bottom panel shows the sun angle settings