Height sector: Difference between revisions

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{{article end
{{article end
|howtos=
|howtos=
* [[How to import a GeoTIFF to change the elevation model]].
* [[How to adjust the height map with a Combo Overlay]]
* [[How to adjust the height map with a Combo Overlay]]
* [[How to use the terrain height brush in live sculpting mode]]
* [[How to use the terrain height brush in selection mode]]
* [[How to change how the default elevation model is generated]]
* [[How to import a GeoJSON to change the elevation model]]
* [[How to import a GeoTIFF to change the elevation model]]
* [[How to import a GeoJSON of waterways]]
* [[How to import a GeoTIFF of waterway depths]]
* [[How to export the elevation model]]
* [[How to use a Grid Overlay to change the elevation model]]
|seealso=
|seealso=
* [[Elevation model]]
* [[Elevation model]]
* [[Height map]]
* [[Height map]]
* [[Terrain]]
* [[Terrain Type]]
}}
}}


{{Editor current situation nav}}
{{Editor current situation nav}}
[[Category:Items]]
[[Category:Items]]

Latest revision as of 14:32, 29 February 2024

A height sector is a data item which store the height data of the Elevation model. Each height sector is a square tile of 500m x 500m. Height values are stored in meters with a precision of 3 decimals. The amount of points per height sector depend on the DEM resolution configured in advanced options of the New Project Wizard, before project creation, and cannot be increased or decreased later on.

Height sectors are not directly accessed in the editor, but can be manipulated indirectly using the terrain height brush or by applying Elevation GeoTIFFs.

Heightmap Option

The Heightmap option is stored as an enumeration in the Geo Option HEIGHTMAP_RESOLUTION.

Enum Point distance (meter) Height points per sector
SUPER 0.25 2000 x 2000 points
HIGH 0.5 1000 x 1000 points
NORMAL 1.0 500 x 500 points
LOW 2.5 200 x 200 points
BASIC 10.0 50 by 50 points