Livability Overlay: Difference between revisions

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{{learned|what the quality of life overlay is.|which information is displayed on the quality of life overlay.|which additional information is displayed in the hover panel.|}}
[[File:Livability-Overlay.jpg|thumb|right|Optional Livability overlay, linked to Livability indicator]]
==What the quality of life overlay is==


[[File:Editor_overlay_quality_of_life.jpg|thumb|420px|left|Active quality of life overlay]]
The Livability [[Overlay]] is a [[grid overlay]] which displays the average livability in different colors for the project area, indicating good, average and bad livability. Each [[building]] and each [[terrain]] has a default specified [[Livability effect (Function Value)|livability effect]], based on research. The average value of a location is the combined livability effect values of the surrounding functions in a 200m radius.


The quality of life overlay is an [[Overlay]] which displays the average quality of life in different colors for the project area, indicating good, average and bad quality of life. Each object in the [[3D World]] ([[function]] or [[land|land type]]) has a default specified [[Functions#Environment_effect|livability effect]], based on research. The average value of a location is the combined livability effect values of the surrounding functions in a 200m radius.
The livability overlay and its metric are based on the VROM commissioned "Leefbaarometer".<ref name="leidelmeijer"/>
{{clear}}


===Color: Green (Good)===
==Legend==
Indicates a good quality of life, compared to the surroundings.
*Green (Good): Indicates a good livability, compared to the surroundings.
*Orange (Average): Indicates an average livability, compared to the surroundings.
===Color: Orange (Average)===
*Color: Red (Bad): Indicates a bad livability, compared to the surroundings.
Indicates an average quality of life, compared to the surroundings.
{{clear}}
 
===Color: Red (Bad)===
Indicates a bad quality of life, compared to the surroundings.


==Additional information displayed in hover panel==
==Additional information displayed in hover panel==
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====Livability in the Zone====
====Livability in the Zone====
The average value of the livability in the entire [[Zones|zone]]
The average value of the livability in the entire [[neighborhood]]
 
==Calculation==
The calculation of livability takes place in broadly two steps. First, in every grid cell in the [[project]], the local livability value is determined. If the land is empty, this value is derived from the [[terrain|terrain type]]. If there is a building present, the [[livability effect (Function Value)|livability effect]] from the building is used.
 
Next, for every cell, all the cells in the surrounding area are checked. Of all the cells found, the average value is taken and stored as the final value for that grid cell.


For information on adding and removing Overlays see...
The result is a grid in which the value of every cell is an average value of its surroundings.


==Changing function values to change effects on the Quality of Life==
==Changing function values to change effects on the Livability==
: '' Main article: [[Functions#Changing_function_values|Changing function values]]''
: '' Main article: [[Functions#Changing_function_values|Changing function values]]''
{{Editor ribbon|header=Indicators|bar=Function Values}}
{{Editor location|Function Values}}
[[File:Function_values_screen.jpg|thumb|750px|left|The function values editing screen.]]
[[File:Function_values_screen.jpg|thumb|750px|left|The [[Function Values Table]].]]
To change a function value to affect the Quality of Life overlay (and indicator), look for the "Environment Effect" column and change the "Environment Effect" value for a certain construction. The overlay will update automatically.
To change a function value to affect the Livability overlay (and indicator), look for the "Livability Effect" column and change the "Livability Effect" value for a certain building. The overlay will update automatically.
 
{{Editor steps|title=change function values to change effects on the Livability|Select "Indicators" in the ribbon header|Select "Function Values" in the ribbon bar |The [[Function Values Table]] will open |Select a function in the  Function Values Table|Change the "Livability Effect" Value for the selected function |Confirm by pressing "Enter"}}
{{clear}}


{{Editor steps|title=change function values to change effects on the Quality of Life|Select "Indicators" in the ribbon header|Select "Function Values" in the ribbon bar |Select a function in the Function Values Panel |Change the "Environment Effect" Value for the selected function |Confirm by pressing "Enter"}}
{{article end
|howtos=
* [[How to add and remove an Overlay]]
* [[How to edit an overlay legend|Edit an overlay legend]]
* [[How to change Function Values for a Function]]
|references=
<references>
<ref name="leidelmeijer">Leidelmeijer, K. e. (2008). De Leefbaarometer; Leefbaarheid in Nederlandse wijken en buurten gemeten en vergeleken - in opdracht van Ministerie van VROM. Retrieved from: https://leefbaarometer.nl/resources/rapportage%20instrumentontwikkeling%20Leefbaarometer%201.0.pdf</ref>
</references>
}}
{{Template:Overlay nav}}

Latest revision as of 14:57, 29 February 2024

Optional Livability overlay, linked to Livability indicator

The Livability Overlay is a grid overlay which displays the average livability in different colors for the project area, indicating good, average and bad livability. Each building and each terrain has a default specified livability effect, based on research. The average value of a location is the combined livability effect values of the surrounding functions in a 200m radius.

The livability overlay and its metric are based on the VROM commissioned "Leefbaarometer".[1]

Legend

  • Green (Good): Indicates a good livability, compared to the surroundings.
  • Orange (Average): Indicates an average livability, compared to the surroundings.
  • Color: Red (Bad): Indicates a bad livability, compared to the surroundings.

Additional information displayed in hover panel

Hover panel displays additional information

The hover panel gives additional information when the overlay is active.

Surrounding Livability

The value of livability in the surroundings.

Livability in the Zone

The average value of the livability in the entire neighborhood

Calculation

The calculation of livability takes place in broadly two steps. First, in every grid cell in the project, the local livability value is determined. If the land is empty, this value is derived from the terrain type. If there is a building present, the livability effect from the building is used.

Next, for every cell, all the cells in the surrounding area are checked. Of all the cells found, the average value is taken and stored as the final value for that grid cell.

The result is a grid in which the value of every cell is an average value of its surroundings.

Changing function values to change effects on the Livability

Main article: Changing function values
Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar) → Edit Function Values (Dropdown)

To change a function value to affect the Livability overlay (and indicator), look for the "Livability Effect" column and change the "Livability Effect" value for a certain building. The overlay will update automatically.

How to change function values to change effects on the Livability:
  1. Select "Indicators" in the ribbon header
  2. Select "Function Values" in the ribbon bar
  3. The Function Values Table will open
  4. Select a function in the Function Values Table
  5. Change the "Livability Effect" Value for the selected function
  6. Confirm by pressing "Enter"

How-to's

References

  1. Leidelmeijer, K. e. (2008). De Leefbaarometer; Leefbaarheid in Nederlandse wijken en buurten gemeten en vergeleken - in opdracht van Ministerie van VROM. Retrieved from: https://leefbaarometer.nl/resources/rapportage%20instrumentontwikkeling%20Leefbaarometer%201.0.pdf