Special Effect: Difference between revisions
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{{learned|what Special Effects are| how Special Effects relate to the {{software}}}} | {{learned|what Special Effects are| how Special Effects relate to the {{software}}}} | ||
Special Effects are effects that can be added to a model to make it more realistic. They are visual additions to the [[3D world]]. | Special Effects are effects that can be added to a model to make it more realistic. They are visual additions to the [[3D world]]. | ||
<!--{{editor location|special effects}}--> | <!--{{editor location|special effects}}--> | ||
==Special effects and particles== | ==Special effects and particles== | ||
Special Effects consist of particles, which are the actual visual elements as displayed in the 3D world. A Special Effect is a collection of one or more of such particles. | Special Effects consist of particles, which are the actual visual elements as displayed in the 3D world. A Special Effect is a collection of one or more of such particles. Special Effects have a point location in the [[3D world]]. | ||
==Particles== | ==Particles== | ||
All particles are | All particles are wholy defined by their visual appearance. Some particles are static, and will always display the same way. Other particles can be affected by environmental factors, such as [[wind direction]]. | ||
The following particles are available: | The following particles are available: | ||
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}} | }} | ||
Particles can have their own location, relative to the Special Effect they are a part of. | |||
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notes=* The location of a particle relative to the Special Effect they are part of is considered an offset. This means that if the Special Effect is moved, the particle is moved along with it and will still be location on the same offset relative to the Special Effect's new location as it was to the old location. | |||
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{{editor tools nav}} | {{editor tools nav}} | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 11:51, 27 May 2021
Special Effects are effects that can be added to a model to make it more realistic. They are visual additions to the 3D world.
Special effects and particles
Special Effects consist of particles, which are the actual visual elements as displayed in the 3D world. A Special Effect is a collection of one or more of such particles. Special Effects have a point location in the 3D world.
Particles
All particles are wholy defined by their visual appearance. Some particles are static, and will always display the same way. Other particles can be affected by environmental factors, such as wind direction.
The following particles are available:
Name | Description | Environment |
---|---|---|
Chimney Smoke (Large) | A thick, near opaque smoke as from an uncontrolled fire. | Affected by wind direction. |
Chimney Smoke (Medium) | A some effect as from an oversized bonfire. | Affected by wind direction |
Chimney Smoke (Small) | A smoke effect akin to a smoldering object on the ground. | Affected by wind direction |
Explosion | A small, periodic, shooting flash. | |
Light (Red) | A flashing red light. | |
Light (Yellow) | A constant downward illumination, such as for a streetlight. | |
Oil Flames | A continuous fire effect with some smoke. | Affected by wind direction |
Shockwave | Red concentric circles continuously emanating from a central point in a flashing fashion. |
Particles can have their own location, relative to the Special Effect they are a part of.
Notes
- The location of a particle relative to the Special Effect they are part of is considered an offset. This means that if the Special Effect is moved, the particle is moved along with it and will still be location on the same offset relative to the Special Effect's new location as it was to the old location.