Livability Overlay: Difference between revisions

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[[File:Livability-Overlay.jpg|thumb|right|Optional Livability overlay, linked to Livability indicator]]
[[File:Livability-Overlay.jpg|thumb|right|Optional Livability overlay, linked to Livability indicator]]


The Livability Overlay is an [[Grid overlay|overlay]] which displays the average livability in different colors for the project area, indicating good, average and bad livability. Each object in the [[3D World]] ([[function]] or [[terrain|land type]]) has a default specified [[Functions#Environment effect|livability effect]], based on research. The average value of a location is the combined livability effect values of the surrounding functions in a 200m radius.
The Livability Overlay is an [[Grid overlay|overlay]] which displays the average livability in different colors for the project area, indicating good, average and bad livability. Each object in the [[3D World]] ([[function]] or [[terrain|land type]]) has a default specified [[Livability effect (Function Value)|livability effect]], based on research. The average value of a location is the combined livability effect values of the surrounding functions in a 200m radius.


The livability overlay and its metric are based on the VROM commissioned "Leefbaarometer".<ref name="leidelmeijer"/>
The livability overlay and its metric are based on the VROM commissioned "Leefbaarometer".<ref name="leidelmeijer"/>

Revision as of 14:00, 15 October 2019

Optional Livability overlay, linked to Livability indicator

The Livability Overlay is an overlay which displays the average livability in different colors for the project area, indicating good, average and bad livability. Each object in the 3D World (function or land type) has a default specified livability effect, based on research. The average value of a location is the combined livability effect values of the surrounding functions in a 200m radius.

The livability overlay and its metric are based on the VROM commissioned "Leefbaarometer".[1]

Legend

  • Green (Good): Indicates a good livability, compared to the surroundings.
  • Orange (Average): Indicates an average livability, compared to the surroundings.
  • Color: Red (Bad): Indicates a bad livability, compared to the surroundings.

Additional information displayed in hover panel

Hover panel displays additional information

The hover panel gives additional information when the overlay is active.

Surrounding Livability

The value of livability in the surroundings.

Livability in the Zone

The average value of the livability in the entire neighborhood

Changing function values to change effects on the Livability

Main article: Changing function values
Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar) → Edit Function Values (Dropdown)
The function values window.

To change a function value to affect the Livability overlay (and indicator), look for the "Livability Effect" column and change the "Livability Effect" value for a certain construction. The overlay will update automatically.

How to change function values to change effects on the Livability:
  1. Select "Indicators" in the ribbon header
  2. Select "Function Values" in the ribbon bar
  3. The Function Values window will open
  4. Select a function in the Function Values window
  5. Change the "Livability Effect" Value for the selected function
  6. Confirm by pressing "Enter"

How-to's

References

  1. Leidelmeijer, K. e. (2008). De Leefbaarometer; Leefbaarheid in Nederlandse wijken en buurten gemeten en vergeleken - in opdracht van Ministerie van VROM. Retrieved from: https://leefbaarometer.nl/resources/rapportage%20instrumentontwikkeling%20Leefbaarometer%201.0.pdf