Traffic Noise Overlay

From Tygron Preview Support Wiki
Jump to navigation Jump to search

Template:Learned

What is the Traffic Noise overlay?

Optional Traffic Noise overlay

The Traffic Noise Overlay is an overlay which displays the impact of traffic noise in DB(A) for the project area. Based on traffic flow, distance and several computation parameters a grid is calculated for the project area. Note, this overlay only shows the impact of traffic noise on top of a background value of 48 dB(A). Influence of other sources (e.g. windmills, air traffic, factories, etc) is excluded.

Adding and removing

To add a traffic noise overlay go to the Overlays menu in the GEO DATA ribbon and select Add Traffic Noise. To remove the overlay, press Remove below the overlays list.

Noice overlay 01.PNG Noice overlay 02.PNG

Calculations

The calculations follow the standard rekenmethode 1 (SRM 1), as described on [1]:

LAeq = E + Co + Cr - Da - Dl - Db - Dm

where:

  • LAeq: equivalent noise level (dB(A))
  • E: emission
  • Co: acceleration term (default = XXX dB(A))
  • Cr: reflection term (omitted)
  • Da: distance reduction
  • Dl: air reduction (default = XXX dB(A))
  • Db: surface reduction (default = XXX dB(A))
  • Dm: meteorological reduction (default = XXX dB(A))

Default values are taken from InfoMil [2]

Emission

Emission is computed as:

E = 10 * log(10^(Elv/10)+10^(Emv/10)+10^(Ezv/10)

Per vehicle category, the emission is computed as:

Em = am + bm * log(m/v0) + 10 * log(Q/vm)+Cw;m

and

Cw;m = σm + τm x log(vm/v0,m)

where:

  • m: vehicle category (light weihgt, medium weight and heavy)
  • a and b: factors to be found at InfoMil [3]
  • Cw = road surface correction
  • σ = correction factor at reference traffic speed
  • τ = correction factor per 10 km/hour deviation from reference traffic speed

Distance reduction

Distance reduction is computed as:

Da = 10 * log(r)

where:

  • Da: distance reduction
  • r: shortest distance between the source and point of evaluation

Geluidsoverlast.png

References

The overlay calculations are based on Standard Calculation Method 1 (SRM1) as defined by the dutch government: wetten.overheid.nl