Housing target (Indicator): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
 
(40 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{learned|what the housing indicator is|how the housing indicator functions|how to set the target for the housing indicator|what properties the housing indicator has}}
The Housing target indicator calculates the number of houses that are added to the project current situation and relates this to the total target of houses.
This indicator is useful for projects where for example:
* one of the goals is to work on reaching a certain housing target
* different spatial plans are compared using the [[3D Visualization]]


==General==
The total amount of houses is adjustable, this makes it useful for all types of projects. The housing target indicator is on neighborhood level.
===What is the Housing target indicator?===
 
The Housing target indicator calculates the amount of normal, social and luxe houses in the maquette state of the project. is useful for projects in where (one of the) goals is to work on creating more houses in the project area.
This Excel indicator can be downloaded from the Public [[GeoShare]]. Read on to find out more about the indicator's calculation method and how to set it up in your project.
An additional target can be set for the total amount of houses that have to be build in the area. The housing target indicator looks at houses in a particular neighborhood.
 
===Indicator panel===
[[File:Target_score.jpg|300px|right]]
The indicator panel shows the three different types of housing, the number of houses that are built in the neighborhood and the targets for the social housing and the total target.


===Calculation===
===Calculation===
The indicator calculates the difference in units between the maquette and orignal state of the project. If units are demolished, these also are taken into account.
The indicator calculates the difference in houses between the planned and original state of the project. Houses in the {{software}} are called [[Units]]. A building block is not necessarily one unit. You can see the number of units when clicking on a building in the 3D Visualization.  
Only units of the type normal, social and luxe are being taken into account. The additional target can be set. An additional target of 30% social housing is calculated from this total target.
Only units of the type normal, social and luxe are being taken into account. The total target can be adjusted. An additional target of 30% social housing is deducted from this total target.
====Score====
 
The score is represented in a progress bar, with a scale from 0 to 100%. The score is calculated based on the progress of the total target.  
===Score===
====Formula====
The score is represented in a progress bar, with a scale from 0 to 100%.
The formula is the amount of houses in the maquette state - the current amount of houses.
Determine if you want to calculate the [[Indicators#Absolute_score|absolute or relative score]].
====Sources====
 
No additional sources.
==Additional configurations==
For this indicator to function, an extra attribute has to be added to the [[Neighborhood]] in where the houses will be build and a new [[Global]] has to be defined to set the total housing target. Read below for the steps.
 
===Add the Attribute===
[[File:Plan_area.jpg|300px|right]]
The indicator looks only at the number of units in a certain [[Neighborhood]]. This neighborhood is marked with the attribute ''PLAN_AREA'' with a value > 0, for the indicator to know which neighborhood to look at. Therefore, an attribute has to be added to the neighborhood in where you want to build houses.
{{Editor steps|title=| Select the ''Current situation'' tab and click on the ''Neighborhoods'' button in the ribbon header| Select the Neighborhood where you want to build in the left panel| In the right panel, go to the tab Attributes.| Scroll down to the bottom and enter the Attribute name PLAN_AREA with value "1".| Click on Save new attribute. The attribute is now added to the the other attributes.}}
 
===Add the Global===
The total housing target is set in a [[Global]]. To learn more about what a global is, please go to the [[Globals]] page. 
{{Editor steps|title=|Select the ''Current situation'' and then hover over the ''TQL Queries'' button in the ribbon header. |Click on the ''Add Global'' button in the hover panel. A new global named VARIABLE will be added to the left panel.| Select the global VARIABLE.| In the right panel, change the name to HOUSING_GOAL. | Change the start value to a number representing your total housing target.|Hover over the Auto update icon and choose for Reset to Start values (faster) to update your project.}}


==Additional settings==
<gallery mode=nolines>
===Attributes===
File:Add_global_new_interface.JPG
The indicator looks at the number of units only in a certain neighborhood. This neighborhood is marked with the attribute ''PLANGEBIED'', for the indicator to know which neighborhood to look at.  Therefore, an attribute has to be added to the neighborhood in where you want to build houses.
File:Housing_goal.jpg
{{Editor steps|title=add the attribute to a Neighborhood|Select ''Geo data'' and then ''Neighborhoods'' in the ribbon header|Select the Neighborhood where you want to build in the left panel|In the right panel, go to the tab Attributes.|Scroll down to the bottom and enter the Attribute name PLAN with value "1".|Click on Save new attribute, the attribute is now added to the the other attributes.}}
File:Recalculate_excel.JPG
<br clear=all>
</gallery>
===Globals===
The total target is set in a global. To learn more about what a global is, please go to the [[Globals]] page. 
{{Editor steps|title=add the total target Global|Select ''Indicators'' and then ''Globals'' in the ribbon header|Click on the add button in the bottom left corner. A new global named VARIABLE will be added to the left panel.|Select the global Variable.|In the right panel, change the name to WONINGDOEL. |Set the start value on your total target value.}}


===Function values===
{{article end
===Import data===
}}
===Overlays===
{{Indicator nav}}
[[Category:Public GeoShare]]

Latest revision as of 16:06, 2 February 2023

The Housing target indicator calculates the number of houses that are added to the project current situation and relates this to the total target of houses. This indicator is useful for projects where for example:

  • one of the goals is to work on reaching a certain housing target
  • different spatial plans are compared using the 3D Visualization

The total amount of houses is adjustable, this makes it useful for all types of projects. The housing target indicator is on neighborhood level.

This Excel indicator can be downloaded from the Public GeoShare. Read on to find out more about the indicator's calculation method and how to set it up in your project.

Indicator panel

Target score.jpg

The indicator panel shows the three different types of housing, the number of houses that are built in the neighborhood and the targets for the social housing and the total target.

Calculation

The indicator calculates the difference in houses between the planned and original state of the project. Houses in the Tygron Platform are called Units. A building block is not necessarily one unit. You can see the number of units when clicking on a building in the 3D Visualization. Only units of the type normal, social and luxe are being taken into account. The total target can be adjusted. An additional target of 30% social housing is deducted from this total target.

Score

The score is represented in a progress bar, with a scale from 0 to 100%. Determine if you want to calculate the absolute or relative score.

Additional configurations

For this indicator to function, an extra attribute has to be added to the Neighborhood in where the houses will be build and a new Global has to be defined to set the total housing target. Read below for the steps.

Add the Attribute

Plan area.jpg

The indicator looks only at the number of units in a certain Neighborhood. This neighborhood is marked with the attribute PLAN_AREA with a value > 0, for the indicator to know which neighborhood to look at. Therefore, an attribute has to be added to the neighborhood in where you want to build houses.

Housing target (Indicator):
  1. Select the Current situation tab and click on the Neighborhoods button in the ribbon header
  2. Select the Neighborhood where you want to build in the left panel
  3. In the right panel, go to the tab Attributes.
  4. Scroll down to the bottom and enter the Attribute name PLAN_AREA with value "1".
  5. Click on Save new attribute. The attribute is now added to the the other attributes.

Add the Global

The total housing target is set in a Global. To learn more about what a global is, please go to the Globals page.

Housing target (Indicator):
  1. Select the Current situation and then hover over the TQL Queries button in the ribbon header.
  2. Click on the Add Global button in the hover panel. A new global named VARIABLE will be added to the left panel.
  3. Select the global VARIABLE.
  4. In the right panel, change the name to HOUSING_GOAL.
  5. Change the start value to a number representing your total housing target.
  6. Hover over the Auto update icon and choose for Reset to Start values (faster) to update your project.