Special Effect: Difference between revisions

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notes=* The location of a particle relative to the Special Effect they are part of is considered an offset. This means that if the Special Effect is moved, the particle is moved along with it and will still be location on the same offset relative to the Special Effect's new location as it was to the old location.
notes=* The location of a particle relative to the Special Effect they are part of is considered an offset. This means that if the Special Effect is moved, the particle is moved along with it and will still be location on the same offset relative to the Special Effect's new location as it was to the old location.
* More particle effects exist, but are not accessible via the [[Editor]]. This is intentional, as the inaccessible particles are only intended for use with a number of default [[Function]]s.
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* Although it is not possible to set a height for particles via the [[Editor]], particles also have a height included in their coordinate, meaning they can also exist above or below ground.
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[[Category:Items]]
[[Category:Items]]

Revision as of 11:56, 27 May 2021

Template:Learned

Special Effects are effects that can be added to a model to make it more realistic. They are visual additions to the 3D world.

Special effects and particles

Special Effects consist of particles, which are the actual visual elements as displayed in the 3D world. A Special Effect is a collection of one or more of such particles. Special Effects have a point location in the 3D world.

Particles

All particles are wholy defined by their visual appearance. Some particles are static, and will always display the same way. Other particles can be affected by environmental factors, such as wind direction.

The following particles are available:

Particles can have their own location, relative to the Special Effect they are a part of.

Notes

  • The location of a particle relative to the Special Effect they are part of is considered an offset. This means that if the Special Effect is moved, the particle is moved along with it and will still be location on the same offset relative to the Special Effect's new location as it was to the old location.
  • More particle effects exist, but are not accessible via the Editor. This is intentional, as the inaccessible particles are only intended for use with a number of default Functions.
  • Although it is not possible to set a height for particles via the Editor, particles also have a height included in their coordinate, meaning they can also exist above or below ground.