Watershed Overlay: Difference between revisions

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[[File:Watershed_overlay.PNG|thumb|420px|right|Example of the Watershed overlay]]
[[File:Watershed_overlay.PNG|thumb|420px|right|Example of the Watershed overlay]]
The watershed overlay calculated where surface water will end up based on the [[Terrain height|DTM]] or a [[Water Overlay|water overlay's]] [[surface direction result type (Water Overlay)|direction result]].
The watershed overlay calculated where surface water will end up based on the [[Terrain height|DTM]] or a [[Water Overlay|water overlay's]] [[surface direction result type (Water Overlay)|direction result]].
==Usage==
The watershed overlay results can be use to:
* Debug a water system; Are the water areas used to initialize my [[water overlay]] correct or do they need adjustments
* Determine which waterways are the most important waterways in my water system, based on the size of the calculated discharge areas.
* Help solve disputes with land owners: Does rain fall on the land of a land owner end up in water ways or does it remain on land.
* Using discharge areas as input for water simulation tools outside the Tygron engine, by combining the size of the area with the amount of rainfall it receives.
==Considerations==
The watershed overlay calculates discharge areas based on:
* A heavy rainfall
* Sewer is not taken into account.
* Large Forests often do not have proper discharge when not close to water ways.
* Certain computed discharge areas might not be connected to the original water system used as input, in the form as discharge areas. This in turn can help find flaws in your water system.


==Modules==
==Modules==

Revision as of 10:15, 9 June 2020

File:Watershed overlay.PNG
Example of the Watershed overlay

The watershed overlay calculated where surface water will end up based on the DTM or a water overlay's direction result.

Usage

The watershed overlay results can be use to:

  • Debug a water system; Are the water areas used to initialize my water overlay correct or do they need adjustments
  • Determine which waterways are the most important waterways in my water system, based on the size of the calculated discharge areas.
  • Help solve disputes with land owners: Does rain fall on the land of a land owner end up in water ways or does it remain on land.
  • Using discharge areas as input for water simulation tools outside the Tygron engine, by combining the size of the area with the amount of rainfall it receives.

Considerations

The watershed overlay calculates discharge areas based on:

  • A heavy rainfall
  • Sewer is not taken into account.
  • Large Forests often do not have proper discharge when not close to water ways.
  • Certain computed discharge areas might not be connected to the original water system used as input, in the form as discharge areas. This in turn can help find flaws in your water system.

Modules

A Watershed Overlay can be configured by opening the Watershed Overlay Wizard.



How-to's