Watershed Overlay: Difference between revisions

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[[File:Watershed_Overlay.png|thumb|420px|right|Example of the Watershed overlay]]
[[File:Watershed_Overlay.png|thumb|420px|right|Example of the Watershed overlay]]
The watershed overlay calculates where surface rainfall water will end up based on the [[Terrain height|DTM]] or a [[Water Overlay|water overlay's]] [[Surface_average_direction_result_type_(Water_Overlay)|direction result]]. Users can influence the created [[Watershed result type (Watershed Overlay)|watersheds]] by providing indicative [[Discharge area (Watershed Overlay)|discharge areas]], which will expanded into watersheds. Moreover, a [[Rainfall (Overlay)|rainfall overlay's]] [[Surface_average_direction_result_type_(Water_Overlay)|surface average direction result]] can be used to calculate more realistic watersheds.
The watershed overlay calculates where surface rainfall water will end up based on the [[elevation model]] or a [[Water Overlay]]'s [[Surface_avg_direction_result_type_(Water_Overlay)|direction result]]. Users can influence the created [[Watersheds result type (Watershed Overlay)|watersheds]] by providing indicative [[Discharge area (Watershed Overlay)|discharge areas]], which will expand into watersheds. Moreover, a [[Direction prequel (Watershed Overlay)|direction prequel overlay]], such as a [[Rainfall (Overlay)|rainfall overlay's]] [[Surface_avg_direction_result_type_(Water_Overlay)|surface avg direction result]] can be used to calculate more realistic watersheds.
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==Usage==
==Usage==
The watershed overlay results can be use to:
The watershed overlay results can be used to:
* Debug a water system; Are the water areas used to initialize my [[Water Overlay|water overlay]] correct or do they need adjustments
* Debug a water system; are the [[Water_level_area_(Water_Overlay)|water areas]] used to initialize my [[Water Overlay|water overlay]] correct or do they need adjustments?
* Determine which waterways are the most important waterways in my water system, based on the size of the calculated discharge areas.  
* Determine which waterways are the most important waterways in my water system, based on the size of the calculated discharge areas.  
* Help solve disputes with land owners: Does rainfall on the land of a land owner end up in water ways or does it remain on land.
* Help solve disputes with land owners: does rainfall on the land of a land owner end up in water ways or does it remain on land?
* Using discharge areas as input for water simulation tools outside the Tygron engine, by combining the size of the area with the amount of rainfall it receives.
* Using discharge areas as input for water simulation tools outside the {{software}}, by combining the size of the area with the amount of rainfall it receives.


==Considerations==
==Considerations==
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* A heavy rainfall;
* A heavy rainfall;
* Sewer is not taken into account;
* Sewer is not taken into account;
* Large Forests often do not have proper discharge when not close to water ways;
* Large Forests often do not have proper discharge when they are not close to water ways;
* Certain computed watershed areas might not be connected to the original water system used as input, in the form as discharge areas. This in turn can help find flaws in your water system;
* Certain computed watershed areas might not be connected to the original water system used as input, in the form as discharge areas. This in turn can help find flaws in your water system;
* Culverts are important for the connectivity of discharge areas, but often not all culverts are initially know or defined. The water connection generator tool has been added to generated culverts on a large scale based on defined input parameters;
* Culverts are important for the connectivity of discharge areas, but often not all culverts are initially know or defined. The [[Water_Connection_Generator|water connection generator]] tool has been added to generate culverts on a large scale based on input parameters;


==Modules==
==Module==
A Watershed Overlay can be configured by opening the Watershed Overlay Wizard.
A Watershed Overlay can be configured by opening the Watershed Overlay Wizard.
{{Template:Watershed_Module_buttons}}


{{Template:Watershed_Module_buttons}}
==Result types==
The watershed overlay can provide the following result types:
{{result types|suppresscategory=true|allowselflinks=true|
  {{:Watersheds result type (Watershed Overlay)}}
  {{:Discharge areas result type (Watershed Overlay)}}
  {{:Direction result type (Watershed Overlay)}}
  {{:Base types result type (Watershed Overlay)}}
}}
 
<ul>
<li style = "display:inline-block">[[File:Watershed_Overlay.png|200xpx]]</li>
<li style = "display:inline-block">[[File:Discharge_areas_result.jpg|200xpx]]</li>
<li style = "display:inline-block">[[File:Direction result type (Watershed Overlay).jpeg|200xpx]]</li>
<li style = "display:inline-block">[[File:Watershed_base_types.jpeg|200xpx]]</li>
</ul>
 
==Demo projects==
* The project Demo Watershed can be explored to see how a Watershed Overlay based on a [[Rainfall (Overlay)|Rainfall Overlay]] can contribute to debugging a watersystem.


==How-to's==
{{Article end
|howtos=
* [[FAQ (Watershed Overlay)|FAQ for Watershed Overlay]]
* [[FAQ (Watershed Overlay)|FAQ for Watershed Overlay]]
* [[How-to add and remove an overlay|Add and remove an overlay]]
* [[How to add and remove an Overlay]]
* [[How-to edit an overlay legend|Edit an overlay legend]]
* [[How to edit an overlay legend|Edit an overlay legend]]
 
}}
{{Template:Overlay nav}}
{{WatershedOverlay result nav}}
{{Overlay nav}}
[[Category:Overlays with result types]]

Latest revision as of 13:41, 2 February 2024

Example of the Watershed overlay

The watershed overlay calculates where surface rainfall water will end up based on the elevation model or a Water Overlay's direction result. Users can influence the created watersheds by providing indicative discharge areas, which will expand into watersheds. Moreover, a direction prequel overlay, such as a rainfall overlay's surface avg direction result can be used to calculate more realistic watersheds.


Usage

The watershed overlay results can be used to:

  • Debug a water system; are the water areas used to initialize my water overlay correct or do they need adjustments?
  • Determine which waterways are the most important waterways in my water system, based on the size of the calculated discharge areas.
  • Help solve disputes with land owners: does rainfall on the land of a land owner end up in water ways or does it remain on land?
  • Using discharge areas as input for water simulation tools outside the Tygron Platform, by combining the size of the area with the amount of rainfall it receives.

Considerations

The watershed overlay calculates watershed areas based on:

  • A heavy rainfall;
  • Sewer is not taken into account;
  • Large Forests often do not have proper discharge when they are not close to water ways;
  • Certain computed watershed areas might not be connected to the original water system used as input, in the form as discharge areas. This in turn can help find flaws in your water system;
  • Culverts are important for the connectivity of discharge areas, but often not all culverts are initially know or defined. The water connection generator tool has been added to generate culverts on a large scale based on input parameters;

Module

A Watershed Overlay can be configured by opening the Watershed Overlay Wizard.


Result types

The watershed overlay can provide the following result types:

  • Watershed Overlay.png
  • Discharge areas result.jpg
  • Direction result type (Watershed Overlay).jpeg
  • Watershed base types.jpeg

Demo projects

  • The project Demo Watershed can be explored to see how a Watershed Overlay based on a Rainfall Overlay can contribute to debugging a watersystem.