Budget (Indicator): Difference between revisions

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After reading this page
[[File:indicator_editor_screen_-_budget.jpg|framed|right|The right panel with the budget indicator selected.]]
The budget [[indicators|indicator]] displays the amount of money a stakeholder has available. The budget is influenced by virtually all actions taken by a stakeholder. For example, placing a construction in the world will lower the budget of a stakeholder. Some constructions also provide money to the stakeholder, increasing their budget.


* You've learned what the budget indicator is
Each stakeholder has a budget, but the budget is only visible to the user when that stakeholder also has a budget indicator. Actions performed are still limited by the amount of money the stakeholder has available, even if the stakeholder does not have a budget indicator. If the stakeholder has a negative budget, they will receive a total score of zero, until the budget is at or above zero of the respective currency.
* You've learned how the budget indicator functions
* You've learned how to set the target for the budget indicator
* You've learned what properties the budget indicator has


==Budget==
==Indicator targets==
The budget of a [[stakeholder]] is the amount of money that stakeholder has available to perform actions in the game.
The budget indicator has 1 value for a target.


==How is the budget indicator implemented in the Tygron Engine?==
; Amount of money that the Stakeholder needs to earn.
The budget [[indicator]] displays the amount of money a stakeholder has available. The budget is influenced by virtually all actions taken by a stakeholder. For example, placing a construction in the world will lower the budget of a stakeholder. Some constructions also provide money to the stakeholder, increasing their budget.
: In thousands, the amount of money that the stakeholder should have left to have this indicator at 100%. If the stakeholder has between 0 currency and the target amount, the score will lie between 0% and 100%. If the stakeholder has a negative budget, the indicator will have a negative percentage.
 
Each stakeholder has a budget, but the budget is only visible to the player when that stakeholder also has a budget indicator. Actions performed are still limited by the amount of money the stakeholder has available, even if the stakeholder does not have a budget indicator. If the player has a negative budget, they will receive a [[total score]] of zero, until the budget is at or above zero of the respective currency.
 
==Indicator target==
The budget indicator has 1 value for a target.


==Indicator properties==
==Indicator properties==
This indicator is a stakeholder-specific indicator. This means the indicator is unique to a specific stakeholder. If multiple stakeholders have this indicator, they each have their own separate version.
This indicator is a stakeholder-specific indicator. This means the indicator is unique to a specific stakeholder. If multiple stakeholders have this indicator, they each have their own separate version, and their targets may differ.


This indicator is represented numerically, rather then with a progress bar.
This indicator is represented numerically, rather then with a progress bar.


This indicator functions by tally. The amount added and substracted results in the current value.
This indicator functions by tally. The amount added and subtracted results in the current value.
 
This indicator scores uniformly on the entire session. It is not divided into a separate sub-score per [[zoning|zone]].


This indicator did something i cannot remember, zomething with zones/
{{Indicator nav}}

Latest revision as of 17:13, 31 January 2023

The right panel with the budget indicator selected.

The budget indicator displays the amount of money a stakeholder has available. The budget is influenced by virtually all actions taken by a stakeholder. For example, placing a construction in the world will lower the budget of a stakeholder. Some constructions also provide money to the stakeholder, increasing their budget.

Each stakeholder has a budget, but the budget is only visible to the user when that stakeholder also has a budget indicator. Actions performed are still limited by the amount of money the stakeholder has available, even if the stakeholder does not have a budget indicator. If the stakeholder has a negative budget, they will receive a total score of zero, until the budget is at or above zero of the respective currency.

Indicator targets

The budget indicator has 1 value for a target.

Amount of money that the Stakeholder needs to earn.
In thousands, the amount of money that the stakeholder should have left to have this indicator at 100%. If the stakeholder has between 0 currency and the target amount, the score will lie between 0% and 100%. If the stakeholder has a negative budget, the indicator will have a negative percentage.

Indicator properties

This indicator is a stakeholder-specific indicator. This means the indicator is unique to a specific stakeholder. If multiple stakeholders have this indicator, they each have their own separate version, and their targets may differ.

This indicator is represented numerically, rather then with a progress bar.

This indicator functions by tally. The amount added and subtracted results in the current value.

This indicator scores uniformly on the entire session. It is not divided into a separate sub-score per zone.