Weir dam output (Water Overlay): Difference between revisions

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{{overlay keys|<onlyinclude>
{{overlay keys|<onlyinclude>
{{overlay keys|type=row|group=Water Overlay
{{overlay keys|type=row|group=Water Overlay
|key=OBJECT_WEIR_DAM_OUTPUT
|key=WEIR_DAM_OUTPUT
|unit=m , m + {{datum}}
|unit=m , m + {{datum}}
|description=An [[Attribute array|array]] of two values; the applied weir dam width and weir height, determined during rasterization phase.
|description=An [[Attribute array|array]] of two values; the applied weir dam width and weir height
|defaultvalue=None
|defaultvalue=None
|icon=
|icon=
|range=-{{max surface}} to {{max surface}}
|range=(0, -{{max surface}}) to {{max surface}}
}}</onlyinclude>}}
}}</onlyinclude>}}
This attribute is automatically created for all [[Breach (Water Overlay)|breach]]es in a project when a [[Water Overlay|water calculation]] is performed. When the calculation is complete, the attribute is updated automatically.


{{article end
{{article end
|notes=
|notes=
* The Weir dam width and height are determined during rasterization phase.
* This attribute does not need to be created when configuring the project. This attribute is created automatically by the [[Water Overlay]] when a calculation is performed.
* This attribute does not need to be created when configuring the project. This attribute is created automatically by the [[Water Overlay]] when a calculation is performed.
* Each [[Water Overlay]] will create this attribute with the [[ID]] of an Overlay appended to it, to prevent the results of multiple Water Overlays storing their results in the same attribute by default.
* Each [[Water Overlay]] will create this attribute with the [[ID]] of an Overlay appended to it, to prevent the results of multiple Water Overlays storing their results in the same attribute by default.

Latest revision as of 15:39, 14 November 2025

Notes

  • The Weir dam width and height are determined during rasterization phase.
  • This attribute does not need to be created when configuring the project. This attribute is created automatically by the Water Overlay when a calculation is performed.
  • Each Water Overlay will create this attribute with the ID of an Overlay appended to it, to prevent the results of multiple Water Overlays storing their results in the same attribute by default.

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