Average Overlay: Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
When clicking on a specific location in the map of the Average Overlay, the hover panel gives additional information over the actual value in that specific grid cell.
When clicking on a specific location in the map of the Average Overlay, the hover panel gives additional information over the actual value in that specific grid cell.
{{clear}}
{{clear}}
==Configurations==
The Average Overlay can be configured to fine-tune the exact information which should be displayed.
===Input===
The Average Overlay requires an initial input, which it can then average out over a specified range. The input can be either an [[Attribute]] of vector data, or a [[Grid Overlay]]. The following options are available:
; Attribute First Layer
: Use the first value found among the layers of vector data which have the specified [[Attribute]]. If no such [[Attribute]] exists in a specific location, the used value is 0.
; Attribute  Min Layer / Max Layer
: Use either the lowest or the highest value found among the layers of vector data which have the specified [[Attribute]]. If no such [[Attribute]] exists in a specific location, the used value is 0.
; Attribute  Specific Layer
: Use the defined [[Attribute]]'s value from the specific layer of vector data specified. Exactly one layer can be specified. If no such [[Attribute]] exists in a specific location, the used value is 0.
; Grid  Input Overlay
: Use the value as calculated by another [[Grid Overlay]]. No [[Attribute]] needs to be specified. Instead, a specific [[Overlay]] is referenced. {{nodata}} values of the referenced Overlay result in {{nodata}} values in the grid.
===Calculation===
Based on the input, the Average Overlay can average out the found values across some radius. The means of calculation are defined by [[Attribute]]s, and can most easily be set using the [[Average Overlay Wizard]].
====Attributes====
The calculation can be configured via the following attributes:
{{overlay attributes|suppresscategory=true|allowselflinks=true|
  {{:Attribute timeframes (Average Overlay)}}
  {{:Distance m (Average Overlay)}}
  {{:No data interpolation (Average Overlay)}}
}}


==Input Overlay==
==Input Overlay==
Input Overlays are spatial average overlays that supply additional insights in the data used for complex Overlay models (e.g the [[Water Overlay]] or [[Heat Stress Overlay]]). Input Overlays can be made visible in the 3D model by selecting them in the Wizard or adding them manually.
Input Overlays are spatial average overlays that supply additional insights in the data used for complex Overlay models (e.g the [[Water Overlay]] or [[Heat Stress Overlay]]). Input Overlays can be made visible in the 3D model by selecting them in the Wizard or adding them manually.


==How-to's==
{{article end
* [[How to use the Average Overlay Wizard|Use the Average Overlay Wizard]]
|notes=
|howtos=
* [[How to use the Average Overlay Wizard]]
* [[How to add and remove an Overlay]]
* [[How to add and remove an Overlay]]
* [[How to edit an overlay legend|Edit an overlay legend]]
* [[How to edit an overlay legend]]
 
|external=
===Related links===
* [https://www.tygron.com/en/idea/extended-combo-and-average-overlay-functionalities  Extended Combo and average overlay functionalities.]
[https://www.tygron.com/en/idea/extended-combo-and-average-overlay-functionalities  Extended Combo and average overlay functionalities.]
}}
 


{{Template:Overlay nav}}
{{Overlay nav}}

Revision as of 11:40, 20 January 2022

The Average Overlay of the urbanization attribute.

The Average Overlay is a multi purpose Grid Overlay which displays (smoothed) values. These values can originate from 2D spatial objects, such as buildings, terrains, areas or neighborhoods. The values can also originate from an other Grid Overlay.

Another typical use-case of the Average Overlay is to visualize parameters of a simulation model (e.g. the rainfall overlay). A parameter assigned to a grid-cell can be related to one or more layers of the 3D model: Buildings, Addresses, Terrains, Areas, Neighborhoods and Net Lines.

Thirdly the Average overlay supports replacing NO_DATA values with interpolated non NO_DATA values using surrounding cells within a specified distance.

Additional information displayed in hover panel

The Average Overlay of the urbanization attribute and additional information in the hover panel.

When clicking on a specific location in the map of the Average Overlay, the hover panel gives additional information over the actual value in that specific grid cell.

Configurations

The Average Overlay can be configured to fine-tune the exact information which should be displayed.

Input

The Average Overlay requires an initial input, which it can then average out over a specified range. The input can be either an Attribute of vector data, or a Grid Overlay. The following options are available:

Attribute First Layer
Use the first value found among the layers of vector data which have the specified Attribute. If no such Attribute exists in a specific location, the used value is 0.
Attribute Min Layer / Max Layer
Use either the lowest or the highest value found among the layers of vector data which have the specified Attribute. If no such Attribute exists in a specific location, the used value is 0.
Attribute Specific Layer
Use the defined Attribute's value from the specific layer of vector data specified. Exactly one layer can be specified. If no such Attribute exists in a specific location, the used value is 0.
Grid Input Overlay
Use the value as calculated by another Grid Overlay. No Attribute needs to be specified. Instead, a specific Overlay is referenced. NO_DATA values of the referenced Overlay result in NO_DATA values in the grid.

Calculation

Based on the input, the Average Overlay can average out the found values across some radius. The means of calculation are defined by Attributes, and can most easily be set using the Average Overlay Wizard.

Attributes

The calculation can be configured via the following attributes:

 No data interpolation (Average Overlay)


Input Overlay

Input Overlays are spatial average overlays that supply additional insights in the data used for complex Overlay models (e.g the Water Overlay or Heat Stress Overlay). Input Overlays can be made visible in the 3D model by selecting them in the Wizard or adding them manually.