Overlay: Difference between revisions

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==Buildings overlays==
<!--==Buildings overlays==
====Vacancy====
====Vacancy====
[[File:Vacancy-Overlay.jpg|thumb|left|Optional Vacancy overlay]]
[[File:Vacancy-Overlay.jpg|thumb|left|Optional Vacancy overlay]]
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: ''Main article: [[Rainfall (Overlay)]].
: ''Main article: [[Rainfall (Overlay)]].
: ''This [[Grid overlay|overlay]] calculates the flow of water across the [[3D world]] both above ground and underground, to provide insight into inundation intensities and durations. This is an expert hydrology module. It becomes available for all stakeholders when added to a project.''
: ''This [[Grid overlay|overlay]] calculates the flow of water across the [[3D world]] both above ground and underground, to provide insight into inundation intensities and durations. This is an expert hydrology module. It becomes available for all stakeholders when added to a project.''
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<!--===Subsidence collection===
<!--===Subsidence collection===
: ''Main article: [[Subsidence calculation]].
: ''Main article: [[Subsidence calculation]].

Revision as of 14:50, 2 April 2019

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What are overlays

An overlay is a layer drawn over the 3D world to illustrate different properties. They do not contain all the information of a given visualization, but serve as a supplement. By adding these properties onto the same view, the additional information can immediately be made understandable in the same way. A reason to split information off into other layers in this fashion can be to avoid overwhelming a user with too much information.

How do overlays relate to the Tygron Platform interface

Overlays are implemented in the Tygron Platform as part of the interface. Properties such as ownership and zoning are important pieces of information to the user, but would be very overwhelming to display at all times. Instead, a user can activate on overlay to make these pieces of information visible. In principle, all spatially varied information is accessible as an overlay.

How to access overlays in a project

File:Overlays-Icons.jpg
How to access overlays

Overlays available to stakeholders appear as buttons on the right side of the interface. Clicking on any of these buttons will switch the view to the specific overlay. Clicking on the "City" overlay will switch the view back to default. Some overlays are automatically added when a project is created, see default overlay types. Some overlays are closely related to indicators, such as Heatstress and Livability.

List of Available Overlays

Icon Name Category Type Displays

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Notes

Example of the Difference Overlay for Heatstress
  • The following overlays are available by default when creating a new project: City, Neighborhoods, Ownership and Zoning
  • Grid overlays have the ability to show the difference between the maquette and the original state. The difference visualization uses its own legend. The option to show the difference can be turned on or off per Grid Overlay. For more information, see: Main article: Difference (Overlay)


Subsidence

The subsidence overlay
Main article: Subsidence (Overlay).
This overlay calculates the subsidence of peat in the project area. The subsidence can be caused by oxidation and compaction of the soil. This overlay is part of the Subsidence calculation collection of overlays.


Custom overlays

Areas

Main article: Areas (Overlay).
The Areas overlay displays a combination of selected active areas. This overlay becomes available for each stakeholder.


Attribute

Attribute overlay
Main article: Attribute (Overlay).
The Attribute overlay highlights geographical data which has a specific attribute. This overlay becomes available for each stakeholder.


Average

The Average Overlay of the Urbanization attribute
Main article: Average Overlay.
The Average Overlay displays an attribute value from a building, terrain, area or neighborhood assigned to a grid cell. This overlay becomes available for each stakeholder.


Custom Color Areas

File:Custom Color Areas-Overlay.jpg
Optional Custom Color Areas overlay
Main article: Custom Color Area (Overlay).
This overlay shows colored areas in the 3D world, in locations defined in the editor.


Function Highlight

File:Function Highlight-Overlay.jpg
Optional Function Highlight overlay
Main article: Function Highlight (Overlay).
This overlay highlights all constructions in the 3D world, for which the specific function has been selected, such as all shops in an area.


Geotiff

Image

File:Image-Overlay.jpg
Optional Image overlay
Main article: Image (Overlay).
This overlay can be used to visualize a geographically referenced Image.


Source

Example of the source overlay
Main article: Source (Overlay).
The Source overlay displays the datasets/sources that are used for and in the project. This overlay becomes available for each stakeholder.


Adding and removing overlays

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Adding and removing overlays is a generic process, however, certain overlays are dependent on other assets being present too, such as indicators, terrains, vacancy, images, etc. For more information please refer to the respective main articles for the specific overlays.

How to add an overlay:
  1. Select in the editor '3D World' from the ribbon
  2. Select 'Overlays' > 'Edit overlays' from the ribbon bar
  3. Select the desired overlay'*' from the drop down menu on the bottom of the left panel
  4. Select 'Add' from the bottom of the left panel
  5. Fill in parameters on the right panel, as required for some overlays
  6. The overlay icon will now appear under the mini map'**'
How to remove an overlay:
  1. Select in the editor '3D World' from the ribbon
  2. Select 'Overlays' > 'Edit overlays' from the ribbon bar
  3. Select the desired overlay'*' from the list of active overlays'**' on the left panel
  4. Select 'remove' from the bottom of the left panel
  5. Confirm the removal in the pop up confirmation message

Sometimes it can be convenient to duplicate an already existing overlay. To do so, follow the steps for removal, but select 'Duplicate' in stead of 'Remove'.

'*' The default City, Zoning and Property overlays are already present when creating a new project in the editor. However, they can be removed and added again later.