Average Overlay: Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
No edit summary
Line 2: Line 2:
The Average Overlay is a multi purpose [[Grid overlay|Grid Overlay]] which displays (smoothed) values. These values can originate from spatial features, such as [[building]]s, [[terrain]]s, [[area]]s and [[neighborhood]]s. Alternatively, the values can originate from an other [[Grid Overlay]].
The Average Overlay is a multi purpose [[Grid overlay|Grid Overlay]] which displays (smoothed) values. These values can originate from spatial features, such as [[building]]s, [[terrain]]s, [[area]]s and [[neighborhood]]s. Alternatively, the values can originate from an other [[Grid Overlay]].


Another typical use-case of the Average Overlay is to visualize parameters of a simulation model (e.g. the [[Rainfall _(Overlay)|rainfall overlay]]). A parameter assigned to a grid-cell can be related to one or more types of features in the [[project area]]: [[Building]]s, [[Address]]es, [[Terrain]]s, [[Area]]s, [[Neighborhood]]s and [[Net Line]]s.
A parameter assigned to a grid-cell can be related to one or more types of features in the [[project area]]: [[Building]]s, [[Address]]es, [[Terrain]]s, [[Area]]s, [[Neighborhood]]s and [[Net Line]]s.


Thirdly the Average overlay supports replacing {{nodata}} values with interpolated non {{nodata}} values using surrounding cells within a specified distance.
Thirdly the Average overlay supports replacing {{nodata}} values with interpolated non {{nodata}} values using surrounding cells within a specified distance.

Revision as of 16:43, 31 January 2024

The Average Overlay of the urbanization attribute.

The Average Overlay is a multi purpose Grid Overlay which displays (smoothed) values. These values can originate from spatial features, such as buildings, terrains, areas and neighborhoods. Alternatively, the values can originate from an other Grid Overlay.

A parameter assigned to a grid-cell can be related to one or more types of features in the project area: Buildings, Addresses, Terrains, Areas, Neighborhoods and Net Lines.

Thirdly the Average overlay supports replacing NO_DATA values with interpolated non NO_DATA values using surrounding cells within a specified distance.

Additional information displayed in hover panel

The Average Overlay of the urbanization attribute and additional information in the hover panel.

When clicking on a specific location in the map of the Average Overlay, the hover panel gives additional information over the actual value in that specific grid cell.

Calculation

The Average Overlay works by first computing a grid of input values. This depends on the input;

  • Certain Vector data in the Project is rasterized into grid cells, depending on the configured Maplink (Average Overlay). Cells that do not contain Vector data are given a Default value.
  • Grid is (re)rasterized if the dimensions are different from the requested dimensions, or used directly otherwise.

Next, it depends on the operator configured for the Average Overlay what happens next: for each grid cell, the values of all cells within a given radius from that one cell are summed up, and divided by the total amount of cells found in that radius. The output value of that one cell is that computed average.

The Average Overlay can be configured to fine-tune the exact data which should serve as input, and how the calculation should take place.

Average Result Type

The configured Average Overlay result type determines how a cells value is calculated. The following result types are supported for the Average Overlay:

Averaged Input Type

You can also configure in what way a value for this overlay will be rasterized:

  • First: Selects the first value encountered among all considered Vector data types. See Rasterized Vector data for the order.
  • Min: Selects the minimum value among all considered Vector data types.
  • Max: Selects the maximum value among all considered Vector data types.
  • Single layer: Only Vector data of the configured MapLink (Average Overlay) is rasterized.
  • Grid: Use the values of another Grid Overlay when specified as input, instead of an Attribute. NO_DATA values of the referenced Overlay result in NO_DATA values in the grid. The Average Overlay will have timeframes equal to the amount of timeframes of the Input Overlay. In case the input Grid Overlay does not have the same grid size as the Average Overlay, the input Grid Overlay 's value grid is automatically resized.


Rasterized Vector data

The Vector data that is rasterized is determined by two values: the configured layer MapLink (Average Overlay) of the Average overlay and the configured Average Type. If the Average Type is set to Grid, no vector data is rasterized for this overlay. When the MapLink is set to null, and the Average Type is set to anything other than Grid, all MapLink layers are considered. When the MapLink layer is set to a specific MapLink, only that type of data is rasterized.

The Average Overlay currently supports the following MapLinks (in order): Net Lines, Addresses, Buildings, Terrains, Areas, Neighborhoods.

Calculation

The way of averaging is defined by several Attributes, and can most easily be set using the Average Overlay Wizard.

The calculation can be configured via the following attributes:

Average Overlay Variants

There are four options to choose from:

Notes

Input overlay step in the Water Overlay wizard.
  • Input Overlays are overlays that can provide insight in the data used for complex Overlay models (e.g the Water Overlay). These input Overlays can be added automatically as Average Overlays to your project by selecting them in the Input Overlay step of a Wizard.

How-to's

See also

External links