Attribute: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
 
(33 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{learned|what an attribute is|how the concept of attributes relates to the {{software}}|how to create and edit attributes}}
A number of components, such as [[neighborhood]]s, [[area]]s, [[building]]s and [[zone]]s, have adjustable attributes. These attributes are used:
 
* to provide meaningful information
==What is an Attribute?==
* as parameters in calculations
An attribute is a characteristic or (additional) property of a component. Attributes are a common way to provide additional information or configuration for elements of data in software.
* to provide (visual) information to distinguish themselves among peers  
 
==Components in the {{software}} with Attributes==
A number of components, such as [[neighborhood]]s, [[area]]s, [[construction]]s and [[zone]]s, have adjustable attributes. These attributes are used:
* to provide meaningful information;
* as parameters in calculations;
* to provide (visual) information to distinguish themselves among peers.


Attributes can be defined and redefined by a user. Some attributes are predefined by the {{software}} and already exist as default properties of a component. Some components can even inherit properties from other type of components, such as a [[Building]] that inherits attributes from it's referenced [[Function]].
Attributes can be defined and redefined by a user. Some attributes are predefined by the {{software}} and already exist as default properties of a component. Some components can even inherit properties from other type of components, such as a [[Building]] that inherits attributes from it's referenced [[Function]].
Line 15: Line 9:


The group of components than can store attributes is called ''Attribute Items''. The current list of ''Attribute Items'' is:
The group of components than can store attributes is called ''Attribute Items''. The current list of ''Attribute Items'' is:
* [[Areas]]
* [[Area]]s
* [[Buildings]]
* [[Building]]s
* [[Functions]]
* [[Functions]] and their overrides
* [[Function Overrides]]
* [[Indicator]]s
* [[Indicators]]
* [[Neighborhood]]s
* [[Neighborhoods]]
* [[Net load]]s
* [[Net Loads]]
* [[Net line]]s
* [[Net Lines]]
* [[Net line#Net line definitions|Net function]]s
* [[Net Functions]]
* [[Overlay]]s
* [[Overlays]]
* [[Panel]]s
* [[Panels]]
* [[Terrain]]s
* [[Terrain Type Overrides]]
* [[Weather]]s
* [[Zones]]
* [[Zone]]s


Note that although [[Globals]] seem to behave similarly to attributes, they are not part of any specific ''Attribute Item'' in a project. Instead they are individual components part of the project.
Note that although [[Global]]s seem to behave similarly to attributes, they are not part of any specific ''Attribute Item'' in a project. Instead they are individual components part of the project.


==Attribute values==
==Attribute values==
An attribute always consists of a name and a value. The name of an attribute is usually written in capital letters, and uses underscores in place of spaces. The value must always be a number. It can be either a positive or a negative number. The number can also be a decimal number (I.e., the value is not necessarily a whole number).
An attribute always consists of a name and a value. The name of an attribute is usually written in capital letters, and uses underscores in place of spaces. The value must always be a number. It can be either a positive or a negative number. The number can also be a decimal number (I.e., the value is not necessarily a whole number).
''Note that not there are some [[TQL_name|restrictions for attribute names]].''


Some components have properties which are also reflected in attributes. Properties such as the color of the component are present both as a dedicated property and as an attribute. By changing the property, the attribute is changed as well. When the attribute is changed, the property is changed as well.
Some components have properties which are also reflected in attributes. Properties such as the color of the component are present both as a dedicated property and as an attribute. By changing the property, the attribute is changed as well. When the attribute is changed, the property is changed as well.


Each component which can have attributes has their own list of attributes. When a given area has an attribute with a specific name, another area may or may not have an attribute with the same name as well. When 2 components have an attribute with the same name, their values are also still set per component. That means that they may coincidentally have the same value, but when the value of the attribute of one component is changed, the value of the attribute of the other component is not automatically changed as well.
Each component which can have attributes has their own list of attributes. When a given area has an attribute with a specific name, another area may or may not have an attribute with the same name as well. When 2 components have an attribute with the same name, their values are also still set per component. That means that they may coincidentally have the same value, but when the value of the attribute of one component is changed, the value of the attribute of the other component is not automatically changed as well.
===Attribute arrays===
{{main|Attribute array}}
Attributes are most commonly a single value, but can also be an array of values.


===Attribute values during a session===
===Attribute values during a session===
Line 53: Line 55:


====ACTIVE====
====ACTIVE====
: ''Applies to: [[Area]]s
: ''Applies to: [[Area]]s, [[Neighborhood]]s, [[Overlay]]s, [[Indicator]]s and [[Stakeholder]]s
Some components may have an "active" property. When that property indicates the component is active, the "ACTIVE" attribute's value is "1". When the component is inactive, the attribute's value is "0".
Some components may have an "active" property. When that property indicates the component is active, the "ACTIVE" attribute's value is "1". When the component is inactive, the attribute's value is "0".


====COLOR====
====COLOR====
: ''Applies to: [[Area]]s, [[Neighborhoods]], [[Zone]]s
: ''Applies to: [[Area]]s, [[Neighborhoods]], [[Zone]]s
Many components with attributes automatically have a "COLOR" attribute added to them, the value of which is the same as the color property of that component. When that color property is changed, the attribute is changed, and vice versa.
{{main|Color}}
 
Spatial components with attributes commonly have a "COLOR" attribute, defining the color by which they are displayed.The value corresponds to the color property of that component. When that color property is changed, the attribute is changed, and vice versa.
The numeric value of the attribute corresponds with an RGB color value, calculated by combining the red, green and blue values of the desired color together, multiplied by powers of 256. The amount of red, green, and blue are values between 0 and 255, inclusive. These are added to a base value of -16777216. A proper color value can be calculated as follows: -16777216 + (red * 256²) + (green * 256) + (blue).


===Examples of special attribute values===
===Examples of special attribute values===
Line 72: Line 73:
The "NATURE_RESERVE" attribute indicates whether an area is a protected area of nature. This usually means the allowance for pollution and noise is lower. Areas with an "NATURE_RESERVE" attribute value of "1" are deemed protected nature. When the attribute's value is 0, the area is not necessarily deemed protected nature.
The "NATURE_RESERVE" attribute indicates whether an area is a protected area of nature. This usually means the allowance for pollution and noise is lower. Areas with an "NATURE_RESERVE" attribute value of "1" are deemed protected nature. When the attribute's value is 0, the area is not necessarily deemed protected nature.


==How to add and remove attributes==
{{article end
{{Editor location|attributes}}
| notes=
[[File:Attribute add.jpg|framed|left|The [[right panel]] allows you to add new attributes. The top half displays existing attributes, the bottom half allows you to add new attributes.]]
 
[[File:attribute_tab.jpg|framed|right|Switch to the Attributes tab to create or edit attributes.]]
Attributes can be added to components such as [[Neighborhoods]], [[Area]]s, [[Construction]]s and [[Zone]]s. In order to add, remove, or change an attribute for any components, select the component in the left panel, and then select the attributes tab in the right panel. The attributes of that component will be displayed.{{clear|right}}
===Adding attributes===
[[File:attribute_new_name.jpg|framed|right|Enter the desired name for the new attribute.]]
To create a new attribute, first enter the desired name for the new attribute in the "Add new Attribute with Name" field.{{clear|right}}
[[File:attribute_new_value.jpg|framed|right|Enter the desired value for the new attribute.]]
Next, enter the desired value for the new attribute in the "Add new Attribute with Value" field.{{clear|right}}
[[File:attribute_new_save.jpg|framed|right|Enter the desired value for the new attribute.]]
Once an attribute name and a valid attribute value have been entered in the appropriate fields, the "Save New Attribute" button becomes available. Selecting it will add the attribute to the list of existing attributes for the component.{{clear}}
===Removing attributes===
[[File:attribute_reset.jpg|framed|right|Enter the desired value for the new attribute.]]
To remove all attributes from a component, select the "Reset Variables" button.
 
{{Editor steps|title=add a new attribute|Enter a name for the new attribute.|Enter a value for the new attribute.|Select "Save New Attribute".}}
{{Editor steps|title=remove an attribute|Select "Remove".}}
 
===Importing Attributes===
[[File:Import_area_file.jpg|framed|right|This panel allows you to select the attribute that you want to import]]
When creating areas using [[GeoJSON]], it is possible to have attributes created based on the same file. In the GeoJSON import window, you will have the option to select attributes of the imported shapes, and to store them as attributes in areas. The same restrictions apply for importing attributes as when normally creating or editing attributes. I.e. the values must be valid numbers.
 
{{Editor steps|title=add attributes with a GeoJSON file|Option 1) Select the GeoJSON file in the folder Option 2) <br> Hoover over the desired component in the Editor and Select import GeoJSON file|In of  case option 1 Drag and Drop the file in the {{software}}|Select the desired input|Make sure the attribute checkbox is checked|Select the right attribute name|Select the right attributes to import|Select Send to import the attributes together with the imported area.}}{{clear}}
 
===Notes===
* Attributes featuring one or more arrays of values can be assigned a total number of 100 values, or 50 pairs in the case of double arrays (e.g., time + amount of rain).
* When removing attributes which are related to properties of the component, the value of the properties will be changed as well, as though the attribute was set to "0".
* When removing attributes which are related to properties of the component, the value of the properties will be changed as well, as though the attribute was set to "0".
 
| howtos=
==Edit attributes==
[[File:Attribute editing panel.jpg|thumb|right|The [[right panel]] allows you to add new attributes. The top half allows you to edit existing attributes, the bottom half allows you to add new attributes.]]
[[File:attribute_attribute.jpg|framed|right|Each attribute is listed with a name and a value. The values of existing attributes can be changed.]]
* [[How to add an Attribute]]
The value of any attribute can be changed after it has been added to a component. In the list of attributes, the value field for any attribute can be selected. The value can be changed by entering a different value in the field. The value must be a valid number, or the new value is rejected immediately.
* [[How to remove an Attribute]]
 
* [[How to edit an Attribute]]
{{Editor steps|title=change the value of an attribute|Select the value of the attribute you wish to change.|Change the value to a valid value.|Press "Enter" to set the value.}}
* [[How to import Attributes]]
* [[How to remove Attributes from multiple Items]]
* [[How to change multiple Attributes at once for Water Overlays]]
| seealso=
* [[Overlay Key]]
* [[Global]]
}}

Latest revision as of 16:14, 26 January 2023

A number of components, such as neighborhoods, areas, buildings and zones, have adjustable attributes. These attributes are used:

  • to provide meaningful information
  • as parameters in calculations
  • to provide (visual) information to distinguish themselves among peers

Attributes can be defined and redefined by a user. Some attributes are predefined by the Tygron Platform and already exist as default properties of a component. Some components can even inherit properties from other type of components, such as a Building that inherits attributes from it's referenced Function.

In general the Tygron Platform allows users to inspect, adjust and reset existing attributes of these components and define and remove new ones.

The group of components than can store attributes is called Attribute Items. The current list of Attribute Items is:

Note that although Globals seem to behave similarly to attributes, they are not part of any specific Attribute Item in a project. Instead they are individual components part of the project.

Attribute values

An attribute always consists of a name and a value. The name of an attribute is usually written in capital letters, and uses underscores in place of spaces. The value must always be a number. It can be either a positive or a negative number. The number can also be a decimal number (I.e., the value is not necessarily a whole number).

Note that not there are some restrictions for attribute names.

Some components have properties which are also reflected in attributes. Properties such as the color of the component are present both as a dedicated property and as an attribute. By changing the property, the attribute is changed as well. When the attribute is changed, the property is changed as well.

Each component which can have attributes has their own list of attributes. When a given area has an attribute with a specific name, another area may or may not have an attribute with the same name as well. When 2 components have an attribute with the same name, their values are also still set per component. That means that they may coincidentally have the same value, but when the value of the attribute of one component is changed, the value of the attribute of the other component is not automatically changed as well.


Attribute arrays

Main article: Attribute array

Attributes are most commonly a single value, but can also be an array of values.

Attribute values during a session

Attributes can be read during a session. Primarily, it is possible to read attributes of components using TQL. By requesting the value of an attribute of a component using TQL, the value of that attribute can be used in, for example, Excel calculations.

It is possible that, when requesting the value of an attribute of a component, that attribute does not exist for that component. In this case, the value of that attribute is deemed to be "0".

Note that this means that an attribute value of 0 can mean that the proper value of the attribute is 0, or that the attribute does not exist.

Attributes can also be changed during a session. This can be done either via Events or via TQL. Events, such as AREA_SET_ATTRIBUTE or ZONE_SET_ATTRIBUTE, can be used in the Tygron Platform to change the values of attributes. Attributes can also be changed using TQL, which means that attributes can be changed as a result of an Excel calculation.

Common attribute values

Some attributes may have a more exact spectrum of values which are valid. For example, the ACTIVE attribute is either 1 or a 0.

Note that these attributes can be given other values as well. The resulting behavior for calculations and functionality depending on these attributes is undefined.

ACTIVE

Applies to: Areas, Neighborhoods, Overlays, Indicators and Stakeholders

Some components may have an "active" property. When that property indicates the component is active, the "ACTIVE" attribute's value is "1". When the component is inactive, the attribute's value is "0".

COLOR

Applies to: Areas, Neighborhoods, Zones
Main article: Color

Spatial components with attributes commonly have a "COLOR" attribute, defining the color by which they are displayed.The value corresponds to the color property of that component. When that color property is changed, the attribute is changed, and vice versa.

Examples of special attribute values

URBANIZATION

Applies to: Neighborhoods

The "URBANIZATION" attribute is an indicator for the degree of urbanization. It ranges from 1 (dense urbanization) to 5 (virtually no urbanization).

NATURE_RESERVE

Applies to: Areas

The "NATURE_RESERVE" attribute indicates whether an area is a protected area of nature. This usually means the allowance for pollution and noise is lower. Areas with an "NATURE_RESERVE" attribute value of "1" are deemed protected nature. When the attribute's value is 0, the area is not necessarily deemed protected nature.

Notes

  • When removing attributes which are related to properties of the component, the value of the properties will be changed as well, as though the attribute was set to "0".

How-to's

The right panel allows you to add new attributes. The top half allows you to edit existing attributes, the bottom half allows you to add new attributes.

See also