Weather: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[File:Api_tools_visual.png|thumb|right|400px|[[Weather]]s in relation to [[Environment]] and [[Special Effect]]s]]
[[File:Api_tools_visual.png|thumb|right|400px|[[Weather]]s in relation to [[Environment]] and [[Special Effect]]s]]
Weather as behavior is in the {{software}} mostly defined by the actual precipitation type selected. The more visual elements referring to weather, such as clouds and sunshine, are part of the [[Environment]] settings.
Weather is an [[Item]] in the {{software}} that can be referenced to by [[Water Overlay]]s. It can also be used as to a visual weather effect in the [[3D Visualization]]. However, certain visual elements related to weather, such as clouds and sunshine, are controlled using [[Environment]] settings.
 
Weather effects are graphical in nature, and their activations do not have any effect on the actual data in the session or the project. Some weather effects, such as floodings, do rely on, and vary based on, data in the project.


==Different types of weather==
==Different types of weather==

Revision as of 14:15, 21 February 2023

Weather is an Item in the Tygron Platform that can be referenced to by Water Overlays. It can also be used as to a visual weather effect in the 3D Visualization. However, certain visual elements related to weather, such as clouds and sunshine, are controlled using Environment settings.

Different types of weather

There are different behaviors that are considered weather types in the Tygron Platform. These behaviors/ weather types can be triggered automatically, or specifically through an event (bundle), linked to a measure, or Scenario. The following weather types can be selected:

Rain

Weather type 'Rain'

Rain is a commonly used weather type in the Tygron Platform that can be selected to be added to a project. When the weather type 'Rain' is triggered, the water level in the area will slightly rise. In other words, the more rain is occurring in an area, less water storage will be available for calamities such as floodings.

Snow

Weather type 'Snow'

The weather type 'Snow' is a winter style visualization of the weather type 'Rain' and behaves accordingly. Currently only falling snow is being visualized.

Drought

Weather type 'Drought'

The weather type 'Drought' makes the area brighter (bloom) and water levels drop, when triggered. A dropped water level enlarges the water storage capacity of an area.

Wind

Weather type 'Wind'

The weather type 'Wind' is currently only available in the drop down menu on the right panel, and has no real effect on the project yet.

Flooding

Weather type 'Flooding'

The weather type 'Flooding' floods a designated area when triggered. This area must first be manually drawn in and can cover any designated area.

Weather properties

Right panel with Weather properties

Name

Weather name field


Visual effect

Weather Visual Effect field


Auto trigger

Weather Auto Trigger check box


Visual effect period in seconds

Weather Duration (in seconds)


Flooding waterlevel

Flooding waterlevel


Amount of rain in total duration of rainfall

Amount of rain field


Duration of rainfall in minutes

Duration of rainfall