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[[File:Actions.png|link=https://www.tygron.com/nl/2019/05/22/actions-measures-en-upgrades/]]
[[File:Api_future_design.png|thumb|right|400px|All available types of [[Action]]s]]


An action is an activity a stakeholder can perform to achieve their [[objective]]. A typical example of an action would be a housing corporation constructing social housing, or a water board realizing open water.


When a user plans an action, it will influence the 3D World and have a certain effect on [[indicators]]. The effect of the planned action simulates the effect the action would have in the real world. When a stakeholder plants new trees, this action would have an effect on the [[Livability (Indicator)|Livability indicator]]. Actions are tied to specific stakeholders, referring to the capability each stakeholder has to influence the [[3D World]]. The waterboard has the capability to create water, but not social housing or roads. Since a user can have a lot of different actions available to reach their [[objective]], actions are organized using [[#Action Menus|menus]].  
An action is an activity a [[stakeholder]] can perform to potentially achieve their objectives. A typical example of an action would be a housing corporation constructing social housing, or a water board realizing open water.


===Predefined Actions===
Actions can be grouped together using [[Action Menu]]s. In the [[viewer ]]interface, Action menu that are available to a [[stakeholder]] are shown in the [[Action menu panel]] found the left part of the viewer interface. Selecting an Action Menu from the Action menu panel opens the Action panel, which provides options to plan an Action.


A lot of predefined actions are available in {{software}}. Each project can have its own set of available actions. Furthermore, Not every action has to be available for each [[stakeholder]]. Since Projects created in the {{software}} have their focus primarily on urban planning, most of the available actions are construction options. These options allow stakeholders to plan constructions based on available [[functions]].
When a user plans an action, it changes the future situation and will often have an effect on [[overlays]] and [[indicators]]. For example, when a stakeholder plants new trees, this action will have an effect on the [[Livability (Overlay)|Livability overlay]] and consequently on the [[Livability (Indicator)|Livability indicator]].  


For more information about all the actions available in the {{software}}, see the [[list of actions]].
Actions taken are tied to specific stakeholders, allowing the recording of costs and incomes. As an example, the waterboard can be configured to have the capability to create waterways, but not social housing or roads. Since a stakeholder can be configured to have access to many different actions available, actions are organized using [[#Action Menus|Action menus]].  


===Effects of Actions===
[[Planned situation|Planned actions]] are generally not final. They can be canceled by the stakeholder that performed the action and sometimes be reverted by stakeholders that own the property. For reverting actions, see [[#Special Actions]]
Because there are various types of actions that could be made available, there is also a variety of effects that actions could have.


====Construction Actions====
Each action is logged in the [[Action Log]], which can be used to trace back which actions have been taken during a [[session]] or [[test run]].
Most actions, when planned by the stakeholder, will place a construction in the 3D World and will have an effect on at least one or more indicators. Each construction with a [[Financial System#Costs|cost]] will negatively affect the acting stakeholder's [[Budget (Indicator)|budget]]. Constructions such as parks and green roofs will positively affect the [[Green (Indicator)|green indicator]]. The effect on the indicator is determined by that construction's [[function]].


For changing the effects of the constructions on the indicators, see [[functions]].
{{clear}}
===Types of Actions===
A lot of predefined actions are available in {{software}}. Each project can have its own set of available actions. Furthermore, not every action has to be available for each [[stakeholder]]. Since Projects created in the {{software}} have their focus primarily on urban planning, most of the available actions are construction options. These options allow stakeholders to plan constructions based on available [[functions]].


====Special Actions====
This section describes the types of actions that can be taken and what effect they will have when planned in your project.
Examples of actions that do not place or remove an element in the 3D world, and thus do not have an associated construction action, include money transfer, buy and sell land, [[demolish]], and the [[inbox]]. These actions are grouped together as [[list of option groups#Special Actions|Special actions]].


====Upgrades and Levees====
Actions that require a drawn selection:
Besides placing constructions, a user may also opt to [[Upgrades|upgrade]] buildings or place [[Levee Types|levees]] in the 3D world. These need to be defined before they can be added to a stakeholder's action menu. Upgrades always have a function associated with it, and levees can have functions associated with them. The effects of these actions depend on the functions, in a similar fashion as constructions.
* [[Function]]s.
: ''The most common type of action, the [[function]], can be applied to your project by drawing a selection. When applied, a [[building]] with that function will be planned in your project.''
* [[Upgrade Type|Upgrade]]s
: ''[[Buildings]] can be upgraded using [[Upgrade Types]], provided an upgrade definition exists within that Upgrade Type which applies to that building's [[function]]. Upgrades can be used to improve the building to a related function, or to change the building to a completely different function [[category]].''
* [[Levee]]s
* [[Attribute action]]s
: ''Similar to upgrades, although these actions do not change the function of a building. Instead, they set particular attribute values. These values can be set (at locked) by the creator of the action, or be configured by stakeholders applying these actions.''
* [[Special Option]]s:
: ''These are actions that have a functionality that cannot be further configured.
** [[Demolish]] and [[demolish underground]]
** [[Revert]]
** [[Raise land]] and [[Lower land]]
** [[Buy land]] and [[Sell land]]


====Measures and Events====
Actions that open an additional panel:
[[Measures]] and [[event]]s also need to be defined before they can be added to a stakeholder's action menu. Events simply cause other things to happen during the session when they are activated. Measures may have a variety of effects.
* [[Finance view]]
* [[Transfer money]]


====Attribute actions====
Actions that will be applied directly:
[[Attribute actions]] are a bit similar to upgrades, although these actions do not change the function of a building. Instead, they set particular attribute values. These values can be set (at locked) by the creator of the action, or be configured by stakeholders applying these actions.
* [[Measure]]s
* [[Event bundle]]s


===Action Menus===
====Impact of Actions====
For each stakeholder, their actions are organized into menus. Similar actions, such as creation of infrastructure (roads, traintracks, etc) or housing (villas, apartments, etc), can be grouped together into the same menu. By roughly matching the actions in a menu to the indicators relevant to the stakeholder, it is possible for users to weigh choices of actions against each other easily.
Most actions have effects on buildings; planning new or demolishing or upgrading them. This will often have an effect on one or more indicators. Each action on a building has a [[Financial System#Costs|cost]] that will negatively affect the acting stakeholder's [[Budget (Indicator)|budget]].


Action menus can also be shared between stakeholders. This means that two or more stakeholders can have access to the same menu, and to the same actions within that menu. An example of a menu that could be shared among stakeholders would be a menu with financial actions, such as the ability to transfer money. Having a menu shared with another stakeholder has no effect on the usability of a menu or the actions therein.
For changing the effects of the buildings on the indicators, see [[functions]].


==Changing actions and menus==
====Measures and Events====
{{Editor location|action menus}}
[[Measures]] and [[event]]s also need to be defined before they can be added to a stakeholder's action menu. Events simply cause other things to happen during the session when they are activated. Measures may have a variety of effects.


In the editor, you can add, remove and reorganize actions and action menus in the project as desired. The panel required to make changes to the actions and menus is the "Actions" panel from the "Stakeholder" menu in the editor.
{{article end
 
|howtos=
===How-to's===
* [[How to add and remove an action menu]]
* [[How to add and remove an action menu]]
* [[How to edit an action menu]]
* [[How to edit an action menu]]
* [[How to add and remove actions]]
* [[How to add and remove actions]]
*[[How to add a Panel which can be opened from an Action Menu]]
*[[How to add an Attribute Action to your project]]
*[[How to add Financial Actions to your project]]
|seealso=
*[[Action Menu]]
*[[Action Log]]
*[[Action panel]]
*[[Planned situation]]
}}


{{Template:Editor_future_design_nav}}
{{Editor future design nav}}
[[Category:Action]]

Latest revision as of 09:07, 18 December 2023

All available types of Actions


An action is an activity a stakeholder can perform to potentially achieve their objectives. A typical example of an action would be a housing corporation constructing social housing, or a water board realizing open water.

Actions can be grouped together using Action Menus. In the viewer interface, Action menu that are available to a stakeholder are shown in the Action menu panel found the left part of the viewer interface. Selecting an Action Menu from the Action menu panel opens the Action panel, which provides options to plan an Action.

When a user plans an action, it changes the future situation and will often have an effect on overlays and indicators. For example, when a stakeholder plants new trees, this action will have an effect on the Livability overlay and consequently on the Livability indicator.

Actions taken are tied to specific stakeholders, allowing the recording of costs and incomes. As an example, the waterboard can be configured to have the capability to create waterways, but not social housing or roads. Since a stakeholder can be configured to have access to many different actions available, actions are organized using Action menus.

Planned actions are generally not final. They can be canceled by the stakeholder that performed the action and sometimes be reverted by stakeholders that own the property. For reverting actions, see #Special Actions

Each action is logged in the Action Log, which can be used to trace back which actions have been taken during a session or test run.

Types of Actions

A lot of predefined actions are available in Tygron Platform. Each project can have its own set of available actions. Furthermore, not every action has to be available for each stakeholder. Since Projects created in the Tygron Platform have their focus primarily on urban planning, most of the available actions are construction options. These options allow stakeholders to plan constructions based on available functions.

This section describes the types of actions that can be taken and what effect they will have when planned in your project.

Actions that require a drawn selection:

The most common type of action, the function, can be applied to your project by drawing a selection. When applied, a building with that function will be planned in your project.
Buildings can be upgraded using Upgrade Types, provided an upgrade definition exists within that Upgrade Type which applies to that building's function. Upgrades can be used to improve the building to a related function, or to change the building to a completely different function category.
Similar to upgrades, although these actions do not change the function of a building. Instead, they set particular attribute values. These values can be set (at locked) by the creator of the action, or be configured by stakeholders applying these actions.
These are actions that have a functionality that cannot be further configured.

Actions that open an additional panel:

Actions that will be applied directly:

Impact of Actions

Most actions have effects on buildings; planning new or demolishing or upgrading them. This will often have an effect on one or more indicators. Each action on a building has a cost that will negatively affect the acting stakeholder's budget.

For changing the effects of the buildings on the indicators, see functions.

Measures and Events

Measures and events also need to be defined before they can be added to a stakeholder's action menu. Events simply cause other things to happen during the session when they are activated. Measures may have a variety of effects.