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4 December 2025

3 December 2025

2 December 2025

  • 13:3413:34, 2 December 2025 Min unsaturated fraction prequel (Water Overlay) (hist | edit) [1,094 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{Overlay prequels|overlay=Water|allowselflinks=true| <onlyinclude>{{Overlay prequels|type=row|overlay=Water |prequel=MIN_UNSATURATED_FRACTION |name=Min Unsaturated fraction |description=Used for initializing the minimal saturation of the unsaturated zone in the underground. |min=0 |max=1 }}</onlyinclude>}} {{article end |notes= * The values in this prequel grid are clamped between 0 and 1. No data values are not allowed, but negative values are interpreted as...")
  • 13:1013:10, 2 December 2025 Trim shoreline conductivity (Water Overlay) (hist | edit) [798 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{Overlay attributes|<onlyinclude> {{Overlay attributes|type=row|overlay=Water |attribute=TRIM_SHORELINE_CONDUCTIVITY |unit=number |description=Trim fraction for horizontal ground conductivity around waterway shorelines, 1 is default, 0 is nothing, 1.1 is a 10% increase, etc. |icon= |defaultvalue=1 |range=0 to 1000 }}</onlyinclude>}} {{article end |notes= * This trim can be used to adjust the waterway's bedding conductivity. |seealso= *Terrain hydraulic conductivity...")
  • 13:0113:01, 2 December 2025 Min unsaturated fraction (Terrain Attribute) (hist | edit) [1,115 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{terrain attributes |<onlyinclude> {{terrain attributes|type=row |attribute=MIN_UNSATURATED_FRACTION |unit=m |layer=Underground |description=This values defines the minimal water fraction stored in the unsaturated zone. It prevents the unsaturated zone from completely drying up. |icon=waterwizard_icon_microrelief.png |range=0 - 0.255 }}</onlyinclude> }} {{Terrain attribute details | static= | specifics= | notes= | references= | seealso= *Terrain Attributes }} Cate...")

28 November 2025

27 November 2025

  • 10:2910:29, 27 November 2025 Min drain surface distance m (Water Overlay) (hist | edit) [606 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{Overlay attributes|<onlyinclude> {{Overlay attributes|type=row|overlay=Water |attribute=MIN_DRAIN_SURFACE_DISTANCE_M |unit=m |description=Minimal distance required between land drainage cells and the surface. |defaultvalue=0.25 |icon= }}</onlyinclude>}} {{article end |notes= * Drain will be ignored when they are too close to the surface. * Setting this value to e.g. -100 removes the functionality and no cells will be ignored. |seealso= *Ground water (Water Overlay)...")

19 November 2025

17 November 2025

14 November 2025

13 November 2025

  • 10:3010:30, 13 November 2025 How to edit a Measure with QGIS (hist | edit) [747 bytes] Maxim@tygron.com (talk | contribs) (Created page with "This page is work in progress! * Create a new measure. * Select in Measure ribbon export geo data. * In the filter option select your measure, e.g. "Mijn maatregel". thumb * Now click the "Copy URL" button below to get the WFST endpoint. * Open QGIS and add a new WFS layer the URL is in your clipboard, just paste it. * QGIS will show the different layers of the Measure (e.g. buildings, water, terrains). thumb * Start...")

10 November 2025

4 November 2025

1 November 2025

31 October 2025

30 October 2025

  • 08:3508:35, 30 October 2025 How to resolve an IP block (hist | edit) [2,351 bytes] Rudolf@tygron.nl (talk | contribs) (Created page with "As part of the overall security infrastructure of the {{software}}, one of the ways your accounts and data are protected against unauthorized access is by automatically blocking access from sources which are making too many failing authentication attempts. Under some conditions, it is possible inadvertently trigger this protective measure and invoke a temporary IP block. If this happens, the following steps can offer assistance in resolving the issue. ; Try connecting...")

29 October 2025

  • 09:0709:07, 29 October 2025 How to quickly model the effects of a sea-based storm (hist | edit) [2,385 bytes] Rudolf@tygron.nl (talk | contribs) (Created page with "In ememergency situations or conditions it can be both useful and important to quickly set up a calculation model for broad-strokes consequences. This can include situations in which a huricane or other sea-based storm quickly imposes large amounts of water on a coastal area. {{howto|title= | Generate a Project for the to-be-affected location. Ensure the size is commensurate with the size of the storm.<br>Note that for quicker calculations a Basic Mode project is recomm...")

28 October 2025

  • 15:4015:40, 28 October 2025 Band (GeoTIFF Overlay) (hist | edit) [473 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{Overlay attributes|<onlyinclude> {{Overlay attributes|type=row|overlay=Grid |attribute=BAND |unit=number |range=0 to 4 |description=Select a specific band in the GeoTIFF |defaultvalue=0 (first band) |icon=band.png }}</onlyinclude>}} This attribute can be used to select a specific band from the GeoTIFF, be default the first band is selected (0). A maximum of 4 bands can be accessed. {{article end |seealso= * GeoTiff Overlay }} {{GridOverlay nav}}")

22 October 2025

  • 14:4714:47, 22 October 2025 Demo Breach Iterate Project (hist | edit) [9,164 bytes] Frank@tygron.nl (talk | contribs) (Created page with "{{demo project summary | title=Demo Iteration Flood | demographic=hydrologists and other water experts | showcases=the Flooding Overlay in a iteration mode | image=Demo_iteration_flood.jpg | description=The demo show the iteration functionality in combination with template excels that can change the width of a breach. It also records the object width and flow output between iterations using additional Template Excel panels, as well as a Text Templ...") originally created as "Demo Iteration Flood Project"

17 October 2025

16 October 2025

15 October 2025

10 October 2025

  • 14:4314:43, 10 October 2025 Gpu cluster index (Grid Overlay) (hist | edit) [945 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{Overlay attributes|<onlyinclude> {{Overlay attributes|type=row|overlay=Grid |attribute=GPU_CLUSTER_INDEX |unit=number |range=-1 to inf |description=Select a specific GPU cluster to run the grid overlay on. |defaultvalue=-1 (ignored, select best available) |icon=iteration_acvtive.png }}</onlyinclude>}} Adding <code>GPU_CLUSTER_INDEX=1</code> as an attribute to any Grid Overlay will force the overlay to be calculated on the GPU Cluster with index 1. The index of each GP...")
  • 14:3614:36, 10 October 2025 Skip no data (Grid Overlay) (hist | edit) [740 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{Overlay attributes|<onlyinclude> {{Overlay attributes|type=row|overlay=Grid |attribute=SKIP_NO_DATA |unit=number |range=0 to 1 |description=When value is 1 NO_DATA values are skipped when updating the model result to the grid overlay contents. |defaultvalue=-1 (all iterations) |icon=iteration_acvtive.png }}</onlyinclude>}} When updating Grid Overlays with a Limit Map, only the box is updated and the rest contains NO_DATA values. Adding SKIP_NO_DATA=1 as an attribu...")
  • 14:3214:32, 10 October 2025 Model attributes (Grid Overlay) (hist | edit) [246 bytes] Maxim@tygron.com (talk | contribs) (Created page with "All Grid Overlay's have several generic attributes: ==Attributes== {{overlay attributes|suppresscategory=true|allowselflinks=true| {{:Iteration active (Grid Overlay)}} {{:Skip no data (Grid Overlay)}} {{:Gpu cluster index (Grid Overlay)}} }}")
  • 14:3014:30, 10 October 2025 Iteration active (Grid Overlay) (hist | edit) [615 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{Overlay attributes|<onlyinclude> {{Overlay attributes|type=row|overlay=Average |attribute=ITERATION_ACTIVE |unit=number |range=-1 to 1000 |description=Determines in which iteration the overlay will be calculated |defaultvalue=-1 (all iterations) |icon=iteration_acvtive.png }}</onlyinclude>}} When the Grid Overlay has a <code>ITERATION_ACTIVE</code> attribute, only the iteration numbers set in this attribute will be executed. For example <code>ITERATION_ACTIVE: 0 5...")
  • 14:1314:13, 10 October 2025 Timeframe times (Iteration Overlay) (hist | edit) [457 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{Overlay attributes|<onlyinclude> {{Overlay attributes|type=row|overlay=Iteration |attribute=TIMEFRAME_TIMES |unit=number |range=0 to inf |description=Store date per timeframe. |defaultvalue=1 |icon=modulus.png }}</onlyinclude>}} Using the TIMEFRAME_TIMES attribute it is possible to store a date in epoch time per timeframe. {{article end |notes= |seealso= * Iteration Overlay * Simulation Core }} {{IterationOverlay nav}}")
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